Difference between revisions of "Compiling ScummVM/MinGW"
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* [http://www.libsdl.org/download-1.2.php SDL 1.2]. | * [http://www.libsdl.org/download-1.2.php SDL 1.2]. | ||
** You need the latest SDL 1.2 source code revision from | ** You need the latest SDL 1.2 source code revision from GitHub ([https://github.com/libsdl-org/SDL-1.2/tree/99d7f1d1c5492f0fb3c799255042ca7a3f4a5de4 99d7f1d1c5492f0fb3c799255042ca7a3f4a5de4] at the time of writing). | ||
* [https://www.libsdl.org/projects/SDL_net/release-1.2.html SDL_net 1.2]. Optional, for network support. | * [https://www.libsdl.org/projects/SDL_net/release-1.2.html SDL_net 1.2]. Optional, for network support. | ||
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** You need the latest liba52 source code ([http://liba52.sourceforge.net/files/a52dec-0.7.4.tar.gz v0.7.4] at the time of writing). | ** You need the latest liba52 source code ([http://liba52.sourceforge.net/files/a52dec-0.7.4.tar.gz v0.7.4] at the time of writing). | ||
* [https://curl | * [https://curl.se/ libcurl]. Optional, for cloud support. | ||
** You need the latest libcurl source code ([https://curl | ** You need the latest libcurl source code ([https://curl.se/download/curl-7.75.0.tar.xz 7.75.0] at the time of writing). | ||
* [http://glew.sourceforge.net GLEW]. Optional, for hardware acceleration in 3D games. | * [http://glew.sourceforge.net GLEW]. Optional, for hardware acceleration in 3D games. |
Revision as of 23:01, 24 February 2021
Compiling ScummVM with Minimalist GNU for Windows (MinGW)
MinGW is "a collection of freely available and freely distributable Windows specific header files and import libraries combined with GNU toolsets that allow one to produce native Windows programs that do not rely on any 3rd-party C runtime DLLs".
More information can be found at the MinGW homepage
Things needed
MinGW and MSYS
- Download and install the latest MinGW Installation Manager (mingw-get-setup.exe)
- From the list of packages shown, check mingw-developer-toolkit-bin, mingw32-base-bin and mingw32-gcc-g++-bin, as well as mingw32-libz-dev from the "MinGW Libraries" section (right-click > Mark for Installation)
- Click the Installation > Apply Changes menu to install MinGW and MSYS
- Once installation is complete, you can run MSYS from inside the MinGW directory (by default C:\MinGW\msys\1.0\msys.bat)
Libraries needed
- SDL 1.2.
- You need the latest SDL 1.2 source code revision from GitHub (99d7f1d1c5492f0fb3c799255042ca7a3f4a5de4 at the time of writing).
- SDL_net 1.2. Optional, for network support.
- You need the latest SDL_net source code (v1.2.8 at the time of writing).
- pkg-config-lite.
- You need the latest Win32 binary (v0.28-1 at the time of writing).
- NASM. Optional, for faster compile of scalers
- You need the latest Win32 binary (v2.15.05 at the time of writing).
- CMake. Optional, for compiling libjpeg-turbo.
- You need the latest Win32 installer.
- FLAC. Optional, for FLAC support
- You need the latest flac source code (v1.3.3 at the time of writing).
- libmad Optional, for MP3 support
- You need the latest libmad source code (v0.15.1b at the time of writing).
- libmpeg2 Optional, for MPEG2 cutscene support.
- You need the latest libmpeg2 source code, (v0.5.1 at the time of writing).
- libtheora. Optional, for Broken Sword 2.5.
- You need the latest libtheora source code (v1.1.1 at the time of writing).
- libfaad2. Optional, for AAC support.
- You need the latest libfaad2 source code (v2.10.0 at the time of writing).
- libpng. Optional, for PNG support.
- You need the latest libpng source code (v1.6.37 at the time of writing).
- freetype. Optional, for TTF support.
- You need the latest freetype source code (v2.10.4 at the time of writing).
- fluidsynth. Optional, for soundfont MIDI support.
- You need at least v1.0.9. Newer versions than this should work, but require GTK's glib and CMAKE to build.
