Difference between revisions of "Demos"
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Revision as of 22:19, 19 June 2022
Demos Project Service | |
URL(s) | https://scummvm.org/demos |
Purpose | Provide a repository of demos for supported games. |
Maintainer(s) | Eugene Sandulenko (Sev) |
Introduction
Many game companies produced game demos that were freely distributed. The goal was to show a part of the game in order to encourage players to buy the full game.
When possible, we try to have demos of games runnable in ScummVM on our website. The purpose of this page is to describe how to package and upload them to our website.
Demo Criteria
Games
Demos should only be added for games made with engines currently in the ScummVM main codebase. Additionally, they must be demos for either:
- Commercial games
- Fan games notable enough to have a Wikipedia article (e.g. Space Quest: Vohaul Strikes Back), but not the full game
We unfortunately cannot accept demos for other types of games.
Versions
Sometimes different versions of demos were created for varying languages, platforms, or stages of development. There may also be differences such as "non-interactive" demos and playable "interactive" demos.
We try to collect all versions of a demo, especially when there are gameplay or other material differences between them.
Note that in some cases, demos are created with different engines than the final game. Byzantine: The Betrayal has a demo created in mTropolis, but the final game was created in Director.
How to prepare a demo for upload
First, check the demos page to make sure the demo hasn't already been submitted. (Demos for Director can be found here).
If this is a new demo, then do the follow:
- Unpack the demo archive (e.g. ZIP file). If an installer needs to be run, do that.
- Make sure that it loads properly in ScummVM
- Re-package the archive as a ZIP file with all the necessary files so that a user can unzip it on any platform and have everything they need ready to go.
- On macOS/Linux, the recommended way to do this is to run
zip -r9
.
- On macOS/Linux, the recommended way to do this is to run
File Naming
After the demo is packed: name the file in the format of game-platform-(variant-)demo(2,3,etc)-language.zip
:
game
: The game's shortname used internally by ScummVM.platform
: The shortname of the original operating system the game was made for.variant
: If the demo was special in any way. Examples might be:ni
for "non-interactive"cga
,ega
,vga
, etc if there were different graphics modes.floppy
,cd
, etc if there were different format versions
demo
: The worddemo
, followed by a number if there was more than one type produced for the particular platform, variant, and language.- There is no pattern to the number other than the first one submitted is unnumbered, the second one submitted is
2
, the third one submitted is3
, etc.
- There is no pattern to the number other than the first one submitted is unnumbered, the second one submitted is
language
: The two letter ISO 639-1 language tt for the demo was released in (e.g.en
for English,fr
for French). If the demo is multilingual, omit this..zip
: The archive should be a zip file.
Examples
- A non-interactive French Amiga demo for Monkey Island 2: LeChuck's Revenge (shortname
monkey2
) would bemonkey2-amiga-ni-demo-fr.zip
. - The second, multilingual Windows demo for The Longest Journey (shortname
tlj
) would betlj-win-demo2.zip
.
How to submit demos
Contact sev or another user who has access to our file server and provide the following:
- The demo file packaged as above
- A one-line description of the demo (e.g. Summer 1996 demo)
- Where you originally got the demo (e.g. PC Gamer disk)
They will process the demo and get it on the website.