Difference between revisions of "Mdo.ini Information"

From ScummVM :: Wiki
Jump to navigation Jump to search
m
Line 20: Line 20:


===[General]===
===[General]===
* FullScreenOnly if the game only runs in Fullscreen (by default it is 1 but if you change it to 0 nothing happens)
* FullScreenOnly if the game only runs in Fullscreen (by default it is 1)
* Product means what is the Name of your Game if you change it and then uses that for the Installation of the Game it will install to coktel/PRODUCT (when you replaced the original name from PRODUCT you can give the Game Directory
* Product means what is the Name of your Game
a custom Name)
* Exec what Exe is the main Executable for running the Game similar to RechName in [Setup]
* Exec what Exe is the main Executable for running the Game similar to RechName in [Setup]
* SourceDirectory is always with . to stay in the root
* SourceDirectory is always with . to stay in the root
* InstallDirectory because the mdo.ini uses . in always install to /coktel/PRODUCT
* InstallDirectory because the mdo.ini uses . in always install to /coktel/PRODUCT
* Mac_InstallDirectory this is the same compared to InstallDirectory only for Macs (this will be for /coktel
* Mac_InstallDirectory this is the same compared to InstallDirectory only for Macs (this will be for /coktel)
* Mac_InstallSubDirectory this is for the Subdirectory then the PRODUCT name (example /coktel/PRODUCT)
* Mac_InstallSubDirectory this is for the Subdirectory then the PRODUCT name (example /coktel/PRODUCT)
* Partner this is for BoosterCode (some games come included with that)
* Partner this is for BoosterCode (some games come included with that)
Line 33: Line 32:
* PartnerExe2 its for loading up a html file that contains your Code to unlock a Bonus in different Games
* PartnerExe2 its for loading up a html file that contains your Code to unlock a Bonus in different Games
* Language this for the Engine to identify your Game Language
* Language this for the Engine to identify your Game Language
* WindowName this to change the Name of the Game (example instead to have Adibou2 stand somethings else Addy Junior or so) you can be creative
* WindowName this to change the Name of the Game
* Icon is for which File the Engine needs to looks to use this the Icon
* Icon is for which File the Engine needs to looks to use this the Icon



Revision as of 14:46, 7 March 2023

[start]

  • stk= means which .STK is entered there will be used to start the game and look for an specfic .OBC
  • obc= it uses that obc file that is in the .stk file.

[Setup]

  • RechName is meaning which is the main Exe for start the Game up.
  • RechVer is the Version for (as a example for Adibou2 it can be looks like 212 or 213) it depends on your game and your Version

[Configuration]

  • Ram its means how much Ram the Game requires.
  • CDSpeed its means how fast your CD-Drive needs to be.
  • Processor which Processor is the minimum to play the Game
  • System what Operating System is the minimum to run the Game
  • MinSizeX its for the Minimum X Size of the Resolution 640 by default
  • MinSizeY its for the Minimum Y Size of the Resolution 480 by default
  • MinBitsPerPel currently unknown please edit if you have some information about that
  • Mouse Yes means the Game requires a Mouse and also when you wrote No nothing happens you can still use the Mouse
  • MinSoundCardBits Which Bit is required to run the Game. (some Games are requires more Bits it depends on your Game)
  • DiskSpaceReq How much Disk Space is required (it depends on your Game)

[General]

  • FullScreenOnly if the game only runs in Fullscreen (by default it is 1)
  • Product means what is the Name of your Game
  • Exec what Exe is the main Executable for running the Game similar to RechName in [Setup]
  • SourceDirectory is always with . to stay in the root
  • InstallDirectory because the mdo.ini uses . in always install to /coktel/PRODUCT
  • Mac_InstallDirectory this is the same compared to InstallDirectory only for Macs (this will be for /coktel)
  • Mac_InstallSubDirectory this is for the Subdirectory then the PRODUCT name (example /coktel/PRODUCT)
  • Partner this is for BoosterCode (some games come included with that)
  • partner2 Its shows the Question What is that? or in German Was ist das? (some games come included with that)
  • PartnerExe its looking on the CD / Hard Drive for kacc.exe to run BoosterCode (some games come included with that)
  • PartnerExe2 its for loading up a html file that contains your Code to unlock a Bonus in different Games
  • Language this for the Engine to identify your Game Language
  • WindowName this to change the Name of the Game
  • Icon is for which File the Engine needs to looks to use this the Icon

[MAC_PATH]

  • path_test is looking for the Folder path_test i dont know for what this is needed (not in every mdo.ini included)
  • UpdatePath is looking for the Update Folder this is included on some Adiboo3 / Adibou3 / Addy5 / Adi5 Games (This Folder exists on the Adiboo3 Demo Disc) (not in every mdo.ini included)

[PC_PATH]

  • path_test is looking for the Folder path_test i dont know for what this is needed (not in every mdo.ini included)
  • UpdatePath is looking for the Update Folder this is included on some Adiboo3 / Adibou3 / Addy5 / Adi5 Games (This Folder exists on the Adiboo3 Demo Disc) (not in every mdo.ini included)

[Messages]

the Messages can depend on your Game some mdo.ini also dont have the [Messages] Section in there

[screen]

  • sizex stands for which size will be used by default its is 800
  • sizey stands for which size will be used by default it is 640
  • resx stands for which resolution the game uses by default it is 800
  • resy stands for which resolution the game uses by default it is 640