Difference between revisions of "Ptero"
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CrystalBen (talk | contribs) m (added Functions) |
CrystalBen (talk | contribs) m (→Functions) |
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* typ_Lobj::InitAfterLoad() | * typ_Lobj::InitAfterLoad() | ||
* typ_Lobj::GetMainOsphRad() | * typ_Lobj::GetMainOsphRad() | ||
* typ_Lobj::GetMainOsphZ() | |||
* typ_Lobj::GetOsph0Rad() | |||
* typ_Lobj::SetLastc_Roll() | * typ_Lobj::SetLastc_Roll() | ||
* typ_Lobj::ZeroYP_lastc_YP() | * typ_Lobj::ZeroYP_lastc_YP() | ||
Line 36: | Line 38: | ||
* typ_Lobj::SetLastc_Pitch() | * typ_Lobj::SetLastc_Pitch() | ||
* typ_Lobj::SetLastc_Yaw() | * typ_Lobj::SetLastc_Yaw() | ||
* typ_Lobj::SetLastc_loc() | |||
* typ_Lobj::Last_diff() | * typ_Lobj::Last_diff() | ||
* typ_Lobj::GetValidStep() | * typ_Lobj::GetValidStep() |
Revision as of 18:51, 12 June 2023
Versions
- 0.69
- 0.84 (found in the 0.69 in fh.exe Flying Heroes in the Dialogs)
- Flying Heroes Pre-Alpha Version (found in the 0.69 in fh.exe Flying Heroes in the Dialogs)
Games that uses the Engine
- Flying Heroes
Components
- DirectX 7
0.8 Beta
- The Image was found the in the CBF Files.
Sky Heroes
- Flying Heroes was named initialy as Sky Heroes and changed in the Development into Flying Heroes
File Formats
- CBF Files contains Images, Scripts, Audio
SVIEW.EXE
- SVIEW is for the TFM Files, for showing the bit of the TFM Files.
Functions
- typ_Lobj::GetFrames()
- typ_Lobj::SetAll()
- typ_Lobj::FillOpsh()
- typ_Lobj::InitAfterLoad()
- typ_Lobj::GetMainOsphRad()
- typ_Lobj::GetMainOsphZ()
- typ_Lobj::GetOsph0Rad()
- typ_Lobj::SetLastc_Roll()
- typ_Lobj::ZeroYP_lastc_YP()
- typ_Lobj::ZeroDir()
- typ_Lobj::AddDir()
- typ_Lobj::SetLastRYPS_fromObj()
- typ_Lobj::SetLastc_Pitch()
- typ_Lobj::SetLastc_Yaw()
- typ_Lobj::SetLastc_loc()
- typ_Lobj::Last_diff()
- typ_Lobj::GetValidStep()