Difference between revisions of "Datafiles"
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Some ScummVM features are only available if additional [[External_Datafiles|external datafiles]] are provided e.g. MT32 Emulation. | Some ScummVM features are only available if additional [[External_Datafiles|external datafiles]] are provided e.g. MT32 Emulation. | ||
Please note that the [https://github.com/scummvm/scummvm/blob/master/README.md ScummVM README file] on the source repository (or within the folder of your local ScummVM installation) may contain more up-to-date or additional info about the data files required for some of the game titles. | |||
==3 Skulls of the Toltecs== | ==3 Skulls of the Toltecs== | ||
Line 122: | Line 124: | ||
==Bear Stormin'== | ==Bear Stormin'== | ||
*BRSTORM.BRS | *BRSTORM.BRS | ||
*BRSTORM.DRV | |||
*BRSTORM.HE0 | *BRSTORM.HE0 | ||
*BRSTORM.HE1 | *BRSTORM.HE1 | ||
Line 243: | Line 246: | ||
* VQA3.MIX - from CD3 or CD4, it is the same file | * VQA3.MIX - from CD3 or CD4, it is the same file | ||
And either | '''''And either''''' | ||
* CDFRAMES1.DAT - Rename CDFRAMES.DAT from CD1 | * CDFRAMES1.DAT - Rename CDFRAMES.DAT from CD1 | ||
* CDFRAMES2.DAT - Rename CDFRAMES.DAT from CD2 | * CDFRAMES2.DAT - Rename CDFRAMES.DAT from CD2 | ||
* CDFRAMES3.DAT - Rename CDFRAMES.DAT from CD3 | * CDFRAMES3.DAT - Rename CDFRAMES.DAT from CD3 | ||
* CDFRAMES4.DAT - Rename CDFRAMES.DAT from CD4 | * CDFRAMES4.DAT - Rename CDFRAMES.DAT from CD4 | ||
or | '''''or''''' | ||
* HDFRAMES.DAT - Can be created by combining all four CDFRAMES.DAT files using the [[User_Manual/Appendix:_Tools#pack_bladerunner|Blade Runner HDFRAMES packing tool]]. | * HDFRAMES.DAT - Can be created by combining all four CDFRAMES.DAT files using the [[User_Manual/Appendix:_Tools#pack_bladerunner|Blade Runner HDFRAMES packing tool]]. | ||
[[Blade_Runner#Working_data_files|List of all tested data files]] | [[Blade_Runner#Working_data_files|List of all tested data files]] | ||
==Blazing Dragons== | |||
'''''PlayStation''''' | |||
Note: *.STR files and DTSPEECH.XA must be extracted from the PlayStation CD correctly. See [[HOWTO-PlayStation_Videos]] for details. | |||
Note: Only the STR and XA files should be extracted using the method above. The other files should be copied from the CD as normal. | |||
*ARC1.BIN | |||
*ARC2.BIN | |||
*ARC3.BIN | |||
*ARC4.BIN | |||
*ARC5.BIN | |||
*BIGFILE.DAT | |||
*CRYSTALD.STR | |||
*DRAGON.EXE | |||
*DTSPEECH.XA | |||
*ILLUSION.STR | |||
*LABINTRO.STR | |||
*LOADPIC.TIM | |||
*PIRACY16.TIM (Required for non-US versions) | |||
*PREVIEWS.STR | |||
==Blue's 123 Time Activities == | ==Blue's 123 Time Activities == | ||
Line 382: | Line 407: | ||
==Broken Sword: The Shadow of the Templars== | ==Broken Sword: The Shadow of the Templars== | ||
Other than the speech.clu files that need to be renamed (see below), the files that appear with the same name on both CDs should be identical and you can use the one from either CD. The ''2M29.WAV'' file from the Windows release is an exception as the file from the first CD uses a higher sample rate and should thus be higher quality, which is why we recommend using the one from the first CD. | |||
'''''Macintosh Demo and Windows Demo''''' | '''''Macintosh Demo and Windows Demo''''' | ||
*CLUSTERS folder | *CLUSTERS folder | ||
Line 638: | Line 665: | ||
*INSTR.DAT | *INSTR.DAT | ||
*MOD8.MUS | *MOD8.MUS | ||
* | |||
==== ''PC-98'' ==== | |||
* *.PAK | |||
* *.SND | |||
* *.GR2 | |||
* *.DAT | |||
==Elvira II: The Jaws of Cerberus== | ==Elvira II: The Jaws of Cerberus== | ||
Line 677: | Line 710: | ||
*TBLLIST | *TBLLIST | ||
*TEXT* | *TEXT* | ||
==Escape From Monkey Island== | |||
The following files must come from either a patched installation, or copied from the CD with one of the [https://scummvm.org/frs/extras/patches/ patches] copied to that directory. | |||
**.m4b | |||
*Movies | |||
*Textures | |||
Note: voiceAll.m4b is repeated on both CDs. You must use the copy from the first CD as it contains all of the required voice data. | |||
Note: Textures/FullMonkeyMap.imt on CD1 must be renamed to "FullMonkeyMap1.imt", and the FullMonkeyMap.impt from CD2 must be renamed to "FullMonkeyMap2.imt". | |||
Both files should remain in the Textures directory. | |||
====Demo==== | |||
**.lab | |||
*Movies | |||
*Music | |||
==Eye of the Beholder== | ==Eye of the Beholder== | ||
'''''Amiga''''' | |||
* *.CPS | |||
* *.DAT | |||
* *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present) | |||
* *.MAZ | |||
* *.VCN | |||
* *.VMP | |||
* EOBDATA.SAV | |||
* EOBF6.FONT | |||
* EOBF8.FONT | |||
* 6 (might be located in a sub folder named "eobf6") | |||
* 8 (might be located in a sub folder named "eobf8") | |||
''Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB game folder.'' | |||
'''''DOS''''' | '''''DOS''''' | ||
Line 714: | Line 778: | ||
* XANATHA.VOL | * XANATHA.VOL | ||
==Eye of the Beholder II: The Legend of Darkmoon== | '''''PC-98''''' | ||
'''''DOS''''' | |||
* *.ADL | * *.BIN | ||
* PALETTE.COL | * *.DAT | ||
* *.CPS | * *.ECB | ||
* *.EMP | |||
* EOBDATA.SAV | |||
* *.FNT | |||
* *.INF | |||
* DUM | |||
* EOBEND | |||
* EOBOP | |||
* *.MAZ | |||
* *.OBJ | |||
'''''Sega-CD**''''' | |||
* CGBUTTON | |||
* CHARGEN | |||
* CREDIT | |||
* FACE | |||
* FMSE | |||
* FONTK12 | |||
* GO | |||
* ITEM | |||
* ITEMDAT | |||
* L1 - L12 | |||
* LT | |||
* MAP | |||
* PCM | |||
* PLAYFLD | |||
* PORT | |||
* VISUAL | |||
* XD | |||
==Eye of the Beholder II: The Legend of Darkmoon== | |||
'''''Amiga''''' | |||
* *.CPS | |||
* *.DAT | |||
* *.DCR | |||
* *.DEC | |||
* *.INF | |||
* *.MAZ | |||
* *.PAL | |||
* *.OUT | |||
* *.SAM | |||
* *.VCN | |||
* *.VMP | |||
* CREDITS.TXT | |||
* EOBDATA0.SAV | |||
* EOBF6.FONT | |||
* EOBF8.FONT | |||
* 6 (might be located in a sub folder named "eobf6") | |||
* 8 (might be located in a sub folder named "eobf8") | |||
''Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB II game folder.'' | |||
'''''DOS''''' | |||
* *.ADL | |||
* PALETTE.COL | |||
* *.CPS | |||
* *.DAT | * *.DAT | ||
* *.DCR | * *.DCR | ||
Line 732: | Line 850: | ||
* CREDITS.TXT | * CREDITS.TXT | ||
* *.VCN | * *.VCN | ||
* *.VMP | |||
'''''FM-TOWNS**''''' | |||
* CREDITS.TXT | |||
* EOBDATA0.SAV | |||
* FONT6.FNT | |||
* FONT8.FNT | |||
* FONT.DMP | |||
* PALETTE.COL | |||
* *.DAT | |||
* *.DEC | |||
* *.JOT | |||
* *.MAZ | |||
* *.MNT | |||
* *.PAL | |||
* *.PMB | |||
* *.SDT | |||
* *.SHP | |||
* *.VCC | |||
* *.VMP | * *.VMP | ||
Line 763: | Line 900: | ||
*FBEAR.TLK | *FBEAR.TLK | ||
'''''DOS Demo''''' | '''''DOS Demo''''' | ||
*fbdemo.drv | |||
*fbdemo.he0 | *fbdemo.he0 | ||
*fbdemo.he1 | *fbdemo.he1 | ||
*fbdemo.tlk | *fbdemo.tlk | ||
'''''DOS''''' | '''''DOS''''' | ||
*FBEAR.DRV | |||
*FBEAR.HE0 | *FBEAR.HE0 | ||
*FBEAR.HE1 | *FBEAR.HE1 | ||
Line 796: | Line 935: | ||
'''''DOS''''' | '''''DOS''''' | ||
*FBPACK.C* | *FBPACK.C* | ||
*FBPACK.DRV | |||
*FBPACK.HE0 | *FBPACK.HE0 | ||
*FBPACK.HE1 | *FBPACK.HE1 | ||
Line 1,124: | Line 1,264: | ||
* imd.itk (movies) | * imd.itk (movies) | ||
* *.mid (music score data) | * *.mid (music score data) | ||
==Grim Fandango== | |||
**.LAB from both the disks (you can safely overwrite them when requested) | |||
*[https://scummvm.org/frs/extras gfupd101.exe] (The official 1.01 [[GrimE/Grim_Fandango_Patch|Grim Fandango Patch]]. Don't run it, just put the file with the LABs) | |||
==Hi-Res Adventure #0: Mission Asteroid== | ==Hi-Res Adventure #0: Mission Asteroid== | ||
'''''Apple II disk image''''' | '''''Apple II disk image''''' | ||
* MISSION.NIB | * MISSION.NIB | ||
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.'' | |||
==Hi-Res Adventure #1: Mystery House== | ==Hi-Res Adventure #1: Mystery House== | ||
Line 1,139: | Line 1,284: | ||
'''''Apple II disk image''''' | '''''Apple II disk image''''' | ||
* MYSTHOUS.DSK | * MYSTHOUS.DSK | ||
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.'' | |||
==Hi-Res Adventure #2: Wizard and the Princess== | ==Hi-Res Adventure #2: Wizard and the Princess== | ||
'''''Apple II disk image''''' | '''''Apple II disk image''''' | ||
* WIZARD.DSK | * WIZARD.DSK | ||
''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.'' | |||
==Hi-Res Adventure #3: Cranston Manor== | ==Hi-Res Adventure #3: Cranston Manor== | ||
'''''Apple II disk image''''' | '''''Apple II disk image''''' | ||
* CRANSTON.D13 | * CRANSTON.D13 | ||
''Note: Other disk image formats | ''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.'' | ||
''Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.'' | ''Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.'' | ||
Line 1,155: | Line 1,302: | ||
* ULYSSESA.DSK | * ULYSSESA.DSK | ||
* ULYSSESB.DSK | * ULYSSESB.DSK | ||
''Note: Other disk image formats | ''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.'' | ||
==Hi-Res Adventure #5: Time Zone== | ==Hi-Res Adventure #5: Time Zone== | ||
Line 1,171: | Line 1,318: | ||
* TZONE6K.NIB | * TZONE6K.NIB | ||
* TZONE6L.NIB | * TZONE6L.NIB | ||
''Note: Other disk image formats | ''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.'' | ||
==Hi-Res Adventure #6: The Dark Crystal== | ==Hi-Res Adventure #6: The Dark Crystal== | ||
Line 1,179: | Line 1,326: | ||
* DARK2A.NIB | * DARK2A.NIB | ||
* DARK2B.NIB | * DARK2B.NIB | ||
