Difference between revisions of "AGI/TODO"
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(CGA/EGA rendering is selectable now) |
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* Eliminate list.cpp in favor of our common/list.h | * Eliminate list.cpp in favor of our common/list.h | ||
* Objectify | * Objectify | ||
* Make Hi-res mode switchable. Probably add yet another command line parameter? | * Make Hi-res mode switchable. Probably add yet another command line parameter? | ||
* Better compatibility. NAGI is known to be more stable | * Better compatibility. NAGI is known to be more stable | ||
Revision as of 19:51, 25 May 2006
Main ToDo items
Features
- Save/load management
- Eliminate list.cpp in favor of our common/list.h
- Objectify
- Make Hi-res mode switchable. Probably add yet another command line parameter?
- Better compatibility. NAGI is known to be more stable
Future
GBAGI features
- Keyboardless input
- Consider using our GUI for that instead of drawing own widgets
From Sarien Bugs and requests
- AGI256, Agi256-2 support (which games use them?)
- Amiga-style menus (?) See this screenshot
- Hercules mode (?)
- Mac mono mode (?)
- Finish Apple IIgs music support
- PC Speaker music
NAGI features
First thing to consider is that NAGI has X11 license.
- Hercules fonts (suggestion is at Sarien FR)
- Generic AGI version detector
- Check Tandy emulator
- Apple II palette