Difference between revisions of "King's Quest"
Thunderforge (talk | contribs) (Updating screenshot link) |
m (→Required data files - AGS: *AGI) |
||
Line 29: | Line 29: | ||
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix). | * Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix). | ||
===Required data files - | ===Required data files - AGI === | ||
'''''All platforms''''' | '''''All platforms''''' |
Revision as of 02:45, 9 April 2022
King's Quest: Quest for the Crown | ||
---|---|---|
First release | 1984 | |
Also known as | King's Quest I KQ, KQ1 | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | (unknown) | |
Platforms | MS-DOS, Tandy 1000 Mac, Apple II Apple IIGS, Amiga Atari ST, PCjr Sega Master System | |
Resolution | AGI/SCI: 320x200, 16 colors | |
Engine | AGI, SCI | |
Support | AGI: Since ScummVM 0.10.0. SCI: Since ScummVM 1.2.0. | |
Available for Purchase |
Yes |
King's Quest: Quest for the Crown was the first game in the King's Quest series. The game follows a knight named Sir Graham, who is given a task to find the magical stolen treasures of the Kingdom of Daventry (the magic mirror, shield and chest) by King Edward. If Sir Graham succeeds at his quest, he will become the next king of Daventry.
Installation
For more information on how ScummVM uses game data files, see the user documentation.
Required data files - SCI
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).
Required data files - AGI
All platforms
- *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
- OBJECT
- *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
- WORDS.TOK
and if available
- PAL.*
Apple IIGS
These files are needed to enable music playback
- *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
- SIERRASTANDARD
Controls
Predictive input dialog
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
For more information, see the AGI/Predictive Dialog wiki page.
Miscellaneous
- The AGI version comes on 1 3.5" and 1 or 2 5.25" disks.
- The SCI version comes on 3 3.5" and 9 5.25" disks.