''Note: Other disk image formats | ''Note: Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information.'' | ||
==Hugo's House of Horrors== | ==Hugo's House of Horrors== | ||
Line 1,341: | Line 1,488: | ||
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat] | *[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat] | ||
'''''PC-98''''' | '''''FM-TOWNS / PC-98''''' | ||
**.PAK | **.PAK | ||
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat] | *[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat] | ||
Line 1,380: | Line 1,527: | ||
**.VRM | **.VRM | ||
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat] | *[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat] | ||
'''''FM-TOWNS**''''' | '''''FM-TOWNS** / PC-98''''' | ||
**.PAK | **.PAK | ||
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat] | *[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat] | ||
Line 1,420: | Line 1,567: | ||
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat] | *[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat] | ||
'''''FM-TOWNS**''''' | '''''FM-TOWNS** / PC-98''''' | ||
* *.PAK | * *.PAK | ||
*[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat] | *[https://github.com/scummvm/scummvm/raw/master/dists/engine-data/kyra.dat kyra.dat] | ||
Line 1,484: | Line 1,631: | ||
*JUNGLE.HE4 | *JUNGLE.HE4 | ||
*JUNGLE.HE9 | *JUNGLE.HE9 | ||
==Little Big Adventure== | |||
'''''DOS**''''' | |||
**.hqr | |||
**.vox | |||
**.fla | |||
''Note: Most versions have the vox and fla files in subdirs that are called the same. You can just leave them there.'' | |||
==Living Books== | ==Living Books== | ||
Line 1,556: | Line 1,711: | ||
See [[User_Manual/Installing a game for use with ScummVM#Maniac Mansion NES|Maniac Mansion NES installation instructions]]. | See [[User_Manual/Installing a game for use with ScummVM#Maniac Mansion NES|Maniac Mansion NES installation instructions]]. | ||
==Mission Supernova Part 1== | |||
* msn_data.000 to msn_data.055 | |||
* msn.doc | |||
* msn.inf | |||
==Mission Supernova Part 2== | |||
* ms2_data.000 to ms2_data.056 | |||
* ms2.doc | |||
* ms2.inf | |||
==Monkey Island 2: LeChuck's Revenge== | ==Monkey Island 2: LeChuck's Revenge== | ||
Line 1,640: | Line 1,805: | ||
*STONE.DAT | *STONE.DAT | ||
*QTW folder | *QTW folder | ||
==Myst III: Exile== | |||
* M3Data directory | |||
* Data directory | |||
* The menu language file '[LANGUAGE].m3u' (DVD only) | |||
When using the CD version, you will need to merge the 'Data' directories from | |||
all four discs. Playing directly from the CDs is not supported. | |||
The game must be at least version 1.1. For most releases of the game, the | |||
update is already applied on the installation media, no action is required. | |||
Otherwise, ScummVM asks for the update to be installed and refuses to run | |||
the game. The updates can be downloaded from | |||
https://scummvm.org/frs/extras/patches/ | |||
The DVD version is multilingual, you can change the in-game language from the | |||
game menu. However, you must choose the language of the menus by copying the | |||
appropriate files. You have to copy the menu language file from your chosen | |||
language folder on the disc. On the DVD, the menu language file can be named | |||
'language.m3u' or '[LANGUAGE].m3u' depending on the release. It should | |||
be copied to the 'M3Data/TEXT' folder. If the file is named 'language.m3u', | |||
it should be renamed to the explicit language e.g. ENGLISH.m3u for English. | |||
The following image shows the expected folder structure. The interrogation | |||
marks represent several files or folders matching a pattern. | |||
[[File:Myst3FilesTree.png|Myst III folder structure]] | |||
==Nippon Safes Inc.== | ==Nippon Safes Inc.== | ||
Line 1,800: | Line 1,992: | ||
'''''Windows''''' | '''''Windows''''' | ||
*SOCKS.HE0 | *SOCKS.HE0 | ||
*SOCKS.HE1 | *SOCKS.HE1 or SOCKS.(a) | ||
*SOCKS.HE2 | *SOCKS.HE2 | ||
*SOCKS.HE4 | *SOCKS.HE4 | ||
Line 1,901: | Line 2,093: | ||
*PUTTMOON.TLK | *PUTTMOON.TLK | ||
'''''DOS Demo''''' | '''''DOS Demo''''' | ||
*moondemo.drv | |||
*moondemo.he0 | *moondemo.he0 | ||
*moondemo.he1 | *moondemo.he1 | ||
Line 1,906: | Line 2,099: | ||
'''''DOS''''' | '''''DOS''''' | ||
*PUTTMOON.BRS | *PUTTMOON.BRS | ||
*PUTTMOON.DRV | |||
*PUTTMOON.HE0 | *PUTTMOON.HE0 | ||
*PUTTMOON.HE1 | *PUTTMOON.HE1 | ||
Line 1,942: | Line 2,136: | ||
*PUTTPUTT.TLK | *PUTTPUTT.TLK | ||
'''''DOS Demo''''' | '''''DOS Demo''''' | ||
*puttdemo.drv | |||
*puttdemo.he0 | *puttdemo.he0 | ||
*puttdemo.he1 | *puttdemo.he1 | ||
*puttdemo.tlk | *puttdemo.tlk | ||
'''''DOS''''' | '''''DOS''''' | ||
*PUTTPUTT.DRV | |||
*PUTTPUTT.HE0 | *PUTTPUTT.HE0 | ||
*PUTTPUTT.HE1 | *PUTTPUTT.HE1 | ||
Line 1,989: | Line 2,185: | ||
*FUNPACK.TLK | *FUNPACK.TLK | ||
'''''DOS''''' | '''''DOS''''' | ||
*FUNPACK.DRV | |||
*FUNPACK.HE0 | *FUNPACK.HE0 | ||
*FUNPACK.HE1 | *FUNPACK.HE1 | ||
Line 2,019: | Line 2,216: | ||
*RTZ.DAT | *RTZ.DAT | ||
*RTZ.PRJ | *RTZ.PRJ | ||
*SAMPLE.* | |||
'''''DOS CD**''''' | '''''DOS CD**''''' | ||
*RTZCD.RED or RTZCD.DAT | *RTZCD.RED or RTZCD.DAT | ||
Line 2,195: | Line 2,393: | ||
*MONKEY1.004 | *MONKEY1.004 | ||
*MONKEY1.005 | *MONKEY1.005 | ||
'''''Sega CD''''' | |||
*GAME.000 | |||
==Simon the Sorcerer== | ==Simon the Sorcerer== | ||
Line 2,426: | Line 2,626: | ||
*.EXE | *.EXE | ||
*.MID | *.MID | ||
==Ultima VIII: Pagan== | |||
* GAMEDAT folder | |||
* STATIC folder | |||
* SOUND folder | |||
* USECODE folder | |||
''Note: Some distributions do not initially contain the GAMEDAT folder files. For these you may need to run the game or installer first.'' | |||
==Urban Runner== | ==Urban Runner== | ||
Line 2,432: | Line 2,640: | ||
==Versailles 1685== | ==Versailles 1685== | ||
'''''All versions''''' | '''''All versions''''' | ||
* | * Every directory in DATAS_V folders of both CDs. Overwrite when needed. | ||
* [https://github.com/scummvm/scummvm/raw/master/dists/engine-data/cryomni3d.dat cryomni3d.dat] | * [https://github.com/scummvm/scummvm/raw/master/dists/engine-data/cryomni3d.dat cryomni3d.dat] | ||
'''''Macintosh''''' | '''''Macintosh''''' | ||
* | * Every directory in Versailles Folder/DATAV_HD | ||
* Versailles Folder/Versailles file | * Versailles Folder/Versailles file | ||
The "Versailles Folder" name is translated | The "Versailles Folder" name is translated | ||
'''''DOS''''' | '''''DOS''''' | ||
* | * Every directory in install/DATAS_V folder | ||
* install/versaill.pgm | * install/versaill.pgm | ||
'''''Hybrid DOS/Windows''''' | '''''Hybrid DOS/Windows''''' | ||
* | * Every directory in install/DATA folder | ||
* install/dos/versaill.pgm or install/win/program.z | * install/dos/versaill.pgm or install/win/program.z | ||
'''''Installed Windows''''' | '''''Installed Windows''''' | ||
* | * Every directory in the DATAS_V directory installed | ||
* Versaill.exe | * Versaill.exe | ||
''Note: The DATAS_V or DATAV_HD directories themselves must not be copied but only their contents.'' | |||
''Note: You should end up with a directory containing the Versailles program (EXE, PGM, Z or Mac Versailles) and directories ANIMACTI, BASEDOC, DIAL, FONTS, ... next to it.'' | |||
==Voyeur== | ==Voyeur== | ||
Line 2,514: | Line 2,727: | ||
==Zork Nemesis: The Forbidden Lands== | ==Zork Nemesis: The Forbidden Lands== | ||
'''''All versions''''' | '''''All versions''''' | ||
* Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory | * Download the [http://www.thezorklibrary.com/installguides/znpatch.zip subtitles patch] and unzip the '''addon''' directory into the game root directory | ||
'''''GoG version''''' | '''''GoG version''''' | ||
Line 2,538: | Line 2,749: | ||
==Zork: Grand Inquisitor== | ==Zork: Grand Inquisitor== | ||
'''''GoG version''''' | '''''GoG version''''' | ||
* Use the GoG installer, no further file copying is needed | * Use the GoG installer, no further file copying is needed |
Revision as of 02:09, 22 January 2021
This page lists all of the files required, for each particular game to run under ScummVM. The sound files of many games can be compressed too, check the 'Using compressed audio files' section of the readme included with ScummVM for specific details.
Also the Macintosh versions of Indiana Jones and the Fate of Atlantis, Day of the Tentacle, Sam & Max, Full Throttle and The Dig can be manually extracted using extract_scumm_mac. However, this is not required, unless you want to compress some of the data files. Any files from Macintosh discs should be dumped as a data fork only (not in MacBinary or another container with a resource fork) unless noted otherwise.
The DOS floppy version of The Legend of Kyrandia: The Hand of Fate can be extracted using extract_kyra. This is recommended for portable device usage, because it will significantly reduce the amount of memory required (since ScummVM will not have to cache the compressed files).
Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files.
Do you have files with unknown MD5 checksums? Please follow our guidelines in Reporting unknown MD5 checksums
Some ScummVM features are only available if additional external datafiles are provided e.g. MT32 Emulation.
Please note that the ScummVM README file on the source repository (or within the folder of your local ScummVM installation) may contain more up-to-date or additional info about the data files required for some of the game titles.
