Difference between revisions of "Space Quest"

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{{GameDescription|
{{GameDescription|
name=Space Quest: The Sarien Encounter|
name=Space Quest: The Sarien Encounter|
image=http://www.scummvm.org/data/screenshots/sci/sq/sq1sci-vga-3.jpg|
image=https://www.scummvm.org/data/screenshots/sci/sq1sci/sq1sci_dos_en_2_3.jpg|
release=1984|
release=1984|
alternateNames=Space Quest I<br/>SQ, SQ1|
alternateNames=Space Quest I<br/>SQ, SQ1|
publisher=[[Sierra]]|
publisher=[[Sierra]]|
developer=[[Sierra]]|
developer=[[Sierra]]|
        distributor=[[Sierra]]|
platforms=MS-DOS, Tandy 1000<br/> Mac, Apple II<br/> Apple IIGS, Amiga<br/> Atari ST, PCjr|
platforms=MS-DOS, Tandy 1000<br/> Mac, Apple II<br/> Apple IIGS, Amiga<br/> Atari ST, PCjr|
resolution=AGI: 320x200, 16 colors<br/>SCI: 320x200, 256 and 16 colors|
resolution=AGI: 320x200, 16 colors<br/>SCI: 320x200, 256 and 16 colors|
Line 15: Line 16:


After crash landing on the planet Kerona, Roger must find a way to sneak aboard the the Sarien starship Deltaur to stop the vicious aliens from using the Star Generator against Roger's home planet of Xenon.
After crash landing on the planet Kerona, Roger must find a way to sneak aboard the the Sarien starship Deltaur to stop the vicious aliens from using the Star Generator against Roger's home planet of Xenon.
==Requirements==
Disk Space: 548 KB<br/>
Memory Requirements: 512k of RAM


==Game Variants==
==Game Variants==
The MS-DOS, Apple II, Apple IIGS, Atari ST, Tandy 1000, and PCjr versions are similar in terms of graphics.  The Amiga version used an extended palette.
The MS-DOS, Apple II, Apple IIGS, Atari ST, Tandy 1000, and PCjr versions are similar in terms of graphics.  The Amiga version used an extended palette.
==Installation==
===Required data files - SCI===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files'''''
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix).
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix).
===Required data files - AGI===
'''''All platforms'''''
*<nowiki>*VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)</nowiki>


==Data Files==
*OBJECT
All of the files required for Space Quest to run


LOGDIR<br/>
*<nowiki>*DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)</nowiki>
PICDIR<br/>
SNDDIR<br/>
VIEWDIR<br/>
OBJECT<br/>
VOL.*<br/>
WORDS.TOK


==Platform Compatibility==
*WORDS.TOK
List of platforms where Space Quest is known to work / not to work
and if available
*PAL.*
'''''Apple IIGS'''''


{| border="0"
These files are needed to enable music playback
|-
*<nowiki>*.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)</nowiki>
|Legend:
|-
|style="background:lightgreen;width:100px"|Completable
|-
|style="background:#ffff77;width:100px"|Not Completable
|-
|style="background:#ff7777;width:100px"|Doesn't Work
|-
|}


{| border="1" cellpadding="2" width=100%
*SIERRASTANDARD
|+Space Quest Compatibility by Platform
==Controls==
|- style="background:silver"
=== Predictive input dialog===
|Platform||Game Version||Status
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
|- style="background:lightgreen"
|Windows||MS-DOS||Completable with minor glitches
|-
|}


For more information, see the [[AGI/Predictive Dialog]] wiki page.
==External links==
==External links==
*[http://en.wikipedia.org/wiki/Space_Quest_I:_The_Sarien_Encounter Wikipedia article on Space Quest]
*[https://en.wikipedia.org/wiki/Space_Quest_I Wikipedia article on Space Quest]
*[http://www.sq7.org/omnipedia/index.php/Category:SQ1 Omnipedia article on Space Quest]
*[https://spacequest.fandom.com/wiki/Space_Quest_1 Omnipedia article on Space Quest]
*[https://www.scummvm.org/screenshots/sierra/sq/ Screenshots (Space Quest Series)]


[[Category:Supported Games]]
[[Category:Supported Games]]
[[Category:AGI Games]]
[[Category:AGI Games]]
[[Category:SCI Games]]
[[Category:SCI Games]]

Latest revision as of 09:37, 27 June 2023

Space Quest: The Sarien Encounter
sq1sci_dos_en_2_3.jpg
First release 1984
Also known as Space Quest I
SQ, SQ1
Developed by Sierra
Published by Sierra
Distributed by Sierra
Platforms MS-DOS, Tandy 1000
Mac, Apple II
Apple IIGS, Amiga
Atari ST, PCjr
Resolution AGI: 320x200, 16 colors
SCI: 320x200, 256 and 16 colors
Engine AGI, SCI
Support AGI: Since ScummVM 0.10.0.
SCI: Since ScummVM 1.2.0.
Available for
Purchase
Yes

Space Quest: The Sarien Encounter was the first game in the Space Quest series. The game follows a janitor on board the scientific spaceship Arcada. After waking from an on-duty nap in a broom closet, he discovers that an evil alien race called the Sariens stole the Star Generator, an experimental weapon that was being held on board, and killed all of the Arcada's crew members.

After crash landing on the planet Kerona, Roger must find a way to sneak aboard the the Sarien starship Deltaur to stop the vicious aliens from using the Star Generator against Roger's home planet of Xenon.

Game Variants

The MS-DOS, Apple II, Apple IIGS, Atari ST, Tandy 1000, and PCjr versions are similar in terms of graphics. The Amiga version used an extended palette.

Installation

Required data files - SCI

For more information on how ScummVM uses game data files, see the user documentation.

WARNING: Unlike other games, SCI games have significant variation in the naming of required files.

They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.

Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.

Copy all files to the game directory. Some games need additional work:

Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files

  • Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
  • Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).

Required data files - AGI

All platforms

  • *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
  • OBJECT
  • *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
  • WORDS.TOK

and if available

  • PAL.*

Apple IIGS

These files are needed to enable music playback

  • *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
  • SIERRASTANDARD

Controls

Predictive input dialog

The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.

For more information, see the AGI/Predictive Dialog wiki page.

External links