Difference between revisions of "The 11th Hour"

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(Update status)
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Completable in non-stable builds as of Sept 16th 2021. Some of the puzzles vs Stauf are using placeholder code.
Completable in non-stable builds as of Sept 16th 2021. Some of the puzzles vs Stauf are using placeholder code.


* The pente (final) puzzle is skipped
*The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook
*The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook
*The screen is not refreshed correctly if Samantha makes a move via the GameBook
*The screen is not refreshed correctly if Samantha makes a move via the GameBook

Revision as of 00:17, 28 October 2021

The 11th Hour
No Screenshot Available
First release 1995
Also known as 11H
Developed by Trilobyte
Published by Virgin
Distributed by (unknown)
Platforms DOS / Windows, Macintosh
Resolution 640x480, 65k colors
Engine Groovie
Support None
Available for
Purchase
Yes


The 11th Hour is the sequel to The 7th Guest. It was developed by Trilobyte and uses a later version of the Groovie engine than that used by The 7th Guest.

Current status in ScummVM

Completable in non-stable builds as of Sept 16th 2021. Some of the puzzles vs Stauf are using placeholder code.

  • The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook
  • The screen is not refreshed correctly if Samantha makes a move via the GameBook
  • Sometimes, the game crashes after videos end with missing resources in getVideoRefString() ->getRef()
  • The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.

External links