3 Skulls of the Toltecs
- SAMPLE.AD
- SAMPLE.OPL
- WESTERN
7th Guest, The
DOS/Windows**
- *.gjd
- *.grv
- *.rl
- fat.*
- sphinx.fnt
iOS
Note: Must be extracted from the .ipa file (which is just a standard zip file)
- *.gjd
- *.grv
- *.m4a
- *.mp3
- *.rl
- SeventhGuest
- sphinx.fnt
Macintosh
- *.gjd
- T7GData
- T7GMac
AGI
This covers all AGI games from Sierra (like King's Quest, Larry, Space Quest, ...) but also fan made ones.
All platforms
- *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
- OBJECT
- *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
- WORDS.TOK
and if available
- PAL.*
Apple IIGS
These files are needed to enable music playback
- *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
- SIERRASTANDARD
Amazon: Guardians of Eden
All platforms
- *.AP
- *.BLK
- *.DAT
- *.LZ
- *.MAP
Backyard Baseball
Macintosh
- BaseBall (0)
- BaseBall (1)
- BaseBall (2)
- BaseBall (4)
- BaseBall (9)
Windows
- BASEBALL.HE0
- BASEBALL.HE1
- BASEBALL.HE2
- BASEBALL.HE4
- BASEBALL.HE9
Backyard Football
Macintosh
- FootBall (0)
- FootBall (a)
- FootBall (b)
- FootBall (2)
- FootBall (4)
Windows
- FOOTBALL.HE0
- FOOTBALL.(A)
- FOOTBALL.(B)
- FOOTBALL.HE2
- FOOTBALL.HE4
Windows Demo
- FOOTDEMO.HE0
- FOOTDEMO.(A)
- FOOTDEMO.HE2
- FOOTDEMO.HE4
Backyard Soccer
Macintosh
- Soccer (0)
- Soccer (a)
- Soccer (2)
- Soccer (4)
- Soccer (9)
Windows
- SOCCER.HE0
- SOCCER.(A)
- SOCCER.HE2
- SOCCER.HE4
- SOCCER.HE9
Bargon Attack
- *.snd
- *.ang (English version)
- *.imd
- intro.stk
- traduc.cat
Note: Several files of the DOS version are only available after you have run the original installation program and installed Bargon Attack to the harddisk.
Bear Stormin'
- BRSTORM.BRS
- BRSTORM.DRV
- BRSTORM.HE0
- BRSTORM.HE1
Beavis and Butt-Head in Virtual Stupidity
- *.avi
- *.000
- *.aif
- *.vnm
while retaining the original directory layout
Beneath a Steel Sky
PC CD and Floppy
- SKY.DNR
- SKY.DSK
- sky.cpt
Big Red Adventure, The
Amiga Demo
- backs folder
- fonts folder
- part1 folder
- *.win
Amiga
- backs folder
- common folder
- fonts folder
- part0 folder
- part1 folder
- part2 folder
- part3 folder
- part4 folder
- *.win
DOS Demo
- ANI folder
- BKG folder
- EN folder
- IT folder
- MSC folder
- PTH folder
- RAS folder
- SCRIPTS folder
- SFX folder
- TAL folder
- *.BMP
- *.FNT
- *.ICO
- *.RAS
- *.TAB
- *.WIN
DOS
- PART0 folder
- PART1 folder
- PART2 folder
- PART3 folder
- PART4 folder
- *.BMP
- *.FNT
- *.RAS
- *.WIN
Big Thinkers First Grade
Macintosh
- Thinker1 (0)
- Thinker1 (1)
- Thinker1 (2)
- Thinker1 (4)
Windows Demo
- 1grademo.HE0
- 1grademo.HE1
- 1grademo.he2
- 1grademo.he4
Windows
- THINKER1.HE0
- THINKER1.HE1
- THINKER1.HE2
- THINKER1.HE4
Big Thinkers Kindergarten
Macintosh
- ThinkerK (0)
- ThinkerK (1)
- ThinkerK (2)
- ThinkerK (4)
Windows Demo
- KINDDEMO.HE0
- KINDDEMO.HE1
- KINDDEMO.HE2
- KINDDEMO.HE4
Windows
- THINKERK.HE0
- THINKERK.HE1
- THINKERK.HE2
- THINKERK.HE4
Bizarre Adventures of Woodruff and the Schnibble, The
- INTRO.STK
- WOODRUFF.ITK
Blade Runner
- 1.TLK - from CD1
- 2.TLK - from CD2
- 3.TLK - from CD3 or CD4, it is the same file
- A.TLK - from any CD, it is the same file
- COREANIM.DAT - from CD1 in "Base" directory
- MODE.MIX - from CD1 in "Base" directory
- MUSIC.MIX - from CD1 in "Base" directory
- OUTTAKE1.MIX - from CD1
- OUTTAKE2.MIX - from CD2
- OUTTAKE3.MIX - from CD3
- OUTTAKE4.MIX - from CD4
- SFX.MIX - from CD1 in "Base" directory
- SPCHSFX.TLK - from CD1 in "Base" directory
- STARTUP.MIX - from CD1 in "Base" directory
- VQA1.MIX - from CD1
- VQA2.MIX - from CD2
- VQA3.MIX - from CD3 or CD4, it is the same file
And either
- CDFRAMES1.DAT - Rename CDFRAMES.DAT from CD1
- CDFRAMES2.DAT - Rename CDFRAMES.DAT from CD2
- CDFRAMES3.DAT - Rename CDFRAMES.DAT from CD3
- CDFRAMES4.DAT - Rename CDFRAMES.DAT from CD4
or
- HDFRAMES.DAT - Can be created by combining all four CDFRAMES.DAT files using the Blade Runner HDFRAMES packing tool.
Blazing Dragons
PlayStation
Note: *.STR files and DTSPEECH.XA must be extracted from the PlayStation CD correctly. See HOWTO-PlayStation_Videos for details.
Note: Only the STR and XA files should be extracted using the method above. The other files should be copied from the CD as normal.
- ARC1.BIN
- ARC2.BIN
- ARC3.BIN
- ARC4.BIN
- ARC5.BIN
- BIGFILE.DAT
- CRYSTALD.STR
- DRAGON.EXE
- DTSPEECH.XA
- ILLUSION.STR
- LABINTRO.STR
- LOADPIC.TIM
- PIRACY16.TIM (Required for non-US versions)
- PREVIEWS.STR
Blue's 123 Time Activities
Macintosh
- DATA folder
- Blue's 123 Time (0)
- Blue's 123 Time (2)
- Blue's 123 Time (4)
- Blue's 123 Time (a)
- Blue's 123 Time (b)
Windows
- DATA folder
- Blues123time.(a)
- Blues123time.(b)
- Blues123time.HE0
- Blues123time.he2
- Blues123time.he4
Blue's ABC Time Activities
Macintosh
- Data folder
- Blues ABC Time (0)
- Blues ABC Time (2)
- Blues ABC Time (4)
- Blues ABC Time (a)
- Blues ABC Time (b)
Windows
- Data folder
- BluesABCTime.he0
- BluesABCTime.(a)
- BluesABCTime.(b)
- BluesABCTime.he2
- BluesABCTime.he4
Blue's Art Time Activities
Macintosh
- Data folder
- Blues-ArtTime (0)
- Blues-ArtTime (2)
- Blues-ArtTime (4)
- Blues-ArtTime (a)
- Blues-ArtTime (b)
Windows
- Data folder
- ArtTime.(a)
- ArtTime.(b)
- ArtTime.HE0
- ArtTime.HE2
- ARTTIME.HE4
Blue's Birthday Adventure
Red - Macintosh
- Data folder
- Blue'sBirthday (b)
- Blue'sBirthday-Red (0)
- Blue'sBirthday-Red (a)
- Blue'sBirthday-Red (2)
- Blue'sBirthday-Red (4)
Red - Windows
- Data folder
- Blue'sBirthday.(b)
- Blue'sBirthday-Red.HE0
- Blue'sBirthday-Red.(a)
- Blue'sBirthday-Red.he2
- Blue'sBirthday-Red.he4
Yellow - Macintosh
- Data folder
- Blue'sBirthday (b)
- Blue'sBirthday-Yellow (0)
- Blue'sBirthday-Yellow (a)
- Blue'sBirthday-Yellow (2)
- Blue'sBirthday-Yellow (4)
Yellow - Windows
- Data folder
- Blue'sBirthday.(b)
- Blue'sBirthday-Yellow.HE0
- Blue'sBirthday-Yellow.(a)
- Blue'sBirthday-Yellow.he2
- Blue'sBirthday-Yellow.he4
Blue's Reading Time Activities
Macintosh
- Data folder
- Blues-ReadingTime (0)
- Blues-ReadingTime (2)
- Blues-ReadingTime (4)
- Blues-ReadingTime (a)
- Blues-ReadingTime (b)
Windows
- Data folder
- Blue's Reading Time.(a)
- Blue's Reading Time.(b)
- Blue's Reading Time.HE0
- Blue's Reading Time.he2
- Blue's Reading Time.he4
Blue's Treasure Hunt
Disc 1 - Macintosh
- data folder
- Blue'sTreasureHunt(b)
- Blue'sTreasureHunt-Disc1 (0)
- Blue'sTreasureHunt-Disc1 (2)
- Blue'sTreasureHunt-Disc1 (4)
- Blue'sTreasureHunt-Disc1 (a)
Disc 1 - Windows
- data folder
- Blue'sTreasureHunt.(b)
- Blue'sTreasureHunt-Disc1.(a)
- Blue'sTreasureHunt-Disc1.HE0
- Blue'sTreasureHunt-Disc1.he2
- Blue'sTreasureHunt-Disc1.he4
Disc 2 - Macintosh
- data folder
- Blue'sTreasureHunt(b)
- Blue'sTreasureHunt-Disc2 (0)
- Blue'sTreasureHunt-Disc2 (2)
- Blue'sTreasureHunt-Disc2 (4)
- Blue'sTreasureHunt-Disc2 (a)
Disc 2 - Windows
- data folder
- Blue'sTreasureHunt.(b)
- Blue'sTreasureHunt-Disc2.(a)
- Blue'sTreasureHunt-Disc2.HE0
- Blue'sTreasureHunt-Disc2.he2
- Blue'sTreasureHunt-Disc2.he4
Blue Force
- *.rlb
Note: Files of the floppy version are only available after you have run the original installation program and installed Blue Force to the harddisk.
Broken Sword: The Shadow of the Templars
Other than the speech.clu files that need to be renamed (see below), the files that appear with the same name on both CDs should be identical and you can use the one from either CD. The 2M29.WAV file from the Windows release is an exception as the file from the first CD uses a higher sample rate and should thus be higher quality, which is why we recommend using the one from the first CD.
