Difference between revisions of "ResidualVM/TODO"

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(Added my favorite wishlist item)
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== Display ==
== Display ==
* Proper light setup
* Proper light setup
* Finish 2D primitive code
* Fix Font rendering - positioning whole chars and indywiduals, also correct space between chars
* A good software renderer would be nice. The current TinyGL-based one is a little glitchy, and rather slow.
* Fix a little glitches in current TinyGL-based render (like texture bug on Manny back, very high aliasing when object is far)
* Optimize for speed TinyGL (assembly optimisations)


== iMuse ==
== iMuse ==

Revision as of 16:58, 14 May 2006

General Work

  • Cross platform GUI for debug input dialogs and path selection → ender
  • Complete savegame system (Lua and iMuse done)
  • Add bash-based configure script (Custom ala main ScummVM, NOT autoconf)
  • Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)

Engine

  • Fix last (hopefully) colormap and invisible object issues → compholio
  • Fix underscore character (blinking cursor) → compholio
  • Improved walkbox code
  • Implement FadeInChore/FadeOutChore

Display

  • Proper light setup
  • Fix Font rendering - positioning whole chars and indywiduals, also correct space between chars
  • Fix a little glitches in current TinyGL-based render (like texture bug on Manny back, very high aliasing when object is far)
  • Optimize for speed TinyGL (assembly optimisations)

iMuse

  • Finish sound panning in 3D position code
  • Add triggers support for proper swicthing between musics

Lua

  • Save/Load support needs to be rewritten in a more portable way. → latest changes should be more portable, please confirm

SMUSH

  • Improve SMUSH looping support → compholio
  • Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.

Subtitles

  • Add smush subtitles support.