Difference between revisions of "MTropolis"
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{{Lowercase title}} | |||
{{EngineDescription | {{EngineDescription | ||
|name=mtropolis | |name=mtropolis | ||
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|companies=Various | |companies=Various | ||
|usedBy=[[mTropolis/Games|Dozens]] | |usedBy=[[mTropolis/Games|Dozens]] | ||
|dateAdded= | |dateAdded=August 5, 2022 | ||
|release= | |release=2.7.0 | ||
}} | }} | ||
'''mTropolis''', (pronounced like the English word "metropolis"), was a multimedia creation tool by '''mFactory'''. It had a userbase of a few thousand during the mid-to-late 90s but was outcompeted by Macromedia's [[Director]]. A few games were built on mTropolis with high profile titles including ''Obsidian'' and ''Muppet Treasure Island''. Though mTropolis lent itself to the development of HyperCard-like point-and-click games, the tech was a fully-featured multimedia project creation suite that was used for various niche projects. | |||
==Games | ==Games== | ||
See [[mTropolis/Games]]. | See [[mTropolis/Games]]. | ||
==History== | |||
mTropolis was released to the public at 1995's Macworld Expo in San Francisco. The mTropolis "authoring system" was designed for Mac System 7 and supported both 68K and PowerPC CPUs. Despite the Mac-centric development ecosystem, runtimes or "playback systems" were available for Mac and Windows. A web target and accompanying Netscape plugin was also developed. | |||
mFactory's assets were purchased by Quark in 1997 who released mTropolis v2.0 in 1998. This was a final update and the end of all support for the product. A usergroup attempted to purchase the mTropolis IP and possibly make it open-source but negotiations fell through. | |||
===Versions=== | |||
* mTropolis v1.0: January 1995 | |||
* mTropolis v1.1: May 1996 | |||
* mTropolis v1.1.1: October 10 1996 | |||
* mTropolis v1.1.2: December 16 1996 | |||
* mTropolis v1.1.3: September 5 1997 | |||
* mTropolis v2.0 Beta 3: December 2 1997 (save-disabled) | |||
* mTropolis v2.0: March 1998 | |||
==Resources== | |||
* [[mTropolis/Common Files in mTropolis Software|Common Files in mTropolis Software]] | |||
* [[mTropolis/Non-Games|List of Non-Game mTropolis Software]] | |||
* [[mTropolis/Magazines Including mTropolis Game Demos|Magazines Including mTropolis Game Demos]] | |||
==External Links== | ==External Links== | ||
* [https://en.wikipedia.org/wiki/MTropolis Wikipedia article | ===Articles=== | ||
* Game Developer Magazine: "Goodbye, mTropolis" by Kevin S. Willis of Ransom Interactive (1998-06) | |||
* [http://kingofdragonpass.blogspot.com/2011/02/architecture-overview.html King of Dragon Pass (Blog): An Architecture Overview (2011-02-06)] | |||
* [https://www.salon.com/1998/06/10/feature_309/ Salon: The Software that Refused to Die (1998-10-06)] | |||
===Emulating a 68K or PPC Mac to Run the mTropolis Authoring Software=== | |||
The authoring software isn't needed to run any games though it may be useful for research about the engine. | |||
* [https://patchbay.tech/blog/2018/05/21/a-guide-to-legacy-mac-emulators/#mini_vmac The Patch Bay: A Guide to Legacy Mac Emulators] | |||
* [https://www.emaculation.com/doku.php/basilisk_ii_setup E-Maculation wiki: Basilisk II Setup] | |||
* [https://www.emaculation.com/doku.php/sheepshaver_setup E-Maculation wiki: SheepShaver Setup] | |||
===Other=== | |||
* [http://web.archive.org/web/1998*/www.mfactory.com mFactory website cache on the Wayback Machine] | |||
* [https://www.mobygames.com/game-group/game-engine-mtropolis mTropolis MobyGames group] | |||
* [https://en.wikipedia.org/wiki/MTropolis mTropolis Wikipedia article] | |||
* [https://www.wikidata.org/wiki/Q6719013 mTropolis Wikidata entry] | |||
[[Category:Engines]] | [[Category:Engines]] |
Revision as of 21:19, 26 February 2023
mtropolis | ||
---|---|---|
Engine developer | ||
Companies that used it | Various | |
Games that use it | Dozens | |
Date added to ScummVM | 2022-08-05 | |
First release containing it | 2.7.0 |
mTropolis, (pronounced like the English word "metropolis"), was a multimedia creation tool by mFactory. It had a userbase of a few thousand during the mid-to-late 90s but was outcompeted by Macromedia's Director. A few games were built on mTropolis with high profile titles including Obsidian and Muppet Treasure Island. Though mTropolis lent itself to the development of HyperCard-like point-and-click games, the tech was a fully-featured multimedia project creation suite that was used for various niche projects.
Games
See mTropolis/Games.
History
mTropolis was released to the public at 1995's Macworld Expo in San Francisco. The mTropolis "authoring system" was designed for Mac System 7 and supported both 68K and PowerPC CPUs. Despite the Mac-centric development ecosystem, runtimes or "playback systems" were available for Mac and Windows. A web target and accompanying Netscape plugin was also developed.
mFactory's assets were purchased by Quark in 1997 who released mTropolis v2.0 in 1998. This was a final update and the end of all support for the product. A usergroup attempted to purchase the mTropolis IP and possibly make it open-source but negotiations fell through.
Versions
- mTropolis v1.0: January 1995
- mTropolis v1.1: May 1996
- mTropolis v1.1.1: October 10 1996
- mTropolis v1.1.2: December 16 1996
- mTropolis v1.1.3: September 5 1997
- mTropolis v2.0 Beta 3: December 2 1997 (save-disabled)
- mTropolis v2.0: March 1998
Resources
- Common Files in mTropolis Software
- List of Non-Game mTropolis Software
- Magazines Including mTropolis Game Demos
External Links
Articles
- Game Developer Magazine: "Goodbye, mTropolis" by Kevin S. Willis of Ransom Interactive (1998-06)
- King of Dragon Pass (Blog): An Architecture Overview (2011-02-06)
- Salon: The Software that Refused to Die (1998-10-06)
Emulating a 68K or PPC Mac to Run the mTropolis Authoring Software
The authoring software isn't needed to run any games though it may be useful for research about the engine.
- The Patch Bay: A Guide to Legacy Mac Emulators
- E-Maculation wiki: Basilisk II Setup
- E-Maculation wiki: SheepShaver Setup