Difference between revisions of "Eye of the Beholder II: The Legend of Darkmoon"
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===Audio tracks=== | ===Audio tracks=== | ||
For more information about how to use CD audio tracks with ScummVM, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html#cd-audio user documentation]. | For more information about how to use the FM-Towns CD audio tracks with ScummVM, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html#cd-audio user documentation]. | ||
==External links== | ==External links== | ||
*[http://www.mobygames.com/game/eye-of-the-beholder-ii-the-legend-of-darkmoon MobyGames entry for Eye of the Beholder II: The Legend of Darkmoon] | *[http://www.mobygames.com/game/eye-of-the-beholder-ii-the-legend-of-darkmoon MobyGames entry for Eye of the Beholder II: The Legend of Darkmoon] |
Revision as of 03:34, 8 February 2021
Eye of the Beholder II: The Legend of Darkmoon | ||
---|---|---|
First release | 1991 | |
Also known as | EOB2, EotB2 | |
Developed by | Westwood Studios | |
Published by | Strategic Simulations | |
Distributed by | Strategic Simulations | |
Platforms | DOS, Amiga, FM-Towns | |
Resolution | 320x200, 256 colors (DOS) 320x200, 32 colors (Amiga) 640x400, 32.768 colors (FM-Towns) | |
Engine | Kyra | |
Support | Since 1.6.0 | |
Available for Purchase |
Yes |
Eye of the Beholder II: The Legend of Darkmoon is an RPG. Strange events happen in the forests around the Temple of Darkmoon near Waterdeep. Kelben Arunsun, the Archmage of Waterdeep, asks the Heroes of Waterdeep to investigate the events, after his first scout disappeared. The Heroes are teleported near the temple by Kelben and have to find his scout and investigate the temple.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Amiga
- *.CPS
- *.DAT
- *.DCR
- *.DEC
- *.INF
- *.MAZ
- *.PAL
- *.OUT
- *.SAM
- *.VCN
- *.VMP
- CREDITS.TXT
- EOBDATA0.SAV
- EOBF6.FONT
- EOBF8.FONT
- 6 (might be located in a sub folder named "eobf6")
- 8 (might be located in a sub folder named "eobf8")
Note: If you copy the game data from an AmigaDOS environment the font files might be located in the system "Fonts" folder and not in the EOB II game folder.
DOS
- *.ADL
- PALETTE.COL
- *.CPS
- *.DAT
- *.DCR
- *.DEC
- *.EGA
- FONT6.FNT
- FONT8.FNT
- *.INF
- *.MAZ
- *.PAL
- EOBDATA0.SAV
- *.SND
- CREDITS.TXT
- *.VCN
- *.VMP
FM-TOWNS
- CREDITS.TXT
- EOBDATA0.SAV
- FONT6.FNT
- FONT8.FNT
- FONT.DMP
- PALETTE.COL
- *.DAT
- *.DEC
- *.JOT
- *.MAZ
- *.MNT
- *.PAL
- *.PMB
- *.SDT
- *.SHP
- *.VCC
- *.VMP
Audio tracks
For more information about how to use the FM-Towns CD audio tracks with ScummVM, see the user documentation.