Difference between revisions of "The 11th Hour"
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'''The 11th Hour''' is the sequel to [[The 7th Guest]]. It was developed by Trilobyte and uses a later version of the [[Groovie]] engine than that used by The 7th Guest. | '''The 11th Hour''' is the sequel to [[The 7th Guest]]. It was developed by Trilobyte and uses a later version of the [[Groovie]] engine than that used by The 7th Guest. | ||
==Current status in ScummVM== | |||
Completable in non-stable builds as of Sept 16th 2021. The vs Stauf puzzles are using placeholder code. For mouse trap, chapel, and cake you need to use the GameBook to cheat them. Beehive and pente auto-solve themselves. The modern art puzzle works, but the AI is rudimentary and not similar the original game's AI. The blue circles around the cursor for GameBook notifications don't appear, but the sound does play. | |||
==External links== | ==External links== |
Revision as of 15:27, 16 September 2021
The 11th Hour | ||
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No Screenshot Available | ||
First release | 1995 | |
Also known as | 11H | |
Developed by | Trilobyte | |
Published by | Virgin | |
Distributed by | (unknown) | |
Platforms | DOS / Windows, Macintosh | |
Resolution | 640x480, 65k colors | |
Engine | Groovie | |
Support | None | |
Available for Purchase |
Yes |
The 11th Hour is the sequel to The 7th Guest. It was developed by Trilobyte and uses a later version of the Groovie engine than that used by The 7th Guest.
Current status in ScummVM
Completable in non-stable builds as of Sept 16th 2021. The vs Stauf puzzles are using placeholder code. For mouse trap, chapel, and cake you need to use the GameBook to cheat them. Beehive and pente auto-solve themselves. The modern art puzzle works, but the AI is rudimentary and not similar the original game's AI. The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.