Difference between revisions of "Fun Seeker's Guide to Eastern Madera County"
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{{GameDescription| | {{GameDescription| | ||
name= | name=Fun Seeker's Guide<br/>to Eastern Madera County| | ||
release=1991| | release=1991| | ||
alternateNames=| | alternateNames=Fun-Seekers Guide to<br/>Eastern Madera County,<br />FSG| | ||
developer=[[Sierra]]| | |||
publisher=[[Sierra]]| | publisher=[[Sierra]]| | ||
distributor=[[Sierra]]| | |||
platforms=MS-DOS| | platforms=MS-DOS| | ||
resolution=320x200, 16 colors| | |||
engine=[[SCI]]| | engine=[[SCI]]| | ||
support=Since ScummVM 1.2.0 | support=Since ScummVM 1.2.0| | ||
purchase=This program can be<br />downloaded from our<br />[http://scummvm.org/demos/#sierra game demos page] | |||
}} | }} | ||
''' | The '''Fun Seeker's Guide to Eastern Madera County''' was a joke program created by Doug Oldfield, a programmer on [[Space Quest III]] and [[Space Quest IV]]. It is a parody of the Fun Seeker's books that show popular tourist locations. This program had humourous descriptions of some of the tourist locations around the area where the Sierra offices were located, including the Sierra building itself. | ||
*Download the Fun Seeker's Guide from our [http://scummvm.org/demos/#sierra Game Demos page] | |||
==Installation== | |||
===Required data files=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
WARNING: Unlike other games, SCI games have significant variation in the naming of required files. | |||
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD. | |||
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs. | |||
Copy all files to the game directory. Some games need additional work: | |||
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files''''' | |||
* | * Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix). | ||
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix). | |||
[[Category:SCI Games]] | [[Category:SCI Games]] | ||
[[Category: | [[Category:Supported Games]] |
Latest revision as of 00:08, 16 February 2021
Fun Seeker's Guide to Eastern Madera County | ||
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No Screenshot Available | ||
First release | 1991 | |
Also known as | Fun-Seekers Guide to Eastern Madera County, FSG | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | Sierra | |
Platforms | MS-DOS | |
Resolution | 320x200, 16 colors | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 | |
Available for Purchase |
This program can be downloaded from our game demos page |
The Fun Seeker's Guide to Eastern Madera County was a joke program created by Doug Oldfield, a programmer on Space Quest III and Space Quest IV. It is a parody of the Fun Seeker's books that show popular tourist locations. This program had humourous descriptions of some of the tourist locations around the area where the Sierra offices were located, including the Sierra building itself.
- Download the Fun Seeker's Guide from our Game Demos page
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).