Difference between revisions of "Manhunter 2"

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{{GameDescription|
{{GameDescription|
name=Manhunter 2: San Francisco|
name=Manhunter 2: San Francisco|
         image=http://www.scummvm.org/screenshots/agi/mh/scummvm_3_5_9.jpg|
         image=https://www.scummvm.org/data/screenshots/agi/mh2/mh2_dos_en_1_6.jpg|
release=1989|
release=1989|
alternateNames=Manhunter|
alternateNames=Manhunter 2|
publisher=[[Sierra]]|
publisher=[[Sierra]]|
developer=[[Sierra]]|
developer=[[Evryware]]|
        distributor=[[Sierra]]|
platforms=MS-DOS, Tandy 1000<br/> Mac, Apple II<br/> Apple IIGS, Amiga<br/> Atari ST, PCjr|
platforms=MS-DOS, Tandy 1000<br/> Mac, Apple II<br/> Apple IIGS, Amiga<br/> Atari ST, PCjr|
        resolution=320x200, 16 colors|
engine=[[AGI]]|
engine=[[AGI]]|
support=Since ScummVM 0.10.0
support=Since ScummVM 0.10.0|
purchase=No
}}
}}
'''Manhunter 2: San Francisco''' was the sequel to [[Manhunter|Manhunter: New York]].  Like the first game, the game takes place in the (at the time of release) futuristic setting of 2004.  The uprising of the first game did not stop the Orb invasion of Earth.  In this game, the player must work with the Orbs while secretly plotting against them to free humanity.
'''Manhunter 2: San Francisco''' was the sequel to [[Manhunter|Manhunter: New York]].  Like the first game, the game takes place in the (at the time of release) futuristic setting of 2004.  The uprising of the first game did not stop the Orb invasion of Earth.  In this game, the player must work with the Orbs while secretly plotting against them to free humanity.
==Installation==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].


'''''All platforms'''''
*<nowiki>*VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)</nowiki>
*OBJECT
*<nowiki>*DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)</nowiki>
*WORDS.TOK
and if available
*PAL.*
'''''Apple IIGS'''''
These files are needed to enable music playback
*<nowiki>*.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)</nowiki>
* SIERRASTANDARD
==Controls==
=== Predictive input dialog===
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
For more information, see the [[AGI/Predictive Dialog]] wiki page.
==External links==
==External links==
*[http://en.wikipedia.org/wiki/Manhunter:_New_York Wikipedia article on Manhunter 2]
*[https://en.wikipedia.org/wiki/Manhunter_2:_San_Francisco Wikipedia article on Manhunter 2]
*[http://www.scummvm.org/screenshots.php?cat1=3&cat2=5 Screenshots]
*[https://www.scummvm.org/screenshots/sierra/manhunt/ Screenshots (Manhunter Series)]


[[Category:Supported Games]]
[[Category:AGI Games]]
[[Category:AGI Games]]

Latest revision as of 09:33, 27 June 2023

Manhunter 2: San Francisco
mh2_dos_en_1_6.jpg
First release 1989
Also known as Manhunter 2
Developed by Evryware
Published by Sierra
Distributed by Sierra
Platforms MS-DOS, Tandy 1000
Mac, Apple II
Apple IIGS, Amiga
Atari ST, PCjr
Resolution 320x200, 16 colors
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

Manhunter 2: San Francisco was the sequel to Manhunter: New York. Like the first game, the game takes place in the (at the time of release) futuristic setting of 2004. The uprising of the first game did not stop the Orb invasion of Earth. In this game, the player must work with the Orbs while secretly plotting against them to free humanity.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

All platforms

  • *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
  • OBJECT
  • *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
  • WORDS.TOK

and if available

  • PAL.*

Apple IIGS

These files are needed to enable music playback

  • *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
  • SIERRASTANDARD

Controls

Predictive input dialog

The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.

For more information, see the AGI/Predictive Dialog wiki page.

External links