Difference between revisions of "Loom"
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publisher=[[LucasArts|Lucasfilm Games]]| | publisher=[[LucasArts|Lucasfilm Games]]| | ||
developer=[[LucasArts|Lucasfilm Games]]| | developer=[[LucasArts|Lucasfilm Games]]| | ||
platforms=Amiga, Amiga CDTV, | platforms=Amiga, Amiga CDTV,<br/>Apple II, Atari ST, C64, DOS<br/>FM-TOWNS, Macintosh<br/>PC Engine CD| | ||
engine=[[SCUMM]]| | engine=[[SCUMM]]| | ||
support=Since ScummVM 0.2.0 | support=Since ScummVM 0.2.0 |
Revision as of 17:53, 8 April 2006
LOOM | ||
---|---|---|
No Screenshot Available | ||
First release | 1990 | |
Also known as | Loom | |
Developed by | Lucasfilm Games | |
Published by | Lucasfilm Games | |
Distributed by | (unknown) | |
Platforms | Amiga, Amiga CDTV, Apple II, Atari ST, C64, DOS FM-TOWNS, Macintosh PC Engine CD | |
Resolution | (unknown) | |
Engine | SCUMM | |
Support | Since ScummVM 0.2.0 | |
Available for Purchase |
No |
LOOM was the fourth game to use the SCUMM scripting language. The game follows Bobbin Threadbare as he learns how to use his magical powers through his distaff and as he eventually saves the world from the Lord of Chaos, who was unraveling the Loom (the source of power for the members of the weaver's guild).