Macintosh Demo and Windows Demo
- CLUSTERS folder
- MUSIC folder
- SPEECH folder
Macintosh
- *.clm
- swordres.rif
- MUSIC folder
- SMACKSHI folder
- SPEECH folder
- Rename speech.clu on CD1 to speech1.clu
- Rename speech.clu on CD2 to speech2.clu
Windows
- *.clu
- swordres.rif
- MUSIC folder (Except 2M29.WAV in CD2)
- SMACKSHI folder
- SPEECH folder
- Rename speech.clu on CD1 to speech1.clu
- Rename speech.clu on CD2 to speech2.clu
PlayStation
- *.clu
- swordres.rif
- speech.tab
- speech.lis
- speech.inf
- speech.dat
- tunes.tab
- tunes.dat
- train.plx
- STREAMS folder (how to extract)
Broken Sword II: The Smoking Mirror
Windows Demo
- *.clu
- *.inf
- *.tab
Windows
- *.clu
- *.inf
- *.tab
- *.smk
- credits.bmp
- Rename music.clu on CD1 to music1.clu
- Rename music.clu on CD2 to music2.clu
- Rename speech.clu on CD1 to speech1.clu
- Rename speech.clu on CD2 to speech2.clu
PlayStation
- *.clu
- *.inf
- *.tab
- CREDITS.TXT
- STREAMS folder (how to extract)
Bud Tucker in Double Trouble
DOS CD
- AUDIO folder
- FX folder
- GRAPHICS folder
- MUSIC folder
- SPEECH folder
- SPRITES folder
- *.ENC
- *.PCX
- *.TXT
- *.DTA
DOS Demo
- Audio folder
- Graphics folder
- SAMPLE.*
Chivalry is Not Dead
- data.dcp
- arial.ttf (or equivalent replacement)
- FONTS folder (specifically ALEAWB__.TTF)
Cruise for a Corpse
- D1
- D2
- D3
- D4
- D5
- DELPHINE.LNG
- SYSTEM.FNT
- VOL.*
Curse of Monkey Island, The
- RESOURCE folder (with content from both CDs)
- COMI.LA0
- COMI.LA1
- COMI.LA2
Day of the Tentacle
Macintosh CD
- Day of the Tentacle Data
Macintosh Demo
- Day of the Tentacle Demo Data
PC CD and Floppy
- MONSTER.SOU
- TENTACLE.000
- TENTACLE.001
PC Demo
- DOTTDEMO.000
- DOTTDEMO.001
- MONSTER.SOU
Dig, The
Macintosh
- The Dig Data
Macintosh Demo
- The Dig Demo Data
PC
- VIDEO folder
- DIG.LA0
- DIG.LA1
- DIGMUSIC.BUN
- DIGVOICE.BUN
- LANGUAGE.BND (Non-English versions)
PC Demo
- audio folder
- video folder
- dig.la0
- dig.la1
Discworld
DOS Floppy
- *.GRA
- *.IDX
- *.TXT
- MIDI.DAT
- INDEX
- SAMPLE.AD
- SAMPLE.MT
- SAMPLE.OPL
DOS CD
- *.IDX
- *.GRA (if exists)
- *.SCN (if exists)
- *.SMP
- *.TXT
- FAT.OPL (if exists)
- MIDI.DAT
- INDEX
- SAMPLE.AD (if exists)
- SAMPLE.OPL (if exists)
Discworld 2: Missing Presumed ...!?
DOS and Windows CD
- *.BMV
- *.CDP
- *.MUS
- *.SCN
- GDATA
- HOPPER
- INDEX
- SAMPLE.BNK
- Rename ENGLISH.SMP on CD1 to ENGLISH1.SMP (English version)
- Rename ENGLISH.TXT on CD1 to ENGLISH1.TXT (English version)
- Rename ENGLISH.IDX on CD1 to ENGLISH1.IDX (English version)
- Rename ENGLISH.SMP on CD2 to ENGLISH2.SMP (English version)
- Rename ENGLISH.TXT on CD2 to ENGLISH2.TXT (English version)
- Rename ENGLISH.IDX on CD2 to ENGLISH2.IDX (English version)
The aforementioned files can also be named FRENCH(.SMP/.TXT/.IDX) in French versions, GERMAN(.SMP/.TXT/.IDX) in German versions or US(.SMP/.TXT/.IDX) in US English versions
Dragon History
DOS CD
- ANIM.DFW
- Big.fon
- CD.SAM (dummy dubbing file, can be replaced by a real one with Czech dubbing)
- CD2.SAM
- CMF.INS
- HRA.DFW
- HUDBA*.MID
- IKONY.DFW
- INIT.DFW
- MAPY.DFW
- MIST.DFW
- OBJEKTY.DFW
- OBR_AN.DFW
- OBR_IK.DFW
- OBR_MAS.DFW
- PALETY.DFW
- RETEZCE.DFW
- ROZH*.DFW
- Small.fon
Drascula: The Vampire Strikes Back
DOS CD**
- *.ALD
- *.ALG
- *.ALS
- *.BIN
- *.CAL
Dreamweb
All Floppy
- DREAMWEB.*
- Requires decompression from RNC files using original installer under DOSBox.
English CD
- DREAMWEB.*
- SPEECH folder
French CD
- DREAMWFR.*
- FRENCH folder
Spanish CD
- DREAMWSP.*
- SPANISH folder
Elvira: Mistress of the Dark
Amiga
- *.out
- *.pkd
- *tune
- gameamiga
- icon.dat
- start
Amiga Demo
- *.out
- agos.mdf
- elvira2
- englishdemo
- icon.dat
Atari ST
- *.OUT
- *.PKD
- GAMEST
- ICON.DAT
- START
- TABLES*
- TBLLIST
Atari ST Demo
- *.OUT
DOS
- *.MUS
- *.SND
- *.VGA
- GAMEPC
- ICON.DAT
- INSTR.DAT
- START
- TABLES*
- TBLLIST
DOS Demo
- *.VGA
- DEMO
- ICON.DAT
- INSTR.DAT
- MOD8.MUS
PC-98
- *.PAK
- *.SND
- *.GR2
- *.DAT
Elvira II: The Jaws of Cerberus
Amiga
- *.out
- *.pkd
- *tune
- gameamiga
- ICON.DAT
- menus.dat
- start
- stripped.txt
- tables*
- tbllist
- text*
Atari ST
- *.OUT
- *.PKD
- GAMEST
- ICON.DAT
- MENUS.DAT
- START
- STRIPPED.TXT
- TABLES*
- TBLLIST
- TEXT*
DOS
- *.MUS
- *.VGA
- GAMEPC
- ICON.DAT
- MENUS.DAT
- MUSIC.DRV
- MYLIB.FXB
- START
- STRIPPED.TXT
- TABLES*
- TBLLIST
- TEXT*
Escape From Monkey Island
The following files must come from either a patched installation, or copied from the CD with one of the patches copied to that directory.
- *.m4b
- Movies
- Textures
Note: voiceAll.m4b is repeated on both CDs. You must use the copy from the first CD as it contains all of the required voice data.
Note: Textures/FullMonkeyMap.imt on CD1 must be renamed to "FullMonkeyMap1.imt", and the FullMonkeyMap.impt from CD2 must be renamed to "FullMonkeyMap2.imt". Both files should remain in the Textures directory.
Demo
- *.lab
- Movies
- Music
Eye of the Beholder
Amiga
- *.CPS
- *.DAT
- *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)
- *.MAZ
- *.VCN
- *.VMP
- EOBDATA.SAV
- EOBF6.FONT
- EOBF8.FONT
- 6 (might be located in a sub folder named "eobf6")
- 8 (might be located in a sub folder named "eobf8")
Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB game folder.
DOS
If you have a version which only contains EYE.PAK you will need to run the original installer first.
If you have a version with files like EOBDATA1.PAK you will need the following files:
- EOBDATA1.PAK
- EOBDATA2.PAK
- EOBDATA3.PAK
- EOBDATA4.PAK
- EOBDATA5.PAK
- EOBDATA6.PAK
- EOBDATA.SAV
- FONT6.FNT
- FONT8.FNT
Otherwise you will need these:
- *.CMP
- *.COL
- *.CPS
- *.DAT
- *.ECN
- *.EGA
- *.ELO or *.INF or *.DRO (There should be exactly one of these file extensions present)
- *.EMP
- FONT6.FNT
- FONT8.FNT
- *.MAZ
- *.PAL
- TEXT.RAW
- EOBDATA.SAV
- *.VCN
- *.VGA
- *.VMP
- XANATHA.VOL
PC-98
- *.BIN
- *.DAT
- *.ECB
- *.EMP
- EOBDATA.SAV
- *.FNT
- *.INF
- DUM
- EOBEND
- EOBOP
- *.MAZ
- *.OBJ
Sega-CD**
- CGBUTTON
- CHARGEN
- CREDIT
- FACE
- FMSE
- FONTK12
- GO
- ITEM
- ITEMDAT
- L1 - L12
- LT
- MAP
- PCM
- PLAYFLD
- PORT
- VISUAL
- XD
Eye of the Beholder II: The Legend of Darkmoon
Amiga
- *.CPS
- *.DAT
- *.DCR
- *.DEC
- *.INF
- *.MAZ
- *.PAL
- *.OUT
- *.SAM
- *.VCN
- *.VMP
- CREDITS.TXT
- EOBDATA0.SAV
- EOBF6.FONT
- EOBF8.FONT
- 6 (might be located in a sub folder named "eobf6")
- 8 (might be located in a sub folder named "eobf8")
Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB II game folder.
DOS
- *.ADL
- PALETTE.COL
- *.CPS
- *.DAT
- *.DCR
- *.DEC
- *.EGA
- FONT6.FNT
- FONT8.FNT
- *.INF
- *.MAZ
- *.PAL
- EOBDATA0.SAV
- *.SND
- CREDITS.TXT
- *.VCN
- *.VMP
FM-TOWNS**
- CREDITS.TXT
- EOBDATA0.SAV
- FONT6.FNT
- FONT8.FNT
- FONT.DMP
- PALETTE.COL
- *.DAT
- *.DEC
- *.JOT
- *.MAZ
- *.MNT
- *.PAL
- *.PMB
- *.SDT
- *.SHP
- *.VCC
- *.VMP
Fascination
Amiga
- *.STK
- MOD.EXTASY
Atari ST
- *.STK
PC CD**
- *.LIC
- *.GDR
- *.IMD
- *.STK
Note: Extract *.STK using the Fascination CD extraction tool. This will require an ISO image of the CD, but just the first data track i.e. ~11MB The second audio track should be extracted as per other games with CD-DA tracks.
PC Floppy
- *.IMD
- *.STK
- *.ANG (if existing)
Note: Several files are only available after you have run the original installation program and installed Fascination to the harddisk.
Fatty Bear's Birthday Surprise
3DO
- *.DMU
- FBEAR.HE0
- FBEAR.HE1
- FBEAR.SNG
- FBEAR.TLK
DOS Demo
- fbdemo.drv
- fbdemo.he0
- fbdemo.he1
- fbdemo.tlk
DOS
- FBEAR.DRV
- FBEAR.HE0
- FBEAR.HE1
- FBEAR.SNG
- FBEAR.TLK
Windows Demo
- FBDEMO.HE0
- FBDEMO.HE1
- FBDEMO.HE2
- FBDEMO.HE3
- FBDEMO.HE4
Windows
- FBEAR.HE0
- FBEAR.HE1
- FBEAR.HE2
- FBEAR.HE3
- FBEAR.HE4
- FBEAR.SNG
Fatty Bear's Fun Pack
3DO
- *.DMU
- FBPACK.C*
- FBPACK.HE0
- FBPACK.HE1
- FBPACK.PAL
- FBPACK.TAN
- FBPACK.TLK
DOS
- FBPACK.C*
- FBPACK.DRV
- FBPACK.HE0
- FBPACK.HE1
- FBPACK.PAL
- FBPACK.TAN
- FBPACK.TLK
Feeble Files, The
Amiga
- gfx folder
- movies folder
- sfx folder
- speech folder
- audio.wav (Non-English versions)
- GAME22
- gfxindex.dat
- setup
- TABLES*
- TBLLIST
DOS Demo
- *.SMK
Macintosh
- movies folder
- audio.wav (Non-English versions)
- effects.wav
- GAME22
- graphics.vga
- setup
- TABLES*
- TBLLIST
Windows
Note: Several files are only available after you have run the original installation program and installed Feeble Files to the harddisk.
