Difference between revisions of "Beyond Zork"

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platforms=Amiga, Apple II, Apple IIgs,<br />Atari ST, Commodore 128, DOS,<br />Macintosh|
platforms=Amiga, Apple II, Apple IIgs,<br />Atari ST, Commodore 128, DOS,<br />Macintosh|
engine=[[Glk/ZCode|ZCode]]|
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purchase=[[Where to get the games#Other Games|Yes]]|
purchase=[[Where to get the games#Other Games|Yes]]|
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* [https://www.mobygames.com/game/beyond-zork-the-coconut-of-quendor MobyGames entry for Beyond Zork]
* [https://www.mobygames.com/game/beyond-zork-the-coconut-of-quendor MobyGames entry for Beyond Zork]


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[[Category:Z-machine Games]]

Revision as of 02:12, 23 July 2021

Beyond Zork
No Screenshot Available
First release 1987
Also known as Beyond Zork:
The Coconut of Quendor
Developed by Infocom
Published by Activision, Infocom
Distributed by Activision, Infocom
Platforms Amiga, Apple II, Apple IIgs,
Atari ST, Commodore 128, DOS,
Macintosh
Resolution (unknown)
Engine ZCode
Support Since ScummVM 2.2.0
Available for
Purchase
Yes

Beyond Zork is a text adventure by Infocom, and is the fourth game in the Zork series. The game follows an unnamed hero who aimlessly wanders into the southlands of Quendor and encounters the Implementors. These powerful beings task the hero to retrieve the Coconut of Quendor, the embodiment of magic, that was stolen by creatures, the Ur-Grue, beings which contain the spirits of fallen Implementors.

External links