Difference between revisions of "ResidualVM/TODO"
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* Proper light setup | * Proper light setup | ||
* Fix Font rendering - positioning all chars and each char, also correct space between chars | * Fix Font rendering - positioning all chars and each char, also correct space between chars | ||
* Fix a little | * Fix a little glitch in TinyGL-based render (texture bug on Manny back) | ||
* Optimize for speed TinyGL (assembly optimisations) | * Optimize for speed TinyGL (assembly optimisations) | ||
* Add shadows for actors | * Add shadows for actors |
Revision as of 07:40, 16 May 2006
General Work
- Cross platform GUI for debug input dialogs and path selection → ender
- Complete savegame system (Lua and iMuse done)
- Add bash-based configure script (Custom ala main ScummVM, NOT autoconf)
- Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)
Engine
- Fix last (hopefully) colormap and invisible object issues → compholio
- Improved walkbox code
- Implement FadeInChore/FadeOutChore
Display
- Proper light setup
- Fix Font rendering - positioning all chars and each char, also correct space between chars
- Fix a little glitch in TinyGL-based render (texture bug on Manny back)
- Optimize for speed TinyGL (assembly optimisations)
- Add shadows for actors
iMuse
- Finish sound panning in 3D position code
- Add triggers support for proper swicthing between musics
Lua
- Save/Load support needs to be rewritten in a more portable way.
SMUSH
- Improve SMUSH looping support → compholio
- Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.
Subtitles
- Add smush subtitles support.