Difference between revisions of "GUI Themes/TODO"
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(Update console issues) |
(Major update) |
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== To Do == | == To Do == | ||
* List widget | * List widget | ||
** get mock-up from Krest | ** get mock-up from Krest | ||
** | ** resore scrollbar mouse reaction | ||
* PopUp widget (aka drop-down list) | * PopUp widget (aka drop-down list) | ||
** get mock-up from Krest | ** get mock-up from Krest | ||
* Tab widget | * Tab widget | ||
** tab widget is drawn completely wrong now | ** tab widget is drawn completely wrong now | ||
*** though it would be nice to leave current drawing style and select them via widget property | *** though it would be nice to leave current drawing style and select them via widget property | ||
* Editable text widget | * Editable text widget | ||
** | ** remove caret traces | ||
* Checkbox widget | * Checkbox widget | ||
** smaller version of widget for 320xY resolution | ** smaller version of widget for 320xY resolution | ||
* Dialogs | * Dialogs | ||
** About dialog | ** About dialog | ||
*** looks bad. Probably add some shadows and text padding | *** looks bad. Probably add some shadows and text padding | ||
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*** [Classic theme] Text seems to be drawn over the dialog frame. At least at the top of the dialog. | *** [Classic theme] Text seems to be drawn over the dialog frame. At least at the top of the dialog. | ||
*** Often (always?) crashes when changing from 1x to 2x, or from 2x to 3x scaler. | *** Often (always?) crashes when changing from 1x to 2x, or from 2x to 3x scaler. | ||
** The text "Norwegian Bokmål" isn't rendered correctly since our fonts do not have the letter "Å". | |||
*** If we decide to use Latin-1 fonts instead, we should also update the About dialog to use accented characters where appropriate. | |||
* Cursor handling | * Cursor handling | ||
** Cursor "jumps" in SCUMM games when opening/closing the F5 menu. (Or, more likely, when going between overlay and non-overlay mode.) | ** Cursor "jumps" in SCUMM games when opening/closing the F5 menu. (Or, more likely, when going between overlay and non-overlay mode.) |
Revision as of 05:47, 27 May 2006
We plan to implement a new GUI look & feel in ScummVM, roughly based on the new look of our web site. Some concept drafts of the new look can be found here: http://www.thekrest.de/wip/scummvm/
You can also read the documentation on the GUI Themes.
To Do
- List widget
- get mock-up from Krest
- resore scrollbar mouse reaction
- PopUp widget (aka drop-down list)
- get mock-up from Krest
- Tab widget
- tab widget is drawn completely wrong now
- though it would be nice to leave current drawing style and select them via widget property
- tab widget is drawn completely wrong now
- Editable text widget
- remove caret traces
- Checkbox widget
- smaller version of widget for 320xY resolution
- Dialogs
- About dialog
- looks bad. Probably add some shadows and text padding
- fix glitch at the top of the dialog where part of the characters get stuck
- [Classic theme] Text seems to be drawn over the dialog frame. At least at the top of the dialog.
- Often (always?) crashes when changing from 1x to 2x, or from 2x to 3x scaler.
- The text "Norwegian Bokmål" isn't rendered correctly since our fonts do not have the letter "Å".
- If we decide to use Latin-1 fonts instead, we should also update the About dialog to use accented characters where appropriate.
- About dialog
- Cursor handling
- Cursor "jumps" in SCUMM games when opening/closing the F5 menu. (Or, more likely, when going between overlay and non-overlay mode.)