- *.SMK (Except DISK1/2/3/4.SMK)
- *.VGA
- GAME33 (Polish 2CD version) or GAME22 (All others)
- save.999
- TABLES*
- TBLLIST
- Rename voices.wav on CD1 to voices1.wav
- Rename voices.wav on CD2 to voices2.wav
- Rename voices.wav on CD3 to voices3.wav (For 4CD release only)
- Rename voices.wav on CD4 to voices4.wav (For 4CD release only)
Flight of the Amazon Queen
Amiga
- QUEEN.1
- QUEEN.2
- QUEEN.3
- QUEEN.4
- QUEEN.5
- QUEEN.6
- QUEEN.7
- QUEEN.8
- QUEEN.9
- QUEEN.10
- QUEEN.11
- queen.tbl
PC
- QUEEN.1
- queen.tbl
Freeware version
- queen.1c
Freddi Fish 1: The Case of the Missing Kelp Seeds
Windows Demo
- freddemo.he0
- freddemo.he1
- freddemo.he2
- freddemo.he3
- freddemo.he4
Windows
- FREDDI.HE0
- FREDDI.HE1
- FREDDI.HE2
- FREDDI.HE3 (Older version only)
- FREDDI.HE4
Freddi Fish 2: The Case of the Haunted Schoolhouse
Windows Demo
- FF2-DEMO.HE0
- FF2-DEMO.HE1
- FF2-DEMO.HE2
- FF2-DEMO.HE4
Windows
- FREDDI2.HE0
- FREDDI2.HE1 or FREDDI2.(A)
- FREDDI2.HE2
- FREDDI2.HE4
Freddi Fish 3: The Case of the Stolen Conch Shell
Windows Demo
- F3-MDEMO.HE0
- F3-MDEMO.HE1
- F3-MDEMO.HE2
- F3-MDEMO.HE4
Windows
- FREDDI3.HE0
- FREDDI3.HE1
- FREDDI3.HE2
- FREDDI3.HE4
Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
Windows Demo
- f4-demo.HE0
- f4-demo.(a)
- f4-demo.he2
- f4-demo.he4
Windows
- FREDDI4.HE0
- FREDDI4.(A)
- FREDDI4.HE2
- FREDDI4.HE4
Freddi Fish and Luther's Maze Madness
Windows
- maze.HE0
- MAZE.HE1
- MAZE.HE2
- MAZE.HE4
- MAZE.HE8
Freddi Fish and Luther's Water Worries
Windows
- WATER.HE0
- WATER.HE1
- WATER.HE2
- WATER.HE4
- WATER.HE7
Freddi Fish's One-Stop Fun Shop
Windows
- heidi folder
- FreddisFunShop.(a)
- FreddisFunShop.(b)
- FreddisFunShop.he0
- FreddisFunShop.he2
- FreddisFunShop.he4
Full Throttle
Macintosh
- Full Throttle Data
Macintosh Demo
- Full Throttle Demo Data
PC
- FT.LA0
- FT.LA1
- MONSTER.SOU
- DATA folder, EXCEPT files:
- BENBIKE.NUT
- CHASEBEN.SAN
- ROADRASH.NUT
- ROADRSH2.NUT
- VIDEO folder, EXCEPT files:
- BIKESWAR.SAN
- BLINK.SAN
- BLINK2.SAN
- BLINK3.SAN
- CATCHUP.SAN
- CRUSHDOG.SAN
- CVRAMP.SAN
- DEMOGOGG.TRS
- DRIVEBY.SAN
- FI.TRS
- FI_14.SAN
- HI_SIGN.SAN
- LIMOBY.SAN
- LIMOROAR.SAN
- MIRANDA.TRS
- PLNCRSH.SAN
- POLEEXIT.TRS
- REACHHER.SAN
- RESTSTOP.TRS
- RIPFELL.TRS
- SHOWDOWN.TRS
- TINYTRUC.SAN
PC Demo
- ft.000
- ft.001
- monster.sou
- DATA folder, EXCEPT files:
- benbike.nut
- harlrev.sad
- laser2.sad
- liftbord.san
- liftchay.san
- liftgog.san
- lidtsaw.san
- roadrash.nut
- roadrsh2.nut
- smushcut.txt
- VIDEO folder, EXCEPT files:
- barkdog.san
- bed.nut
- bigfoot.nut
- blackfrm.nut
- blink.nut
- blink2.nut
- blink3.nut
- burstdog.san
- crash.nut
- cvramp.san
- demogogg.san
- dodge.nut
- face-6.nut
- finsushi.san
- fire.nut
- fishgogg.nut
- focus.nut
- fucus-5.nut
- goggles.nut
- limopan.nut
- peelout.nut
- riding.nut,
- takeoff.san
- test.san
- vision.san
Future Wars
Amiga
- *.dat
- *.prc
- aliens
- escalator
- PART*
- superfutur
Amiga Demo
- *.dat
- *.PRC
- DEMO
Atari ST
- *.DAT
- *.PRC
- ALIENS
- ESCAL
- SFUTUR
- PART*
DOS
- *.DAT
- *.PAL
- *.PRC
- BASESON.SND
- PART*
Geisha
Amiga, Atari ST, DOS
- *.STK
Gobliiins
Amiga, Atari ST, Demo, DOS CD**
- *.STK
- COMMUN.EX1 (if existing)
- GOB.LIC (for CD version)
DOS EGA, DOS VGA
- *.STK
- COMMUN.EX1 (if existing)
- GOB.LIC (for CD version)
Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliiins to the harddisk.
Macintosh
- *.STK
- *.ADL
- *.FNT
- COMMUN.EX1
Windows
- *.STK
- *.MID
- *.FNT
Gobliins 2
Amiga Demo, Amiga
- *.DUM
- *.ins
- *.STK
Atari ST, Demo, DOS CD**
- *.STK
- GOB2.LIC or GOBNEW.LIC (for CD version)
DOS EGA, DOS VGA
- *.STK
- GOB2.LIC or GOBNEW.LIC (for CD version)
Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Gobliins 2 to the harddisk.
Macintosh, Windows
- *.STK
- *.MID
Goblins 3
Amiga
- *.stk (game data)
- *.tot (extra scripts)
- *.ext (extra data)
- *.all (German texts) (if existing)
- *.ang (English (GB) texts) (if existing)
- *.dat (French texts) (if existing)
- *.esp (Spanish texts) (if existing)
- *.ita (Italian texts) (if existing)
- *.usa (English (US) texts) (if existing)
- *.ins (music instrument data)
- *.dum (music score data)
DOS CD**
- *.stk (game data)
- imd.itk (movies)
- mus_gob3.lic (CD audio index)
- coktel.imd (Coktel logo animation)
- degob3.itk (German speech) (if existing)
- frgob3.itk (French speech) (if existing)
- itgob3.itk (Italian speech) (if existing)
- usgob3.itk (English speech) (if existing)
DOS Floppy
- *.stk (game data)
- imd.itk (movies)
Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Goblins 3 to the harddisk.
Macintosh
- *.stk (game data)
- imd.itk (movies)
- *.mid (music score data)
- *.fnt (Mac-specific fonts)
Windows
- *.stk (game data)
- imd.itk (movies)
- *.mid (music score data)
Grim Fandango
- *.LAB from both the disks (you can safely overwrite them when requested)
- gfupd101.exe (The official 1.01 Grim Fandango Patch. Don't run it, just put the file with the LABs)
Hi-Res Adventure #0: Mission Asteroid
Apple II disk image
- MISSION.NIB
Note: Other disk image formats can be used, see ADL Disk Images for more information.
Hi-Res Adventure #1: Mystery House
Apple II plain files
- AUTO LOAD OBJ
- ADVENTURE
- BLOCK*
- MESSAGES
- MYSTERY.HELLO
Apple II disk image
- MYSTHOUS.DSK
Note: Other disk image formats can be used, see ADL Disk Images for more information.
Hi-Res Adventure #2: Wizard and the Princess
Apple II disk image
- WIZARD.DSK
Note: Other disk image formats can be used, see ADL Disk Images for more information.
Hi-Res Adventure #3: Cranston Manor
Apple II disk image
- CRANSTON.D13
Note: Other disk image formats can be used, see ADL Disk Images for more information.
Note: The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.
Hi-Res Adventure #4: Ulysses and the Golden Fleece
Apple II disk images
- ULYSSESA.DSK
- ULYSSESB.DSK
Note: Other disk image formats can be used, see ADL Disk Images for more information.
Hi-Res Adventure #5: Time Zone
Apple II disk images
- TZONE1A.NIB
- TZONE1B.NIB
- TZONE2C.NIB
- TZONE2D.NIB
- TZONE3E.NIB
- TZONE3F.NIB
- TZONE4G.NIB
- TZONE4H.NIB
- TZONE5I.NIB
- TZONE5J.NIB
- TZONE6K.NIB
- TZONE6L.NIB
Note: Other disk image formats can be used, see ADL Disk Images for more information.
Hi-Res Adventure #6: The Dark Crystal
Apple II disk images
- DARK1A.DSK
- DARK1B.NIB
- DARK2A.NIB
- DARK2B.NIB
Note: Other disk image formats can be used, see ADL Disk Images for more information.
Hugo's House of Horrors
DOS
- *.art
- *.b
- *.bsf (optional)
- *.dat
- *.fon
- *.o
- *.ob
- *.pix
Windows
- *.bsf
- *.dat
Hugo 2: Whodunit?
