Difference between revisions of "Space Quest III"
m (there's a Mac version) |
Praetorian (talk | contribs) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{GameDescription| | {{GameDescription| | ||
name=Space Quest III: The Pirates of Pestulon| | name=Space Quest III: The Pirates of Pestulon| | ||
image= | image=https://www.scummvm.org/data/screenshots/sci/sq3/sq3_dos_en_1_1.jpg| | ||
release=1988| | release=1988| | ||
alternateNames=Space Quest III<br/>SQ3| | alternateNames=Space Quest III<br/>SQ3| | ||
Line 13: | Line 13: | ||
}} | }} | ||
'''Space Quest III: The Pirates of Pestulon''' was the third game in the [[Space Quest series]]. The game follows Roger Wilco as he attempts to free the creators of the Space Quest games from working as slave labor for an arcade software developer known as Scumsoft. | '''Space Quest III: The Pirates of Pestulon''' was the third game in the [[Space Quest series]]. The game follows Roger Wilco as he attempts to free the creators of the Space Quest games from working as slave labor for an arcade software developer known as Scumsoft. | ||
==Installation== | |||
===Required data files=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
WARNING: Unlike other games, SCI games have significant variation in the naming of required files. | |||
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD. | |||
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs. | |||
Copy all files to the game directory. Some games need additional work: | |||
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files''''' | |||
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix). | |||
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix). | |||
==External links== | ==External links== | ||
*[ | *[https://en.wikipedia.org/wiki/Space_Quest_III Wikipedia article on Space Quest III] | ||
*[https://www.scummvm.org/screenshots/sierra/sq/ Screenshots (Space Quest Series)] | |||
[[Category:Supported Games]] | [[Category:Supported Games]] | ||
[[Category:SCI Games]] | [[Category:SCI Games]] |
Latest revision as of 10:20, 27 June 2023
Space Quest III: The Pirates of Pestulon | ||
---|---|---|
First release | 1988 | |
Also known as | Space Quest III SQ3 | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | (unknown) | |
Platforms | MS-DOS, Amiga Atari ST, Macintosh | |
Resolution | 320x200, 16 colors | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 | |
Available for Purchase |
Yes |
Space Quest III: The Pirates of Pestulon was the third game in the Space Quest series. The game follows Roger Wilco as he attempts to free the creators of the Space Quest games from working as slave labor for an arcade software developer known as Scumsoft.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).