Difference between revisions of "Summer of Code/Blogs"
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(→Past student blogs: 2019, 2020) |
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|[https://blogs.scummvm.org/akz/ akz]||Joni Vähämäki||akz||2014||Improving the "Escape from Monkey Island" engine | |[https://blogs.scummvm.org/akz/ akz]||Joni Vähämäki||akz||2014||Improving the "Escape from Monkey Island" engine | ||
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|[https://blogs.scummvm.org/ar28/ ar28]||||ar28|||| | |[https://blogs.scummvm.org/ar28/ ar28]||Aryan Rawlani||ar28||2020||Unicode and BiDi support for GUI & Move Detection features to the main executable | ||
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|[https://blogs.scummvm.org/b-gent/ b-gent]||Bartek Gentkowski||b-gent||2020 (GSoD)||Doxygen improvements | |[https://blogs.scummvm.org/b-gent/ b-gent]||Bartek Gentkowski||b-gent||2020 (GSoD)||Doxygen improvements | ||
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|[https://logs.scummvm.org/dkasak/ dkasak]||Denis Kasak||dkasak||2009||Reimplementing Dragon's History engine in ScummVM | |[https://logs.scummvm.org/dkasak/ dkasak]||Denis Kasak||dkasak||2009||Reimplementing Dragon's History engine in ScummVM | ||
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|[https://logs.scummvm.org/djsrv2020/ djsrv]||Deborah Servilla||djsrv||2020||Macromedia Director | |||
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|[https://blogs.scummvm.org/drenn1/ drenn1]||Matthew Stewart||drenn1||2018||Star Trek Engine | |[https://blogs.scummvm.org/drenn1/ drenn1]||Matthew Stewart||drenn1||2018||Star Trek Engine | ||
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|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine | |[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine | ||
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|[https://blogs.scummvm.org/gunnar/ gunnar]||Gunnar Birke||gunnar||2020||Wintermute 3D | |||
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|[https://blogs.scummvm.org/iskrich/ iskrich]||Dmitriy Iskrich||iskrich||2016||Macromedia Director Engine | |[https://blogs.scummvm.org/iskrich/ iskrich]||Dmitriy Iskrich||iskrich||2016||Macromedia Director Engine | ||
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|[https://blogs.scummvm.org/kjdf/ kjdf]||Michał Janeczek||kjdf||2009||Game Script Decompiler | |[https://blogs.scummvm.org/kjdf/ kjdf]||Michał Janeczek||kjdf||2009||Game Script Decompiler | ||
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|[https://blogs.scummvm.org/kyranet/ kyranet]||Antonio Román Cerezo||kyranet||2019||Networking Moonbase Commander | |||
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|[https://blogs.scummvm.org/littleboy/ littleboy]||||littleboy|||| | |[https://blogs.scummvm.org/littleboy/ littleboy]||||littleboy|||| | ||
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|[https://blogs.scummvm.org/marwanhilmi/ marwanhilmi]||Marwan Hilmi||marwanhilmi||2008||Support for AMIGA Audio Formats: TFMX and MaxTrax | |[https://blogs.scummvm.org/marwanhilmi/ marwanhilmi]||Marwan Hilmi||marwanhilmi||2008||Support for AMIGA Audio Formats: TFMX and MaxTrax | ||
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|[https://blogs.scummvm.org/nipungarg/ nipungarg]||||nipungarg|||| | |[https://blogs.scummvm.org/nipungarg/ nipungarg]||Nipun Garg||nipungarg||2019||Hyperspace Delivery Boy engine | ||
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|[https://blogs.scummvm.org/nolange/ nolange]||Norbert Lange||nolange||2009||Add support for Amiga MOD formats | |[https://blogs.scummvm.org/nolange/ nolange]||Norbert Lange||nolange||2009||Add support for Amiga MOD formats | ||
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|[https://blogs.scummvm.org/npjg/ npjg]||||npjg|||| | |[https://blogs.scummvm.org/npjg/ npjg]||Nathanael Gentry||npjg||2020||Macromedia Director | ||
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|[https://blogs.scummvm.org/pantherengine/ pantherengine]||Andrii Prykhodko||whiterandrek||2018||Pink Panther Engine | |||
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|[https://blogs.scummvm.org/pantherengine/ pantherengine]|| | |[https://blogs.scummvm.org/pantherengine/ pantherengine]||Andrii Prykhodko||whiterandrek||2019||Red Comrades Engine | ||
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|[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler | |[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler | ||
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|[https://blogs.scummvm.org/vgvgf/ vgvgf]||Alejandro Marzini||vgvgf||2010||Refactoring of the SDL backend and OpenGL support | |[https://blogs.scummvm.org/vgvgf/ vgvgf]||Alejandro Marzini||vgvgf||2010||Refactoring of the SDL backend and OpenGL support | ||
