Difference between revisions of "Hoyle's Official Book of Games: Volume 3"
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{{GameDescription| | {{GameDescription| | ||
name=Hoyle's Official Book of Games: Volume 3| | name=Hoyle's Official Book of Games: Volume 3| | ||
image= | image=https://www.scummvm.org/data/screenshots/sci/hoyle3/hoyle3_dos_en_1_2.jpg| | ||
release=1992| | release=1992| | ||
alternateNames= Hoyle 3| | alternateNames= Hoyle 3| |
Revision as of 03:37, 24 February 2022
Hoyle's Official Book of Games: Volume 3 | ||
---|---|---|
First release | 1992 | |
Also known as | Hoyle 3 | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | Sierra | |
Platforms | MS-DOS | |
Resolution | 320x200, 256 colors | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 | |
Available for Purchase |
No |
Hoyle's Official Book of Games: Volume 3 is the third in the Hoyle series of licensed computer game simulations of popular non-electronic games. Unlike the first two volumes, which featured card games, the third volume featured board games. The games included were Backgammon, Checkers, Dominoes, Yacht (based on Yahtzee), Pachisi, and Snakes and Ladders. Since these games were multi-player games, the option to choose Sierra game characters as computer-AI controlled opponents returned.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).