- FriBiDi. Optional, for bidirectional text in languages that need it (e.g. Hebrew)
- You need the latest FriBiDi source code (v1.0.10 at the time of writing).
- libjpeg-turbo. Optional, for JPEG support.
- You need the latest libjpeg-turbo source code (v2.0.6 at the time of writing).
- liba52. Optional, for AC-3 support.
- You need the latest liba52 source code (v0.7.4 at the time of writing).
- libcurl. Optional, for cloud support.
- You need the latest libcurl source code (7.75.0 at the time of writing).
- GLEW. Optional, for hardware acceleration in 3D games.
- You need the latest GLEW source code (v2.1.0 at the time of writing).
Precompiled libraries
To ease the whole process, a package of all the needed precompiled libraries has been created. All you need to do is:
- Download the precompiled libraries and the latest SDL runtime library - latest version is 1.2.15 at the time this was written, you can find the latest version here. Precompiled libraries:
- Extract them to your MinGW directory (e.g. C:\MinGW)
Additional information about MinGW and Windows Vista
In order to get MinGW properly working under Windows Vista, you need to do the following: Go to Control Panel->System, and click on "Advanced System Settings" to the left. Then click on "Environment variables" and on the bottom window ("System variables"), select the "Path" variable and edit it. This variable tells windows where to look for binaries when it can't find them in the current folder. You'll find a lot of directories there separated by semicolons.
Make sure that the MinGW bin directory is included in the path (e.g. C:\MinGW\bin), which should already be included there from the MinGW installer. Also, make sure that the libexec path is included too (e.g. C:\MinGW\libexec\gcc\mingw32\3.4.2), which is needed in Vista to get MinGW properly working
MSYS primer
From the developer's webpage: "MSYS or Minimal SYStem is a POSIX and Bourne shell environment use with MinGW. It provides a hand picked set of tools to allow a typical configuration script with Bourne syntax to execute. This allows most of the GNU packages to create a Makefile just from executing the typical configure script which can then be used to build the package using the native MinGW version of GCC".
For more information, check the MinGW FAQ page
MSYS commands can be confusing for people using Windows, as MSYS emulates a Bourne shell environment, which is found in most Unix/Linux distributions. The available commands can be viewed by typing "help" in the command prompt. Help on a specific command is available by typing "help" followed by the command, e.g. "help alias".
Note that MSYS uses forward slashes between folder names, not backward slashes, as is the case with Windows. Additionally, some special characters like the space need to be escaped with a backward slash("\"). Drives are mounted to folders, so drive "C:" would be under folder "/c". Therefore, to switch to directory:
C:\Program Files\Test Folder
we would switch to:
/c/Program\ Files/Test\ Folder
The basic commands you'll need are:
cd - changes the current drive and directory pwd - shows the current drive and directory ls - lists files in a folder make - makefile, used to compile projects strip - remove debug information from executable files
Note that if you wish to run a file from the current folder, you need to specify it before the file name, i.e. if you wish to run "test" from the current folder, you should type:
./test
Building the libraries
Now, we need to compile the required libraries and tools.
NASM
Unzip the nasm archive in a folder, and copy both files to MinGW's bin directory.
pkg-config-lite
Unzip the pkg-config-lite archive in a folder, and copy the "bin" and "share" to MinGW's root directory.
SDL
Unzip the SDL archive in a folder, open MSYS, go to the SDL folder and issue these commands to compile and install the library:
./configure --disable-shared --prefix=/mingw make make install
It may be necessary to modify the bin/sdl-config and lib/pkgconfig/sdl.pc files (located under the mingw directory) which are just text. These files provide the compiler option information to ScummmVM and SDL is passing the -mwindows compiler option by default which will result in a valid executable, but with broken console / command-line output. These should be removed or replaced by -mconsole (though this will affect all SDL compiled binaries made by the MinGW toolchain). ScummVM's configure script should deal automatically with this issue in future as the upstream SDL project has indicated that removing this "forced" option is a WONTFIX issue.
Note the README here, especially the need to include the DirectX development headers from here to ensure that the "dsound" rather than the "waveout" / "winmm" fallback audio driver is used.
libogg
libogg should be compiled before libvorbis, libtheora and libFLAC.