DOS
- *.bsf (optional)
- *.dat
- *.fon
Windows
- *.bsf
- *.dat
Hugo 3: Jungle of Doom
DOS
- *.bsf (optional)
- *.dat
- *.fon
Windows
- *.bsf
- *.dat
I Have No Mouth, and I Must Scream
English, German, French, Spanish, Russian Full PC Version
- musicfm.res
- musicgm.res
- scream.res
- patch.re_
- scripts.res
- sfx.res
- voicess.res
- voices1.res
- voices2.res
- voices3.res
- voices4.res (does not exist in the censored German and French versions)
- voices5.res
- voices6.res
English Mac Version
- scream.res
- patch.res
- scripts.res
- sfx.res
- Music folder
- SFX folder
- Voices folder
DOS Demo
- music.res
- scream.res
- scripts.res
- sfx.res
- voicesd.res
Indiana Jones and the Fate of Atlantis
Amiga
- amiga*.ims
- atlantis.000
- atlantis.001
- atlantis.002
- atlantis.003
- atlantis.004
- atlantis.005
- atlantis.006
- atlantis.007
- atlantis.008
- atlantis.009
- atlantis.010
- atlantis.011
FM-TOWNS
- INDY4.SOU
- INDY4.000
- INDY4.001
Macintosh CD (PPC)
- Fate of Atlantis Data
Macintosh CD/Floppy (m68k)
- MONSTER.SOU
- ATLANTIS.000
- ATLANTIS.001
- iMuse Setups
PC CD
- MONSTER.SOU
- ATLANTIS.000
- ATLANTIS.001
PC Floppy
- ATLANTIS.000
- ATLANTIS.001
Demo
- PLAYFATE.000
- PLAYFATE.001
Indiana Jones and the Last Crusade
Amiga, Atari ST, FM-TOWNS**, Macintosh, PC EGA or PC 256 color
- *.LFL
Inherit the Earth: Quest for the Orb
DOS CD/Floppy, iOS, Linux (Demo/Game), Mac OS X (Demo/Game), Windows (Demo/Game)
- *.rsc
- *.bbm (if exists)
- *.iaf (if exists)
- INSTR.AD or SAMPLE.AD
- INSTR.OPL or SAMPLE.OPL
- graphics/ folder (if exists)
- music/ folder (if exists)
- patch/ folder (if exists)
- sound/ folder (if exists)
- Inherit the Earth Voices (for Mac OS X version)
Macintosh CD
- ITE Music.bin
- ITE Resources.bin
- ITE Scripts.bin
- ITE Sounds.bin
- ITE Voices.bin (all files should be in MacBinary format)
Journeyman Project: Pegasus Prime, The
Macintosh
Lands of Lore: The Throne of Chaos
DOS Floppy
- WESTWOOD.*
- kyra.dat
DOS Floppy (extracted/installed)
- *.PAK
- kyra.dat
DOS CD
Note: If you own the release from GoG.com you need to extract some of the following files from the "GAME.DAT" file (or "D.iso" file for the mac version), which is an image of the game CD. ScummVM intentionally does not work without extracting the files first.
- *.ADL
- FILEDATA.FDT
- *.PAK
- *.TLK
- kyra.dat
And the following directories:
- ENG
- FRE
- GER
DOS Demo
- *.PAK
- kyra.dat
FM-TOWNS / PC-98
- *.PAK
- kyra.dat
Last Express, The
DOS/Macintosh/Windows
- HD.HPF
- CD1.HPF
- CD2.HPF
- CD3.HPF
Windows Demo
- Demo.hpf
- blue.egg
Leather Goddesses of Phobos 2
- LGOP2.DAT
- LGOP2.PRJ
Legend of Kyrandia, The
DOS Floppy
- *.ADL
- *.COL
- *.CPS
- *.DAT
- *.EMC
- *.FNT
- *.PAK
- CREDITS.TXT
- *.WSA
- *.XMI
- kyra.dat
DOS CD
- *.APK
- *.CPS
- *.PAK
- *.VRM
- kyra.dat
FM-TOWNS** / PC-98
- *.PAK
- kyra.dat
Demo
- 8FAT.FNT
- BOTTOM.CPS
- DEMO1.COL
- DEMO1.WSA
- DEMO2.COL
- DEMO2.WSA
- DEMO3.COL
- DEMO3.WSA
- DEMO4.COL
- DEMO4.WSA
- FINAL.CPS
- INTRO.ADL
- INTRO.XMI
- KYRANDIA.WSA
- START.CPS
- TOP.CPS
- WESTWOOD.WSA
- kyra.dat
Legend of Kyrandia, The: Hand of Fate
DOS Floppy
- WESTWOOD.00*
- kyra.dat
DOS Floppy (extracted/installed)
- *.PAK
- kyra.dat
DOS/WIN CD
The files should be located in the HOF_CD folder.
- *.PAK
- *.TLK
- FILEDATA.FDT
- kyra.dat
FM-TOWNS** / PC-98
- *.PAK
- kyra.dat
Legend of Kyrandia, The: Malcolm's Revenge
DOS
The HOF_CD directory contains a demo of the previous game, do not copy the files from there.
- *.PAK
- *.TLK
- *0.VQA
- *.AUD
- FILEDATA.FDT
- WESTWOOD.001
- kyra.dat
Macintosh
- *.PAK
- *.TLK
- *0.VQA
- *.AUD
- FILEDATA.FDT
- kyra.dat
Let's Explore the Airport with Buzzy
Windows Demo
- AIRDEMO.HE0
- AIRDEMO.HE1
- AIRDEMO.HE2
- AIRDEMO.HE3
- AIRDEMO.HE4
- AIRDEMO.HE9
Windows
- AIRPORT.HE0
- AIRPORT.HE1
- AIRPORT.HE2
- AIRPORT.HE3
- AIRPORT.HE4
- AIRPORT.HE7
- AIRPORT.HE9
Let's Explore the Farm with Buzzy
Windows Demo
- FARMDEMO.HE0
- FARMDEMO.HE1
- FARMDEMO.HE2
- FARMDEMO.HE3
- FARMDEMO.HE4
Windows
- FARM.HE0
- FARM.HE1
- FARM.HE2
- FARM.HE3
- FARM.HE4
- FARM.HE9
Let's Explore the Jungle with Buzzy
Windows
- JUNGLE.HE0
- JUNGLE.HE1
- JUNGLE.HE2
- JUNGLE.HE3
- JUNGLE.HE4
- JUNGLE.HE9
Little Big Adventure
DOS**
- *.hqr
- *.vox
- *.fla
Note: Most versions have the vox and fla files in subdirs that are called the same. You can just leave them there.
Living Books
- The book outline file, which can have various different names:
- Windows v1: The .512 file, such as TORTOISE.512 or PAGES.512.
- Windows v2: The .LB file, such as GREEN.LB or GREEN32.LB (either is fine).
- Mac v1/v2: A text file named after the game, such as "The Tortoise and the Hare".
- Otherwise: OUTLINE, OUTLINE.TXT or BookOutline.
- The exe file or Mac application which goes with the outline.
- All the files listed in the book outline (which is a text file) - normally this is the whole DATA directory.
- SYSTEM.MHK (later v2/v3 games only).
Note: Some Macintosh versions of games use file or folder names containing forward slashes. If your system does not allow this, ScummVM will still recognize the files if you change them to underscores. E.g. instead of EnR/O, use EnR_O.
Loom
Amiga, Atari ST, FM-TOWNS**, PC EGA, PC Demo
- *.LFL
PC CD**
- DISK01.LEC
- *.LFL
- Steam and GOG.com versions also have a CDDA.SOU file that is needed for speech.
Macintosh
- Loom™
- A resource fork
- The ™ can be omitted from the file name
- *.LFL
TurboGrafx/PC Engine**
- *.LFL
- *pce.cdbios (Japanese version only)
Lost in Time
DOS Floppy
Note: This applies for Lost in Time Part 1 and Part 2.
- *.stk
- *.itk
- *.ltk (if existing)
Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Lost in Time to the harddisk.
DOS CD**
- *.stk
- *.itk
- *.ltk
- lost.lic
Windows
- *.stk
- *.itk
Lure of the Temptress
PC Floppy
- *.vga
- lure.dat
Manhole, The
DOS EGA
- MANHOLE.DAT
- *.BLK
DOS VGA (New and Enhanced)**
- MANHOLE.DAT
- MANHOLE.PRJ
Maniac Mansion (Original or Enhanced)
Amiga, Atari ST, Macintosh, PC
- *.LFL
Apple II
- Rename disk image 1 to maniac1.dsk.
- Rename disk image 2 to maniac2.dsk.
Commodore 64
- Rename disk image 1 to maniac1.d64.
- Rename disk image 2 to maniac2.d64.
NES
See Maniac Mansion NES installation instructions.
Mission Supernova Part 1
- msn_data.000 to msn_data.055
- msn.doc
- msn.inf
Mission Supernova Part 2
- ms2_data.000 to ms2_data.056
- ms2.doc
- ms2.inf
Monkey Island 2: LeChuck's Revenge
Amiga
- amiga*.ims
- monkey2.000
- monkey2.001
- monkey2.002
- monkey2.003
- monkey2.004
- monkey2.005
- monkey2.006
- monkey2.007
- monkey2.008
- monkey2.009
- monkey2.010
- monkey2.011
Macintosh
- MONKEY2.000
- MONKEY2.001
- iMuse Setups
PC
- MONKEY2.000
- MONKEY2.001
Demo
- DEMO.REC
- MI2DEMO.000
- MI2DEMO.001
- MI2DEMO.002
Mortville Manor
Dos
- AXX.MOR
- AZZ.MOR
- BMOR.MOR
- BRUIT*.
- *CFIEC.MOR
- *CFIPH.MOR
- CHAI.MOR
- CXX.MOR
- DEC.MOR
- DON.MOR
- DXX.MOR
- DZZ*.MOR
- FXX.MOR
- MENU*.MOR
- MORT.*
- MORTP2
- MXX.MOR
- PHBRUI.MOR
- PLXX.MOR
- SA*.MOR
- SONMUS.MOR
- TXX*.*
Myst
Windows Demo
- CREDITS.DAT
- DEMO.DAT
- SLIDES.DAT
- SNEAK.DAT
- QTW folder
Windows
- CHANNEL.DAT
- CREDITS.DAT
- DUNNY.DAT
- INTRO.DAT
- MECHAN.DAT
- MYST.DAT
- SELEN.DAT
- STONE.DAT
- QTW folder
Windows Masterpiece Edition
- CHANNEL.DAT
- CREDITS.DAT
- DUNNY.DAT
- Help.dat
- INTRO.DAT
- MECHAN.DAT
- MYST.DAT
- SELEN.DAT
- STONE.DAT
- QTW folder
Myst III: Exile
- M3Data directory
- Data directory
- The menu language file '[LANGUAGE].m3u' (DVD only)
When using the CD version, you will need to merge the 'Data' directories from all four discs. Playing directly from the CDs is not supported.
The game must be at least version 1.1. For most releases of the game, the update is already applied on the installation media, no action is required. Otherwise, ScummVM asks for the update to be installed and refuses to run the game. The updates can be downloaded from https://scummvm.org/frs/extras/patches/
The DVD version is multilingual, you can change the in-game language from the game menu. However, you must choose the language of the menus by copying the appropriate files. You have to copy the menu language file from your chosen language folder on the disc. On the DVD, the menu language file can be named 'language.m3u' or '[LANGUAGE].m3u' depending on the release. It should be copied to the 'M3Data/TEXT' folder. If the file is named 'language.m3u', it should be renamed to the explicit language e.g. ENGLISH.m3u for English.
The following image shows the expected folder structure. The interrogation marks represent several files or folders matching a pattern.
Nippon Safes Inc.
Amiga Demo
- disk0
- fr
- global.table
- pointer
Amiga (Italian)
- disk0
- global.table
- it
- pointer
- Rename disk image 2 to disk1.
- Rename disk image 3 to disk2.
- Rename disk image 4 to disk3.
- Rename disk image 5 to disk4.
Amiga (Multi-Lingual)
- disk0
- en
- fr
- ge
- global.table
- pointer
- Rename disk image 2 to disk1.
- Rename disk image 3 to disk2.
- Rename disk image 4 to disk3.
- Rename disk image 5 to disk4.
