Difference between revisions of "The 11th Hour"
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(→Current status in ScummVM: pente fixed) |
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Completable in non-stable builds as of Sept 16th 2021. Some of the puzzles vs Stauf are using placeholder code. | Completable in non-stable builds as of Sept 16th 2021. Some of the puzzles vs Stauf are using placeholder code. | ||
*The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook | *The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook | ||
*The screen is not refreshed correctly if Samantha makes a move via the GameBook | *The screen is not refreshed correctly if Samantha makes a move via the GameBook |
Revision as of 00:17, 28 October 2021
The 11th Hour | ||
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No Screenshot Available | ||
First release | 1995 | |
Also known as | 11H | |
Developed by | Trilobyte | |
Published by | Virgin | |
Distributed by | (unknown) | |
Platforms | DOS / Windows, Macintosh | |
Resolution | 640x480, 65k colors | |
Engine | Groovie | |
Support | None | |
Available for Purchase |
Yes |
The 11th Hour is the sequel to The 7th Guest. It was developed by Trilobyte and uses a later version of the Groovie engine than that used by The 7th Guest.
Current status in ScummVM
Completable in non-stable builds as of Sept 16th 2021. Some of the puzzles vs Stauf are using placeholder code.
- The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook
- The screen is not refreshed correctly if Samantha makes a move via the GameBook
- Sometimes, the game crashes after videos end with missing resources in getVideoRefString() ->getRef()
- The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.