Difference between revisions of "Gabriel Knight"
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'''Gabriel Knight''' was the first game in the [[Gabriel Knight series]]. The game is set in New Orleans and follows a man named Gabriel Knight who becomes involved in a police investigation of a series of murders that seem to have a connection to Louisiana voodoo. The murders lead to Gabriel finding out the secret of his family history, and the link to the horrible nightmares he has been suffering since childhood. Now Gabriel has to embrace his heritage in order to stop the murders, and his nightmares from happening again. | '''Gabriel Knight''' was the first game in the [[Gabriel Knight series]]. The game is set in New Orleans and follows a man named Gabriel Knight who becomes involved in a police investigation of a series of murders that seem to have a connection to Louisiana voodoo. The murders lead to Gabriel finding out the secret of his family history, and the link to the horrible nightmares he has been suffering since childhood. Now Gabriel has to embrace his heritage in order to stop the murders, and his nightmares from happening again. | ||
==Installation== | |||
===Required data files=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
WARNING: Unlike other games, SCI games have significant variation in the naming of required files. | |||
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD. | |||
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs. | |||
Copy all files to the game directory. Some games need additional work: | |||
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files''''' | |||
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix). | |||
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix). | |||
==Simultaneous speech and subtitles== | ==Simultaneous speech and subtitles== | ||
In ScummVM, it is possible to enjoy a combined mode, where both speech and text are shown at the same time. | In ScummVM, it is possible to enjoy a combined mode, where both speech and text are shown at the same time. |
Revision as of 00:29, 16 February 2021
Gabriel Knight: Sins of the Fathers | ||
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No Screenshot Available | ||
First release | 1993 | |
Also known as | GK1 | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | (unknown) | |
Platforms | MS-DOS, Windows | |
Resolution | 320x200 or 640x480, 256 colors | |
Engine | SCI | |
Support | Since ScummVM 2.0.0 | |
Available for Purchase |
Yes |
Gabriel Knight was the first game in the Gabriel Knight series. The game is set in New Orleans and follows a man named Gabriel Knight who becomes involved in a police investigation of a series of murders that seem to have a connection to Louisiana voodoo. The murders lead to Gabriel finding out the secret of his family history, and the link to the horrible nightmares he has been suffering since childhood. Now Gabriel has to embrace his heritage in order to stop the murders, and his nightmares from happening again.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).
Simultaneous speech and subtitles
In ScummVM, it is possible to enjoy a combined mode, where both speech and text are shown at the same time.
Speech and text can be toggled via the "Text" and "Voice" buttons in the game's settings dialog, or via ScummVM's audio options.