DOS
- BOOGIE2.MID
- COMICCNV.CNV
- DINOHEAD.CNV
- DINO.MID
- DINOOBJ.CNV
- DINOROBJ.CNV
- DINO.TAB
- DINOTAL.CNV
- DISK1
- DISK2
- DISK3
- DISK4
- DONNAHEA.CNV
- DONNA.MID
- DONNAOBJ.CNV
- DONNA.TAB
- DONNATAL.CNV
- DONNATRA.TAB
- DONNATTA.CNV
- DOUGHEA.CNV
- DOUGHHEA.CNV
- DOUGHOBJ.CNV
- DOUGH.TAB
- DOUGHTAL.CNV
- DRKIHEAD.CNV
- DRKIOBJ.CNV
- DRKI.TAB
- DRKITAL.CNV
- EN
- FR
- GE
- GLOBAL.TAB
- INTRO.MID
- IT
- NUTS.MID
- POINTER.CNV
- SLIDECNV.CNV
- SOFT.MID
- TOPAZCNV.CNV
Operation Stealth
Amiga, DOS (256 color)
- *.DAT
- *.PAL (DOS)
- EGOUBASE
- LABYBASE
- PROC*
- SAMPLES* (Amiga)
- SD*
- SINTRO2
- VOL*
DOS
- *.DAT
- EGOUBASE
- LABYBASE
- PROC*
- RSC*
- SON*
- VOL*
Once Upon A Time: Little Red Riding Hood
Atari ST, DOS, Windows
- *.STK
- *.EXT (if existing)
Amiga
- *.STK
- MOD.BABAYAGA
Pajama Sam 1: No Need to Hide When It's Dark Outside
Windows Demo
- PJS-DEMO.HE0
- PJS-DEMO.HE1
- PJS-DEMO.HE2
- PJS-DEMO.HE4
Windows
- PAJAMA.HE0
- PAJAMA.HE1
- PAJAMA.HE2
- PAJAMA.HE3
- PAJAMA.HE4
- PAJAMA.HE7
Pajama Sam 2: Thunder and Lightning Aren't so Frightening
Windows Demo
- PJ2DEMO.HE0
- PJ2DEMO.HE1
- PJ2DEMO.HE2
- PJ2DEMO.HE4
Windows
- PAJAMA2.HE0
- PAJAMA2.HE1
- PAJAMA2.HE2
- PAJAMA2.HE4
Pajama Sam 3: You Are What You Eat From Your Head to Your Feet
Windows Demo
- PJ3-DEMO.HE0
- PJ3-DEMO.(A)
- PJ3-DEMO.HE2
- PJ3-DEMO.HE3
Windows
- PAJAMA3.HE0
- PAJAMA3.(A)
- PAJAMA3.HE2
- PAJAMA3.HE4
Pajama Sam's Lost & Found
Windows Demo
- data folder
- SMALLER.HE0
- SMALLER.(A)
Windows
- data folder
- LOST.HE0
- LOST.(A)
- LOST.HE2
Pajama Sam's One-Stop Fun Shop
Windows
- heidi folder
- SamsFunShop.(a)
- SamsFunShop.(b)
- SamsFunShop.he0
- SamsFunShop.he2
- SamsFunShop.he4
Pajama Sam's Sock Works
Windows
- SOCKS.HE0
- SOCKS.HE1 or SOCKS.(a)
- SOCKS.HE2
- SOCKS.HE4
- SOCKS.HE7
Passport to Adventure
Indy3, Loom and Monkey demos
- DISK01.LEC
- *.LFL
Personal Nightmare
Amiga
- *.IN
- ICON.TMP
- night.dbm
- night.txt
Atari ST
- *.IN
- NIGHT.DBM
- NIGHT.TXT
- TEST.PRG
Atari ST Demo
- *.IN
DOS
- *.out
- Night.dbm
- Night.txt
Playtoons: Bambou le Sauveur de la Jungle
- intro.stk
- bambou.itk
Putt-Putt & Fatty Bear's Activity Pack
DOS
- ACTIVITY.BRS
- ACTIVITY.C*
- ACTIVITY.HE0
- ACTIVITY.HE1
- ACTIVITY.PAL
- ACTIVITY.TAN
- ACTIVITY.TLK
Macintosh
- Activity Pack BRS
- Activity Pack C*
- Activity Pack PAL
- Activity Pack TAN
- Putt & Fatty's Actpack
- Putt & Fatty's Actpack 0
- Putt & Fatty's Actpack 1
- Putt & Fatty's Actpack 2
Windows
- ACTIVITY.BRS
- ACTIVITY.C*
- ACTIVITY.HE0
- ACTIVITY.HE1
- ACTIVITY.HE2
- ACTIVITY.HE3
- ACTIVITY.HE4
- ACTIVITY.PAL
- ACTIVITY.TAN
Putt-Putt and Pep's Balloon-O-Rama
Windows
- balloon.HE0
- BALLOON.HE1
- BALLOON.HE2
- BALLOON.HE3
- BALLOON.HE4
- BALLOON.HE8
- BALLOON.HE9
Putt-Putt and Pep's Dog on a Stick
Windows
- DOG.HE0
- DOG.HE1
- DOG.HE2
- DOG.HE4
- DOG.HE7
- DOG.HE8
Putt-Putt Enters the Race
Windows Demo
- RACEDEMO.HE0
- RACEDEMO.(A)
- RACEDEMO.HE2
- RACEDEMO.HE4
Windows
- PUTTRACE.HE0
- PUTTRACE.(A)
- PUTTRACE.(B)
- PUTTRACE.HE2
- PUTTRACE.HE4
Putt-Putt Goes to the Moon
3DO
- *.DMU
- PUTTMOON.BRS
- PUTTMOON.HE0
- PUTTMOON.HE1
- PUTTMOON.TLK
DOS Demo
- moondemo.drv
- moondemo.he0
- moondemo.he1
- moondemo.tlk
DOS
- PUTTMOON.BRS
- PUTTMOON.DRV
- PUTTMOON.HE0
- PUTTMOON.HE1
- PUTTMOON.TLK
Windows Demo
- MOONDEMO.HE0
- MOONDEMO.HE1
- MOONDEMO.HE2
- MOONDEMO.HE3
- MOONDEMO.HE4
Windows
- PUTTMOON.BRS
- PUTTMOON.HE0
- PUTTMOON.HE1
- PUTTMOON.HE2
- PUTTMOON.HE3
- PUTTMOON.HE4
Putt-Putt Joins the Circus
Windows Demo
- CIRCDEMO.HE0
- CIRCDEMO.(A)
- CIRCDEMO.HE2
- CIRCDEMO.HE4
Windows
- PUTTCIRCUS.HE0
- PUTTCIRCUS.(A)
- PUTTCIRCUS.HE2
- PUTTCIRCUS.HE4
Putt-Putt Joins the Parade
3DO
- *.DMU
- PUTTPUTT.HE0
- PUTTPUTT.HE1
- PUTTPUTT.TLK
DOS Demo
- puttdemo.drv
- puttdemo.he0
- puttdemo.he1
- puttdemo.tlk
DOS
- PUTTPUTT.DRV
- PUTTPUTT.HE0
- PUTTPUTT.HE1
- PUTTPUTT.TLK
Windows Demo
- PUTTDEMO.HE0
- PUTTDEMO.HE1
- PUTTDEMO.HE2
- PUTTDEMO.HE3
- PUTTDEMO.HE4
Windows
- PUTTPUTT.HE0
- PUTTPUTT.HE1
- PUTTPUTT.HE2
- PUTTPUTT.HE3
- PUTTPUTT.HE4
Putt-Putt Saves the Zoo
iOS
Note: Must be extracted from the .ipa file (which is just a standard zip file)
- game.(a)
- game.he0
- game.he2
- game.he4
Windows Demo
- ZOODEMO.HE0
- ZOODEMO.HE1
- ZOODEMO.HE2
- ZOODEMO.HE3
- ZOODEMO.HE4
Windows
- PUTTZOO.HE0
- PUTTZOO.HE1 or PUTTZOO.(A)
- PUTTZOO.HE2
- PUTTZOO.HE3
- PUTTZOO.HE4
Putt-Putt's Fun Pack
3DO
- *.DMU
- FUNPACK.HE0
- FUNPACK.HE1
- FUNPACK.TLK
DOS
- FUNPACK.DRV
- FUNPACK.HE0
- FUNPACK.HE1
- FUNPACK.TLK
Putt-Putt Travels Through Time
Windows Demo
- TIMEDEMO.HE0
- TIMEDEMO.HE1
- TIMEDEMO.HE2
- TIMEDEMO.HE3
- TIMEDEMO.HE4
Windows
- PuttTTT.HE0
- PuttTTT.HE1 or PuttTTT.(A)
- PuttTTT.HE2
- PuttTTT.HE4
Putt-Putt's One-Stop Fun Shop
Windows
- heidi folder
- PuttsFunShop.(a)
- PuttsFunShop.(b)
- PuttsFunShop.he0
- PuttsFunShop.he2
- PuttsFunShop.he4
Return to Zork
DOS Floppy
- RTZ.DAT
- RTZ.PRJ
- SAMPLE.*
DOS CD**
- RTZCD.RED or RTZCD.DAT
- RTZCD.PRJ
- *.PMV
Note: The GoG version can be used but you need to extract the files from the RTZ.gog disk image, which is a bit tricky (it is not a standard ISO). See this thread on the GoG.com forum for detailed instructions.
DOS Demo
- DEMO.DAT
- DEMO.PRJ
Rex Nebular and the Cosmic Gender Bender
- *.00?
- *.HAG
- *.RES
- DIGITAL.ADA
Ringworld: Revenge of the Patriarch
- ring.rlb
- tsage.rlb
Note: Files of the floppy version are only available after you have run the original installation program and installed Ringworld to the harddisk.
Riven: The Sequel to Myst
Macintosh/Windows 5CD
- a_Data.mhk
- a_Sounds.mhk
- b_Data.mhk
- b_Data1.mhk (Optional, 1.02 patch file)
- b_Sounds.mhk
- extras.mhk or arcriven.z
- g_Data.mhk
- g_Sounds.mhk
- j_Data1.mhk
- j_Data2.mhk
- j_Data3.mhk (Optional, 1.02 patch file)
- j_Sounds.mhk
- o_Data.mhk
- o_Sounds.mhk
- p_Data.mhk
- p_Sounds.mhk
- r_Data.mhk
- r_Sounds.mhk
- riven.exe or arcriven.z or Riven (Mac executable)
- t_Data.mhk
- t_Sounds.mhk
Macintosh/Windows DVD
- a_Data.mhk
- a_Sounds.mhk
- b_Data.mhk
- b_Sounds.mhk
- extras.mhk or arcriven.z
- g_Data.mhk
- g_Sounds.mhk
- j_Data1.mhk
- j_Data2.mhk
- j_Sounds.mhk
- o_Data.mhk
- o_Sounds.mhk
- p_Data.mhk
- p_Sounds.mhk
- r_Data.mhk
- r_Sounds.mhk
- riven.exe or arcriven.z or Riven (Mac executable)
- t_Data1.mhk
- t_Data2.mhk
- t_Sounds.mhk
Windows Demo
- a_Data.mhk
- a_Sounds.mhk
- extras.mhk or arcriven.z
- j_Data.mhk
- j_Sounds.mhk
- rivendmo.exe or arcriven.z
- t_Data.mhk
- t_Sounds.mhk
Note
The [a,b,g,j,o,p,r,t]_Sounds.mhk files may be present twice on game media. Either version can be used, but the largest files (from the assets1 directory) are recommended as they are encoded with a higher audio quality.
