Difference between revisions of "AGI"
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(mention AGI Christmas Card) |
(fixing release date of Police Quest - 1986 -> 1987) |
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Line 6: | Line 6: | ||
* [[Donald Duck's Playground]] (1986) | * [[Donald Duck's Playground]] (1986) | ||
* [[King's Quest III]] (1986) | * [[King's Quest III]] (1986) | ||
* [[Space Quest]] (1986) | * [[Space Quest]] (1986) | ||
* [[Leisure Suit Larry]] (1987) | * [[Leisure Suit Larry]] (1987) | ||
* [[Mixed-Up Mother Goose]] (1987) | * [[Mixed-Up Mother Goose]] (1987) | ||
* [[Police Quest]] (1987) | |||
* [[Gold Rush]] (1988) | * [[Gold Rush]] (1988) | ||
* [[King's Quest IV]] (1988) | * [[King's Quest IV]] (1988) |
Revision as of 06:52, 26 June 2006
About
The AGI (Adventure Game Interpreter) engine was used by Sierra in their early adventure games. The AGI engine was used in the following games:
- King's Quest (1984)
- King's Quest II (1985)
- The Black Cauldron (1986)
- Donald Duck's Playground (1986)
- King's Quest III (1986)
- Space Quest (1986)
- Leisure Suit Larry (1987)
- Mixed-Up Mother Goose (1987)
- Police Quest (1987)
- Gold Rush (1988)
- King's Quest IV (1988)
- Manhunter (1988)
- Space Quest 2 (1988)
- Manhunter 2 (1989)
It was also used in a digital "christmas card" given by Sierra to computer stores in 1998 to demonstrate the capabilities of the computers at the time, as well as the capabilities of the AGI engine. The program was designed to be started in the morning and run throughout the entire Christmas day.
This module is from the Sarien project, used with permission.
Resources
- AGI_TODO: TODO Page