Difference between revisions of "SCUMM/Debug Codes"
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(→The Dig: Tell how to force enable debug mode; from NeoDement on YouTube) |
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=== Sam & Max Hit the Road === | === Sam & Max Hit the Road === | ||
Sam & Max ''does not'' have an enabled debug code. The code should be stored in SCUMM variable 111, but is never set. | Sam & Max ''does not'' have an enabled debug code. The code should be stored in SCUMM variable 111, but is never set. | ||
However, it can be re-enabled (in the original DOS/English CD release) by opening <code>SAMNMAX.001</code> in a hex editor and changing the string of bytes <code>0C692622</code> (located at offset 0x3995) to <code>06696969</code>. | |||
Activation Key: ''Ctrl-D'' | |||
==== Keys ==== | |||
{|border="1" cellspacing="0" cellpadding="2" class="wikitable" | |||
|- | |||
!Ctrl-E | |||
|Set variable | |||
|- | |||
!Ctrl-F | |||
|Fast mode | |||
|- | |||
!Ctrl-G | |||
|Goto room | |||
|- | |||
!Ctrl-O | |||
|Pick up object in room x | |||
|- | |||
!Ctrl-L | |||
|Enter a bootparam | |||
|} | |||
=== Full Throttle === | === Full Throttle === | ||
Line 329: | Line 352: | ||
=== The Dig === | === The Dig === | ||
The Dig ''does not'' have an enabled debug code. The code should be stored in SCUMM variable 89, but is never set. | The Dig ''does not'' have an enabled debug code. The code should be stored in SCUMM variable 89, but is never set. | ||
However, it can be re-enabled (in the original DOS/English CD release) by opening <code>DIG.LA1</code> in a hex editor and changing the string of bytes <code>44002F424F4F542E3030372F633A5C646967</code> (located at offset 0x236D) to <code>590000000000000000000000000000000000</code> (thanks to NeoDement on YouTube!). | |||
Activation Key: ''Ctrl-D'' | |||
==== Keys ==== | |||
{|border="1" cellspacing="0" cellpadding="2" class="wikitable" | |||
|- | |||
!Ctrl-E | |||
|Set variable | |||
|- | |||
!Ctrl-F | |||
|Fast mode | |||
|- | |||
!Ctrl-G | |||
|Goto room | |||
|- | |||
!Ctrl-O | |||
|Pick up object in room x | |||
|- | |||
!Ctrl-L | |||
|Enter a bootparam | |||
|} | |||
=== The Curse of Monkey Island === | === The Curse of Monkey Island === |
Latest revision as of 12:24, 16 November 2022
Various LucasArts games have debug passwords and key combinations built into the original executable. THESE DO NOT WORK IN SCUMMVM, only in the original dos executable.
The password should be entered as-is, and an activation combination pressed to enter full debug mode.
Partially based on this thread.
Maniac Mansion (Original)
Debug Password: !a%ifyou*ve (discovered by Tomas)
Activation Key: F7
Notes: '(ex)claim a percentage if you starve'
Keys
Shift-D | Displays the running scripts |
---|---|
Shift-G | Goto room |
Shift-O | Get object in room |
Shift-S | Set variable |
Shift-Z | Display hex data from memory |
Shift-/ | "Something" |
Esc | Redraw screen |
Maniac Mansion (Enhanced)
Debug Password: *ch4mysocks
Activation Key: F7
Notes: Use Shift-8 for the *, not the keypad. 'Starch for my socks'
Keys
Shift-D | Displays the running scripts |
---|---|
Shift-G | Goto room |
Shift-O | Get object in room |
Shift-S | Set variable |
Shift-Z | Display hex data from memory |
Shift-/ | "Something" |
Esc | Redraw screen |
Zak McKracken and the Alien Mindbenders (Original & Enhanced)
Debug Password: *ch4mysocks
Activation Key: Ctrl-G for Atari version, F7 for others
Notes: Use Shift-8 for the *, not the keypad. 'Starch for my socks'
Keys
Shift-F | Fast mode |
---|---|
Shift-G | Goto room |
Shift-L | Set object in room |
Shift-O | Get object in room |
Shift-S | Set variable |
! (Shift and 1) | Change actor color (original), change room color (enhanced) |
@ (Shift and 2) | Change actor color (enhanced) |
[] or {} | Change room color (original) |
Zak McKracken and the Alien Mindbenders (FM-TOWNS)
Debug Password: whipitgood
Activation Key: F7
Keys
Shift-F | Fast mode |
---|---|
Shift-G | Goto room |
Shift-S | Set variable |
Indiana Jones and the Last Crusade (EGA)
Debug Password: coolwhiped
Activation Key: F7
Keys
Shift-F | Fast mode |
---|---|
Shift-G | Goto room |
Shift-L | Set object |
Shift-O | Activate object, eg open door |
Shift-S | Set variable |
Shift-Z | Display z-plane |
Indiana Jones and the Last Crusade (VGA)
Debug Password: whipitgood
Activation Key: F7
Keys
Shift-F | Fast mode |
---|---|
Shift-G | Goto room |
Shift-S | Set variable |
Loom (Floppy)
Debug Password: schwanensee
Activation Key: F7
Note: Schwanensee means "Swan Lake" in German
Keys
Shift-G | Goto room |
---|
Loom (CD)
Debug Password: hardyharhar
Activation Key: Ctrl-Shift-D
Keys
Shift-S | Set variable |
---|---|
Shift-F | Fast mode |
Shift-G | Goto room |
The Secret of Monkey Island
Debug Password: hardyharhar
Activation Key: Ctrl-Shift-D
Notes: Works for demo versions too, except standalone PC demo.
