Difference between revisions of "Lure"
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== About == | == About == | ||
'''Lure''' is the first Virtual Theatre engine, used for the game [[Lure of the Temptress]]. Like with [[Beneath a Steel Sky]], great parts of the game are hardcoded into the executable, making reverse engineering a tricky task. | '''Lure''' is the internal name for the first Virtual Theatre engine, used for the game [[Lure of the Temptress]]. Like with [[Beneath a Steel Sky]], great parts of the game are hardcoded into the executable, making reverse engineering a tricky task. | ||
==Known versions== | ==Known versions== | ||
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[[Category:Engines]] | [[Category:Engines]] | ||
[[Category:Engines Supporting Text-to-Speech]] |
Latest revision as of 15:52, 17 April 2023
Lure | ||
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Engine developer | dreammaster | |
Companies that used it | Revolution Software | |
Games that use it | Lure of the Temptress | |
Date added to ScummVM | 2006-02-11 | |
First release containing it | 0.11.0 |
About
Lure is the internal name for the first Virtual Theatre engine, used for the game Lure of the Temptress. Like with Beneath a Steel Sky, great parts of the game are hardcoded into the executable, making reverse engineering a tricky task.
Known versions
- Amiga (OCS) - English, French, German and Italian
- Atari ST (which languages?)
- PC (DOS) - English, French, German, Italian, Spanish and Dutch (Dutch version not available)