Difference between revisions of "Groovie"

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==Resources==
==Resources==
*[[Groovie/T7G/Opcodes|Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do
*[[Groovie/T7G/Opcodes|Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do
*[[Groovie/T7G/Script_Variables|Script Variables]]: very incomplete list of what script variables do what
*[[Groovie/T7G/Script_Variables|T7G Script Variables]]: very incomplete list of what script variables do what
*[[Groovie/11H/Script Variables]]: 11H list of script variables
*[[Groovie/11H/Script Variables|T11H Script Variables]]: 11H list of script variables and script names
*[[Groovie/T7G/FNT_Files|FNT Files]]: description of FNT files
*[[Groovie/T7G/FNT_Files|FNT Files]]: description of FNT files



Revision as of 10:33, 15 January 2022

Groovie
Engine developer spookypeanut, jvprat, ScottT, Alphard-o, Die4Ever
Companies that used it Trilobyte, Aftermath Media
Games that use it The 7th Guest
Date added to ScummVM 2008-11-14
First release containing it 0.13.0

The Groovie engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in The 7th Guest) plays VDX videos using 256 colors, while the second version (used from The 11th Hour on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3).

Games

(The checksums page keeps track of which different exe versions are available, though we haven't found any differences in data files (yet))

Status

For more detail, see Groovie/TODO or the individual game pages.

Resources

External Links