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|[https://blogs.scummvm.org/vyzigold/ vyzigold]||||vyzigold|||| | |[https://blogs.scummvm.org/vyzigold/ vyzigold]||Jaromír Wysoglad||vyzigold||2019||Mission Supernova 2 engine | ||
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|[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||Bendegúz Nagy||wintergrascph||2016||Dungeon Master Engine | |[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||Bendegúz Nagy||wintergrascph||2016||Dungeon Master Engine |
Revision as of 20:40, 21 May 2022
Past student blogs
URL | Student Name | Nickname | Year | Title |
---|---|---|---|---|
akz | Joni Vähämäki | akz | 2014 | Improving the "Escape from Monkey Island" engine |
ar28 | Aryan Rawlani | ar28 | 2020 | Unicode and BiDi support for GUI & Move Detection features to the main executable |
b-gent | Bartek Gentkowski | b-gent | 2020 (GSoD) | Doxygen improvements |
blorente | Borja Lorente | blorente | 2016 | MacVenture Engine |
buddha | Kari Antero Salminen | buddha | 2008 | Adding support for Operation Stealth |
cp-gsoc | Christopher Page | cp | 2008 | Return to Launcher and Global Main Menu / Savestate Management |
dkasak | Denis Kasak | dkasak | 2009 | Reimplementing Dragon's History engine in ScummVM |
djsrv | Deborah Servilla | djsrv | 2020 | Macromedia Director |
drenn1 | Matthew Stewart | drenn1 | 2018 | Star Trek Engine |
douglas | Douglas Liu | douglas | 2018 | Improve the Stark Engine |
enginmanap | Engin Manap | enginmanap | 2011 | Objectify CruisE Engine |
gunnar | Gunnar Birke | gunnar | 2020 | Wintermute 3D |
iskrich | Dmitriy Iskrich | iskrich | 2016 | Macromedia Director Engine |
jakimushka | Danil Ishkov | jakimushka | 2012 | Testing Framework for ScummVM |
joefish-gsoc | Joseph-Eugene Winzer | joefish | 2017 | Mission Supernova games |
joefish-gsoc | Joseph-Eugene Winzer | joefish | 2018 | Porting The Immortal |
JoseJX | Joseph Jezak | JoseJX | 2014 | Improving ResidualVM Support for Escape from Monkey Island |
kenny-gsoc | Stephen Kennedy | kenny | 2008 | Virtual Keyboard and Keymapper |
kjdf | Michał Janeczek | kjdf | 2009 | Game Script Decompiler |
kyranet | Antonio Román Cerezo | kyranet | 2019 | Networking Moonbase Commander |
littleboy | littleboy | |||
lostsoulsalliance | lostsoulsalliance | |||
lukaslw | Łukasz Wątka | lukaslw | 2014 | Implement engine for ‘The Prince and the Coward’ |
marwanhilmi | Marwan Hilmi | marwanhilmi | 2008 | Support for AMIGA Audio Formats: TFMX and MaxTrax |
nipungarg | Nipun Garg | nipungarg | 2019 | Hyperspace Delivery Boy engine |
nolange | Norbert Lange | nolange | 2009 | Add support for Amiga MOD formats |
npjg | Nathanael Gentry | npjg | 2020 | Macromedia Director |
pantherengine | Andrii Prykhodko | whiterandrek | 2018 | Pink Panther Engine |
pantherengine | Andrii Prykhodko | whiterandrek | 2019 | Red Comrades Engine |
pidgeot | Michael Madsen | pidgeot | 2010 | Game script (bytecode) decompiler |
remere | Hampus Nilsson | remere | GUI Frontend for ScummVM De/compression tools | |
richiesams | Adrian Astley | richiesams | 2013 | Implement Z Engine |
rundfunk | Narek Mailian | rundfunk | 2013 | Improve Touchscreen GUI |
sanguinehearts | sanguinehearts | |||
scummsci | Sami Zerrade | scummsci | 2008 | FreeSCI Engine |
sev | sev | |||
singron | Eric Culp | singron | 2012 | Scaler Plugin System |
somaen | Einar Johan Trøan Sømåen | somaen | 2012 | Wintermute integration in ScummVM |
smartlikearoboc | Vicent Pere Marti Guardiola | Tanoku | 2008 | Graphical User Interface overhaul for ScummVM |
st | st | |||
subr3v | Stefano Musumeci | subr3v | 2014 | TinyGL refactoring and optimization |
sud03r | Neeraj Kumar | sud03r | 2010 | Adding a testing framework for ScummVM's subsystems |
t0by | Tobia Tesan | t0by | 2013 | Improving Wintermute Engine |
t7gre | t7gre | |||
tiqpit | Jussi Pitkänen | tiqpit | 2011 | Improve AGI Engine |
tkachov | Alexander Tkachov | tkachov | 2016 | Cloud Storage Integration |
toneman | Tony Puccinelli | toneman | 2010 | Implementing support for Loadable Modules on MIPS and ARM-based platforms |
upthorn | Jody Northup | upthorn | 2009 | 16 bit graphic support for game engines |
upthorn | Jody Northup | upthorn | 2012 | Saving anywhere |
uruk | Peter Bozsó | uruk | 2013 | Avalanche Engine |
uruk | Peter Bozsó | uruk | 2014 | CGE2 Engine |
vgvgf | Alejandro Marzini | vgvgf | 2010 | Refactoring of the SDL backend and OpenGL support |
vyzigold | Jaromír Wysoglad | vyzigold | 2019 | Mission Supernova 2 engine |
wintergrascph | Bendegúz Nagy | wintergrascph | 2016 | Dungeon Master Engine |
yinsimei | Simei Yin | yinsimei | 2017 | SLUDGE Engine |