Unzip the libogg archive in a folder, open MSYS, go to the libogg folder and issue these commands to compile and install the library:
./configure --disable-shared --prefix=/mingw make make install
libvorbis
Unzip the libvorbis archive in a folder, open MSYS, go to the libvorbis folder and issue these commands to compile and install the library:
./configure --disable-shared --prefix=/mingw make make install
libmad
Unzip the libmad archive in a folder, open MSYS and go to the libmad folder. If you are using gcc 4.4 or higher, run the following command:
sed -i '/-fforce-mem/d' configure
Then issue these commands to compile and install the library:
./configure --disable-shared --prefix=/mingw make make install
libmpeg2
Unzip the libmpeg2 archive into a folder, open MSYS, go to the libmpeg2 folder and issue these commands to compile and install the library:
sed -i -e '/AC_C_ALWAYS_INLINE/d' -e 's/-mcpu/-mtune/' configure.ac ./bootstrap ./configure --disable-sdl --disable-shared --prefix=/mingw make make install
FLAC
Unzip the flac archive in a folder, open MSYS, go to the flac folder and issue these commands to compile and install the library:
./configure --disable-shared --prefix=/mingw make make install
FluidSynth
We use fluidsynth 1.0.9, since later versions requires GTK.
Unzip the fluidsynth archive in a folder, open MSYS, go to the fluidsynth folder and apply the following patch:
--- include/fluidsynth.h
+++ include/fluidsynth.h
@@ -28,13 +28,7 @@
#endif
#if defined(WIN32)
-#if defined(FLUIDSYNTH_DLL_EXPORTS)
-#define FLUIDSYNTH_API __declspec(dllexport)
-#elif defined(FLUIDSYNTH_NOT_A_DLL)
-#define FLUIDSYNTH_API
-#else
-#define FLUIDSYNTH_API __declspec(dllimport)
-#endif
+#define FLUIDSYNTH_API
#elif defined(MACOS9)
#define FLUIDSYNTH_API __declspec(export)
--- fluidsynth.pc.in
+++ fluidsynth.pc.in
@@ -7,4 +7,5 @@
Description: Software SoundFont synth
Version: @VERSION@
Libs: -L${libdir} -lfluidsynth
+Libs.private: @LIBFLUID_LIBS@
Cflags: -I${includedir}
Then issue these commands to compile and install the library:
./configure --disable-shared --prefix=/mingw make make install
libpng
Unzip the libpng archive in a folder, open MSYS, go to the libpng folder and issue these commands to compile and install the library:
./configure --disable-shared --prefix=/mingw make pnglibconf.h sed -i 's/\x0D//' pnglibconf.h make make install
libtheora
Unzip the libtheora archive in a folder, open MSYS, go to the libtheora folder and issue these commands to compile and install the library:
./configure --disable-shared --disable-examples --prefix=/mingw make make install
libfaad2
Unzip the libfaad2 archive in a folder, open MSYS, go to the libfaad2 folder and issue these commands to compile and install the library:
./bootstrap ./configure --disable-shared --prefix=/mingw make make install
freetype
Unzip the freetype archive in a folder, open MSYS, go to the freetype folder and issue these commands to compile and install the library:
./configure --disable-shared --prefix=/mingw make make install
fribidi
Unzip the fribidi archive in a folder, open MSYS, go to the fribidi folder and apply the following patch:
--- fribidi.pc.in.orig 2020-07-05 20:17:23 +0100
+++ fribidi.pc.in 2020-08-30 17:17:43 +0100
@@ -9,5 +9,4 @@
Description: Unicode Bidirectional Algorithm Library
Version: @VERSION@
Libs: -L${libdir} -lfribidi
-Cflags: -I${includedir}/@PACKAGE@
-CFLAGS.private: -DFRIBIDI_LIB_STATIC
+Cflags: -I${includedir}/@PACKAGE@ -DFRIBIDI_LIB_STATIC
Then issue these commands to compile and install the library:
./configure --disable-shared --prefix=/mingw make make install
libjpeg-turbo
Unzip the libjpeg-turbo archive in a folder, open MSYS, go to the libjpeg-turbo folder and issue these commands to compile and install the library:
cmake -G "MSYS Makefiles" -DENABLE_SHARED=OFF -DCMAKE_INSTALL_PREFIX=/mingw -DCMAKE_BUILD_TYPE=Release . make make install
liba52
Unzip the liba52 archive into a folder, open MSYS, go to the liba52 folder and issue these commands to compile and install the library:
rm -f autotools/{config.guess,config.sub,install-sh,ltmain.sh,missing,mkinstalldirs} {autotools,doc,include,liba52,libao,src,test,vc++,.}/Makefile.in include/config.h.in include/stamp-h.in aclocal.m4 configure sed -i -e '/AC_C_ALWAYS_INLINE/d' -e 's/-mcpu/-mtune/' configure.in autoreconf -fi ./configure --disable-shared --prefix=/mingw make make install
SDL_net
Unzip the SDL_net archive in a folder, open MSYS, go to the SDL_net folder and apply the following patch:
--- SDL_net.pc.in.orig 2012-01-15 16:20:10 +0000
+++ SDL_net.pc.in 2020-08-30 17:42:19 +0100
@@ -7,5 +7,5 @@
Description: net library for Simple DirectMedia Layer
Version: @VERSION@
Requires: sdl >= @SDL_VERSION@
-Libs: -L${libdir} -lSDL_net
+Libs: -L${libdir} -lSDL_net @INETLIB@
Cflags: -I${includedir}/SDL
Then issue these commands to compile and install the library:
./configure --disable-shared --prefix=/mingw make make install
libcurl
Unzip the curl archive in a folder, open MSYS, go to the curl folder and issue these commands to compile and install the library:
./configure --disable-shared --prefix=/mingw --with-winssl --disable-pthreads --disable-ldap make make install
GLEW
Unzip the GLEW archive in a folder, open MSYS, go to the GLEW folder and apply the following patch:
--- config/Makefile.mingw.orig 2017-07-31 12:25:39 +0100
+++ config/Makefile.mingw 2020-12-10 20:23:36 +0000
@@ -5,8 +5,7 @@
LN :=
LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32
LDFLAGS.EXTRA = -L/mingw/lib
-CFLAGS.EXTRA += -fno-builtin -fno-stack-protector
-LDFLAGS.EXTRA += -nostdlib
+CFLAGS.EXTRA += -fno-builtin -fno-stack-protector -Wno-cast-function-type
WARN = -Wall -W
POPT = -O2
BIN.SUFFIX = .exe
@@ -14,4 +13,4 @@
LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib
LIB.SHARED = $(NAME).dll
LIB.STATIC = lib$(NAME).a # the static lib will be broken
-LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK)
+LDFLAGS.SO = -nostdlib -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK)
Then issue these commands to compile and install the library:
make install.all GLEW_PREFIX=$PREFIX GLEW_DEST=$PREFIX
Compiling ScummVM
To compile ScummVM, issue the following commands inside the scummvm folder (where Makefile resides):
./configure make
After compilation, you'll end up with a very big scummvm.exe (around 16MB). This is because debug symbols and information are embedded by default in the exe file, making it very big. To remove all the unneeded debug information from the executable, thus reducing its size by about 12MB, go to the folder where the compiled scummvm.exe file is and run the following command:
strip scummvm.exe
Compiling with Console/Text Output
By default ScummVM is compiled as a Windows subsystem application with no console output. If you need the console, you will need to apply the following patch:
diff --git a/configure b/configure
index 838c759b75..04cfd361dd 100755
--- a/configure
+++ b/configure
@@ -6070,6 +6070,9 @@ case $_host_os in
append_var CXXFLAGS "-fdata-sections"
append_var LDFLAGS "-Wl,--gc-sections"
;;
+ mingw*)
+ LIBS=`echo $LIBS | sed -e 's/-mconsole//g' -e 's/-mwindows//g'`
+ ;;
n64)
# Move some libs down here, otherwise some symbols requires by libvorbis aren't found
# during linking stage
Save it to your root directory and apply it with patch -p1 -i path-to-patch.diff
.
Ready to go!
OK this should be all of it (thankfully), so you should be good to go.