Difference between revisions of "The 7th Guest"
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==Original game bugs which also occur in ScummVM== | ==Original game bugs which also occur in ScummVM== | ||
*Library secret door - this is actually how the video was rendered, and as such is not fixable {{Tracker|id=4102}}. | *Library secret door - this is actually how the video was rendered, and as such is not fixable {{Tracker|id=4102}}. | ||
*Game room → kitchen secret passage - this only occurs in | *Game room → kitchen secret passage - this only occurs in if you've at least started the cans puzzle already {{Tracker|id=4246}}. | ||
*Doll room flip puzzle impossible to win in some cases {{Tracker|id=4315}}. | *Doll room flip puzzle impossible to win in some cases {{Tracker|id=4315}}. | ||
Revision as of 21:32, 31 October 2021
The 7th Guest | ||
---|---|---|
First release | 1993 | |
Also known as | T7G | |
Developed by | Trilobyte, MojoTouch (25th Anniversary Edition) | |
Published by | Virgin, MojoTouch (25th Anniversary Edition) | |
Distributed by | Telstar Fun & Games, Virgin | |
Platforms | CD-i, DOS, Macintosh, Windows, iOS | |
Resolution | 640x480, 256 colors | |
Engine | Groovie | |
Support | Since ScummVM 0.13.0 | |
Available for Purchase |
Yes |
The 7th Guest was the first game to be released by Trilobyte, and the first to use the Groovie engine. The introduction tells the story of Stauf, a toy-maker who builds a mansion, and then the user takes control of a character (referred to as Ego), who has no idea who he is or how he got there, as he solves the puzzles in Stauf's mansion to discover the truth about what happened there.
Pending issues can be found in the Groovie TODO page
Releases
- The DOS, Windows and Macintosh versions are supported.
- The CD-i release seems to be done using a Philips' custom engine (it doesn't use the Groovie engine for sure), so we won't be able to support it in ScummVM.
- The 25th Anniversary release uses a modified version of ScummVM. However, the original game ("Legacy Edition") is offered as a separate free DLC.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
DOS/Windows
- *.gjd
- *.grv
- *.rl
- fat.*
- sphinx.fnt
iOS
Note: Must be extracted from the .ipa file (which is just a standard zip file)
- *.gjd
- *.grv
- *.m4a
- *.mp3
- *.rl
- SeventhGuest
- sphinx.fnt
Macintosh
- *.gjd
- T7GData
- T7GMac
Audio Tracks
Most versions of The 7th Guest have audio tracks on the CDs, and the first audio track on each CD is played at some point in the game. Rip the first audio track from the first CD as "track1.xxx", and the audio track from the second CD as "track2.xxx". Use either MP3, OGG or FLAC formats. The second audio track on the first CD, if present, is blank and unused.
Original game bugs which also occur in ScummVM
- Library secret door - this is actually how the video was rendered, and as such is not fixable [Bug #4102].
- Game room → kitchen secret passage - this only occurs in if you've at least started the cans puzzle already [Bug #4246].
- Doll room flip puzzle impossible to win in some cases [Bug #4315].
Original game bugs which have been fixed in ScummVM
- Cake puzzle bug [Bug #4050].