Difference between revisions of "King's Quest"

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* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix).
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix).


===Required data files - AGS ===
===Required data files - AGI ===


'''''All platforms'''''
'''''All platforms'''''

Revision as of 02:45, 9 April 2022

King's Quest: Quest for the Crown
kq1sci_dos_en_1_2.jpg
First release 1984
Also known as King's Quest I
KQ, KQ1
Developed by Sierra
Published by Sierra
Distributed by (unknown)
Platforms MS-DOS, Tandy 1000
Mac, Apple II
Apple IIGS, Amiga
Atari ST, PCjr
Sega Master System
Resolution AGI/SCI: 320x200, 16 colors
Engine AGI, SCI
Support AGI: Since ScummVM 0.10.0.
SCI: Since ScummVM 1.2.0.
Available for
Purchase
Yes

King's Quest: Quest for the Crown was the first game in the King's Quest series. The game follows a knight named Sir Graham, who is given a task to find the magical stolen treasures of the Kingdom of Daventry (the magic mirror, shield and chest) by King Edward. If Sir Graham succeeds at his quest, he will become the next king of Daventry.

Installation

For more information on how ScummVM uses game data files, see the user documentation.

Required data files - SCI

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).

Required data files - AGI

All platforms

  • *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
  • OBJECT
  • *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
  • WORDS.TOK

and if available

  • PAL.*

Apple IIGS

These files are needed to enable music playback

  • *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
  • SIERRASTANDARD

Controls

Predictive input dialog

The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.

For more information, see the AGI/Predictive Dialog wiki page.

Miscellaneous

  • The AGI version comes on 1 3.5" and 1 or 2 5.25" disks.
  • The SCI version comes on 3 3.5" and 9 5.25" disks.

External links