Rodney's Funscreen
- RODNEYS.DAT
- RODNEYS.PRJ
Sam & Max Hit the Road
Macintosh CD
- Sam & Max Data
Macintosh Demo
- Sam & Max Demo Data
PC Floppy
- MONSTER.SOU
- SAMNMAX.SM0
- SAMNMAX.SM1
PC CD
- MONSTER.SOU
- SAMNMAX.000
- SAMNMAX.001
PC Demo
- samdemo.000
- samdemo.001
SCI
This covers all SCI games from Sierra (like later King's Quest, Larry, Space Quest, ...) but also fan made ones.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs:
All SCI16 (SCI0/1) games
- Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
- Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).
All SCI32 (SCI2/3) games
- Copy all files from each disk or CD to the game directory. Some games need additional work:
Games with multiple CDs
- Directories that exist on multiple discs (e.g. ROBOT and VMD directories) must be merged together, not replaced.
- Rename the RESOURCE.SFX from each CD to RESSFX.00<cdnumber>, and the RESOURCE.AUD from each CD to RESAUD.00<cdnumber>, to match the corresponding RESSCI.00<cdnumber> file that exists on each CD.
- It should be safe to replace any other files from later CDs that were copied already from earlier CDs, except in Phantasmagoria 1 (see below).
Gabriel Knight 1 from GOG.com
Rename GK1.GOG to GK1.ISO, mount the ISO, and copy the files from the ISO in the normal manner.
Leisure Suit Larry 6 hires
- If your game comes with a HIRES directory, copy all files from the HIRES directory to the game directory, then copy all files from the AUD and SFX directories to the game directory.
Phantasmagoria 1 from CDs
- Copy the PDOCO.TXT from the first CD only.
Police Quest 4 from GOG.com
Rename PQ4.gog to PQ4.ISO, mount the ISO, and copy the files from the ISO in the normal manner.
Secret of Monkey Island, The
Amiga or Amiga demo
- *.LEC
- *.LFL
- music.dat
- sample.dat
Atari ST, PC EGA Floppy, PC VGA Floppy or PC Demo
- *.LEC
- *.LFL
PC VGA CD**
- MONKEY.000
- MONKEY.001
Alternative PC VGA CD**
- MONKEY1.000
- MONKEY1.001
Macintosh
- Monkey Island
- MONKEY1.000
- MONKEY1.001
Alternative Macintosh
- Monkey Island
- MONKEY1.000
- MONKEY1.001
- MONKEY1.002
- MONKEY1.003
- MONKEY1.004
- MONKEY1.005
Sega CD
- GAME.000
Simon the Sorcerer
Acorn CD or Acorn CD demo
- DATA
- EFFECTS
- GAMEBASE
- ICONDATA
- SIMON
- STRIPPED
- TBLLIST
Acorn Floppy
- *.dat
Amiga Floppy
- *tune
- *.pkd
- gameamiga
- icon.pkd
- stripped.txt
- tables*
- tbllist
- text*
Amiga CD32
- *Effects
- *simon
- *tune
- *.out
- gameamiga
- icon.pkd
- stripped.txt
- tables*
- tbllist
- text*
DOS Floppy Demo
- *.VGA
- GDEMO
- ICON.DAT
- MOD2.MUS
- MUSIC.DRV
- STRIPPED.TXT
- TABLES*
- TBLLIST
- TEXT*
DOS Floppy
- *.MUS
- *.VGA
- GAMEPC
- ICON.DAT
- MT_FM.IBK
- STRIPPED.TXT
- TABLES*
- TBLLIST
- TEXT*
DOS CD or DOS CD Demo
- EFFECTS.VOC
- GAMEPC
- ICON.DAT
- MT_FM.IBK
- SIMON.GME
- SIMON.VOC
- STRIPPED.TXT
- TBLLIST
Windows CD
- GAMEPC
- ICON.DAT
- SFX*
- SIMON.GME
- SIMON.WAV
- STRIPPED.TXT
- TBLLIST
Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe
Amiga or Macintosh
- voices folder
- gsptr30
- icon.dat
- Simon2.gme
- simon2.dic
- simon2.english
- simon2.french
- simon2.german
- simon2.italian
- stripped.txt
- tbllist
DOS Floppy
- GAME32
- ICON.DAT
- MIDPAK.AD
- SIMON2.GME
- STRIPPED.TXT
- TBLLIST
DOS CD or DOS CD Demo
- GSPTR30
- ICON.DAT
- MIDPAK.AD or SETUP.SHR
- SIMON2.GME
- SIMON2.VOC
- STRIPPED.TXT
- TBLLIST
Windows CD
- GSPTR30
- ICON.DAT
- SIMON2.GME
- SIMON2.WAV
- STRIPPED.TXT
- TBLLIST
Simon the Sorcerer's Puzzle Pack
Windows
- *.vga
- *.wav
- Gdimp
- Gjumble
- Gpuzzle
- Gswampy
- Music
Soltys
DOS Registered and Freeware versions
- VOL.CAT
- VOL.DAT
SPY Fox 1: Dry Cereal
Windows Demo
- SPYFOX.HE0
- SPYFOX.HE1
- SPYFOX.HE2
- SPYFOX.HE4
Windows
- SPYFOX.HE0
- SPYFOX.HE1 or SPYFOX.(A)
- SPYFOX.HE2
- SPYFOX.HE4
SPY Fox 2: Some Assembly Required
Windows Demo
- SF2-DEMO.HE0
- SF2-DEMO.(A)
- SF2-DEMO.he2
- SF2-DEMO.HE4
Windows
- SPYFOX2.HE0
- SPYFOX2.(A)
- SPYFOX2.HE2
- SPYFOX2.HE4
- SPYFOX2.he9
SPY Fox 3: Operation Ozone
Windows Demo
- SF3-DEMO.HE0
- SF3-DEMO.(A)
- SF3-DEMO.HE2
- SF3-DEMO.HE3
- SF3-DEMO.HE4
Windows
- SPYOZON.HE0
- SPYOZON.(A)
- SPYOZON.HE2
- SPYOZON.HE3
- SPYOZON.HE4
SPY Fox in Cheese Chase
Windows
- Custom folder
- Levels folder
- CHASE.HE0
- CHASE.HE1
- CHASE.HE2
- CHASE.HE4
- CHASE.HE8
- CHASE.HE9
SPY Fox in Hold the Mustard
Macintosh
- images folder
- map (i)
- Mustard (0)
- Mustard (2)
- Mustard (4)
- Mustard (7)
- Mustard (a)
Windows
- images folder
- map.ini
- MUSTARD.HE0
- MUSTARD.(A)
- MUSTARD.HE2
- MUSTARD.HE4
- MUSTARD.HE7
Starship Titanic
- Assets folder
- newgame.st
TeenAgent
- *.dat
- *.res
The Lost Files of Sherlock Holmes
For both the Case of the Serrated Scalpel and the Case of the Rose Tattoo.
- chess.pth
- journal.lbv
- sample.*
- *.dig
- *.lib
- *.mdi
- *.rlb
- *.rrm
- *.snd
- *.txt
- *.vgs
Toonstruck
- ACT1 folder
- ACT2 folder
- MISC folder
Touché: The Adventures of the Fifth Musketeer
- TOUCHE.DAT
- OBJ
- V*
Troll's Tale
- troll.img
U.F.O.s / Gnap
- .AVI
- .DAT
- .EXE
- .MID
Ultima VIII: Pagan
- GAMEDAT folder
- STATIC folder
- SOUND folder
- USECODE folder
Note: Some distributions do not initially contain the GAMEDAT folder files. For these you may need to run the game or installer first.
Urban Runner
- *.stk
- *.itk
Versailles 1685
All versions
- Every directory in DATAS_V folders of both CDs. Overwrite when needed.
- cryomni3d.dat
Macintosh
- Every directory in Versailles Folder/DATAV_HD
- Versailles Folder/Versailles file
The "Versailles Folder" name is translated
DOS
- Every directory in install/DATAS_V folder
- install/versaill.pgm
Hybrid DOS/Windows
- Every directory in install/DATA folder
- install/dos/versaill.pgm or install/win/program.z
Installed Windows
- Every directory in the DATAS_V directory installed
- Versaill.exe
Note: The DATAS_V or DATAV_HD directories themselves must not be copied but only their contents.
Note: You should end up with a directory containing the Versailles program (EXE, PGM, Z or Mac Versailles) and directories ANIMACTI, BASEDOC, DIAL, FONTS, ... next to it.
Voyeur
- *.voc
- *.rl2
- *.blt
Waxworks
Amiga
- *.OUT
- *.pkd
- *tune
- gameamiga
- icon.pkd
- MENUS.DAT
- start
- stripped.txt
- tables*
- tbllist
- text*
- xtable*
- xtbllist
DOS
- *.MUS
- *.VGA
- GAMEPC
- ICON.DAT
- MENUS.DAT
- MUSIC.DRV
- ROOMS*
- ROOMSLST
- START
- STATELST
- STRIPPED.TXT
- TABLES*
- TBLLIST
- TEXT*
- WAX.FXB
- XTABLE*
- XTBLLIST
Ween: The Prophecy
Amiga
- *.dum
- *.ins
- *.stk
Atari ST
- *.snd
- *.stk
DOS
- *.stk
Note: Several files of the DOS floppy version are only available after you have run the original installation program and installed Ween to the harddisk.
Zak McKracken and the Alien Mindbenders
Amiga, Atari ST, FM-TOWNS**, Mac, PC
- *.LFL
- The GOG.com version has *.MP3 files that are needed for music.
Commodore 64
- Rename disk image 1 to zak1.d64.
- Rename disk image 2 to zak2.d64.
Zork Nemesis: The Forbidden Lands
All versions
- Download the subtitles patch and unzip the addon directory into the game root directory
GoG version
- Use the GoG installer, no further file copying is needed
CD version
- Copy the following from the nemesis directory of CD1 into the game root directory:
- The znemmx directory
- The znemscr directory
- nemesis.str
- From CD1, copy the zassets directory into the game root directory
- From CD2, copy the zassets directory into the game root directory, overwriting any duplicate files
- From CD3, copy the zassets directory into the game root directory, overwriting any duplicate files
DVD version
- Copy the following from the nemesis directory into the game root directory:
- The znemmx directory
- The znemscr directory
- nemesis.str
- Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory
- Copy the disc2 directory into the game root directory
- Copy the disc3 directory into the game root directory
- Copy the zassets directory into the game root directory
Zork: Grand Inquisitor
GoG version
- Use the GoG installer, no further file copying is needed
CD version
- Copy the following from the zgi directory of CD1 into the game root directory:
- The zgi_mx directory
- cursor.zfs
- death.zfs
- inquis.str
- inquis.zix
- r.svr
- scripts.zfs
- subtitle.zfs
- From CD1, copy the zassets1 directory into the game root directory
- From CD2, copy the zassets2 directory into the game root directory
- It's recommended to apply patch 1.2, but you may have to install the game normally for that, as the patch has its own installer
DVD version
- Copy the following from the zgi_e directory into the game root directory:
- The addon directory (game patch 1.2)
- The zgi_mx directory
- cursor.zfs
- death.zfs
- inquis.str
- inquis.zix
- r.svr
- scripts.zfs
- subtitle.zfs
- Copy the eng_mpeg directory (hires MPEG2 video files) into the game root directory
- Copy the zassetsc directory into the game root directory
- Copy the zassetse directory into the game root directory