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Difference between revisions of "Gob Scripts"

104 bytes added ,  17:40, 27 March 2023
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===Functions===
===Functions===
* o2_getFreeMem is for keeping up Memory (RAM) to dont produce any out of memory problems. on PCs that have low Memory
* o2_getFreeMem is for keeping up Memory (RAM) to dont produce any out of memory problems. on PCs that have low Memory.
* o2_writeData is for Write Data in a specfic File
* o2_writeData is for Write Data in a specfic File.
* o7_copyFile copy a File to a other Directory
* o7_copyFile copy a File to a other Directory.
* o7_readData reads a specfic File
* o7_readData reads a specfic File.
* o5_deleteFile is for deleting a specfic File
* o5_deleteFile is for deleting a specfic File.
* o2_checkData checks for a specfic File if its exists
* o2_checkData checks for a specfic File if its exists
* o1_manageDataFile is for using the STK File or loading the next STK File into ScummVM
* o1_manageDataFile is for using the STK File or loading the next STK File into ScummVM.
* o4_playVmdOrMusic is for playing a specfic VMD File that contains a Movie or Music
* o4_playVmdOrMusic is for playing a specfic VMD File that contains a Movie or Music.
* o1_loadFont is for loading a specfic Font File
* o1_loadFont is for loading a specfic Font File.
* o1_printTotText this is for showing up from a TOT File the containg Text
* o1_printTotText is showing up the Text that contains the TOT if you go with the Mouse on any object and that displays a Text on the Display.
* o2_printText is for print / display some Text of the Icons or any Names
* o2_printText is for print / display some Text of the Icons or any Names.
* o1_loadTot is for loading the next TOT File
* o1_loadTot is for loading the next TOT File.
* o1_setFrameRate this is for setting a custom Framerate the Game uses
* o1_setFrameRate this is for setting a custom Framerate the Game uses.
* oPlaytoons_openItk for opening a specfic ITK for the next Files
* oPlaytoons_openItk for opening a specfic ITK for the next Files.
* o2_closeItk when the ITK finished opening and reading Files from it then closes
* o2_closeItk when the ITK finished opening and reading Files from it then closes.
* o6_createSprite is for creating Sprites
* o6_createSprite is for creating Sprites.
* o1_loadSpriteToPos to load a Sprite to a specfic Position
* o1_loadSpriteToPos to load a Sprite to a specfic Position.
* o2_loadSound which Sound the Game needs to load
* o2_loadSound which Sound the Game needs to load.
* o1_playSound is for playing a specfic Sound
* o1_playSound is for playing a specfic Sound.
* o2_stopSound is for stopping a Sound that is currently running
* o2_stopSound is for stopping a Sound that is currently running.
* o1_setMousePos is for set the Mouse Position
* o1_setMousePos is for set the Mouse Position.
* o1_loadAnim for loading a Animation
* o1_loadAnim for loading a Animation.
* o1_updateAnim for updating the current Animation
* o1_updateAnim for updating the current Animation.
* o1_initCursorAnim is for initialize the Cursor Animation
* o1_initCursorAnim is for initialize the Cursor Animation.
* o1_initCursor is for initialize the Cursor
* o1_initCursor is for initialize the Cursor.
* o7_loadCursor is for loading the Cursor
* o7_loadCursor is for loading the Cursor.
* o1_getObjAnimSize gets the right Obj Animation Size
* o1_getObjAnimSize gets the right Obj Animation Size.
* o2_loadMapObjects is for loading the Objects of the Map (example for the Garden the House)
* o2_loadMapObjects is for loading the Objects of the Map (example for the Garden the House).
* o1_renewTimeInVars Renew the Time in the Var Functions
* o1_renewTimeInVars Renew the Time in the Var Functions.
* o7_callFunction is for loading something for the Game up
* o7_callFunction is for loading something for the Game up.
* o7_getDBString is for getting various Strings of the Database
* o7_getDBString is for getting various Strings of the Database.
* o7_displayWarning is for warn the Player when something hangs as example
* o7_displayWarning is for warn the Player when something hangs as example.
* o7_opendBase is for start the Environment
* o7_opendBase is for start the Environment.
* o7_loadImage loads a static Image with the File Extension .LBM
* o7_loadImage loads a static Image with the File Extension .LBM.
* o1_keyFunc detects if the Mouse or Keyboard executes any inputs
* o1_keyFunc detects if the Mouse or Keyboard executes any inputs.
* o1_palLoad is for choosing different Videos (VMDs)
* o1_palLoad is for choosing different Videos (VMDs).
* o2_initScreen is for blitting the Sprites
* o2_initScreen is for blitting the Sprites.
* o1_callSub for call / load the TOT File with the right offset
* o1_callSub for call / load the TOT File with the right offset.


===Geisha Functions===
===Geisha Functions===
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