Keys
Shift-G | Goto room |
---|
CD Keys
In addition to the above key, the CD version supports these keys:
Ctrl-E | Examine/set a SCUMM variable |
---|---|
Ctrl-F | Fast mode |
Ctrl-O | Pick up object from room |
Ctrl-L | Enter a bootparam |
1 | Change character |
[7-8] | Change text color |
Monkey Island 2: LeChuck's Revenge
Debug Password: monkeyspit
Activation Key: Ctrl-Shift-D
Keys
Ctrl-E | Set variable |
---|---|
Ctrl-F | Fast mode |
Ctrl-G | Goto room |
Ctrl-O | Pick up object in room x |
Ctrl-L | Enter a bootparam |
1 | Change character |
[2-6] | Pick up animations |
[7-8] | Change text color |
Indiana Jones and the Fate of Atlantis
Debug Password: shinymetal
Activation Key: Ctrl-Shift-D
Keys
Ctrl-E | Set variable |
---|---|
Ctrl-F | Fast mode |
Ctrl-G | Goto room |
Ctrl-O | Pick up object in room x |
Ctrl-L | Enter a bootparam |
Day of the Tentacle
Debug Password: swordfish
Activation Key: Ctrl-Shift-D
Keys
Ctrl-E | Set variable |
---|---|
Ctrl-F | Fast mode |
Ctrl-G | Goto room |
Ctrl-O | Pick up object in room x |
Ctrl-L | Enter a bootparam |
Sam & Max Hit the Road
Sam & Max does not have an enabled debug code. The code should be stored in SCUMM variable 111, but is never set.
However, it can be re-enabled (in the original DOS/English CD release) by opening SAMNMAX.001
in a hex editor and changing the string of bytes 0C692622
(located at offset 0x3995) to 06696969
.
Activation Key: Ctrl-D
Keys
Ctrl-E | Set variable |
---|---|
Ctrl-F | Fast mode |
Ctrl-G | Goto room |
Ctrl-O | Pick up object in room x |
Ctrl-L | Enter a bootparam |
Full Throttle
Debug Password: matilda (swordfish for PC Demo)
Activation Key: Ctrl-Shift-D
Keys
Ctrl-E | Set variable |
---|---|
Ctrl-F | Fast mode |
Ctrl-G | Goto room |
Ctrl-O | Pick up object in room x |
Ctrl-L | Enter a bootparam |
The Dig
The Dig does not have an enabled debug code. The code should be stored in SCUMM variable 89, but is never set.
However, it can be re-enabled (in the original DOS/English CD release) by opening DIG.LA1
in a hex editor and changing the string of bytes 44002F424F4F542E3030372F633A5C646967
(located at offset 0x236D) to 590000000000000000000000000000000000
(thanks to NeoDement on YouTube!).
Activation Key: Ctrl-D
Keys
Ctrl-E | Set variable |
---|---|
Ctrl-F | Fast mode |
Ctrl-G | Goto room |
Ctrl-O | Pick up object in room x |
Ctrl-L | Enter a bootparam |
The Curse of Monkey Island
Debug Password: matilda
Activation Key: Ctrl-Shift-D
Notes: The first key on entering a screen is ignored! (?)
Keys
Ctrl | Hold to speed up the game |
---|---|
Shift-A | Choose a different actor |
Shift-F | Actor follows walk boxes |
Shift-I | Actor ignores walk boxes |
F9 | Play low pickup animation |
F10 | Play high pickup animation |
Shift-B | Make actor face to the back |
F | Make actor face to the front |
7 | Decrease actor talk color |
8 | Increase actor talk color |