Difference between revisions of "Uncle Henry's Playhouse"
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(Groovie 2 WIP updates first hit daily builds) |
(Update beehive status) |
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* Spiders (T7G) works | * Spiders (T7G) works | ||
* High Lights (T7G) works | * High Lights (T7G) works | ||
* Blood and Honey / beehive (11H) | * Blood and Honey / beehive (11H) works | ||
* The Amazing Labyrinth / mousetrap (11H) misses game logic | * The Amazing Labyrinth / mousetrap (11H) misses game logic | ||
* Book Checkers (11H) works | * Book Checkers (11H) works |
Revision as of 17:37, 24 October 2021
Uncle Henry's Playhouse | ||
---|---|---|
No Screenshot Available | ||
First release | 1996 | |
Also known as | N/A | |
Developed by | Trilobyte | |
Published by | Trilobyte | |
Distributed by | Trilobyte | |
Platforms | Windows | |
Resolution | 640x480, 65k colors | |
Engine | Groovie | |
Support | None | |
Available for Purchase |
No |
Uncle Henry's Playhouse is a compilation game featuring puzzles from Trilobyte's previous games, The 7th Guest, The 11th Hour, and Clandestiny. The main antagonist from Trilobyte's first two games, Henry Stauf, is a toymaker with a dark, twisted imagination that tends to make puzzles that are deadly. He has created a sadistic dollhouse with twelve rooms featuring puzzles from his previous mansions. After solving the twelfth puzzle, a thirteenth puzzle is available to play.
Current status in ScummVM
Somewhat playable in non-stable builds as of Sept 16th 2021.
From the 12+1 mini-games:
- Crypts (T7G) works
- Cake (T7G) works
- Spiders (T7G) works
- High Lights (T7G) works
- Blood and Honey / beehive (11H) works
- The Amazing Labyrinth / mousetrap (11H) misses game logic
- Book Checkers (11H) works
- SwitchBoard (11H) works
- Cursed Coins (Clan) misses game logic
- Trade Winds (Clan) crashes with missing resources
- Statue Paths (Clan) crashes with missing resources
- Leap Frogs (Clan) works
- The final puzzle is not accessible yet