Difference between revisions of "Winnie the Pooh in the Hundred Acre Wood"
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{{GameDescription| | {{GameDescription| | ||
name=Winnie the Pooh in the Hundred Acre Wood| | name=Winnie the Pooh in the Hundred Acre Wood| | ||
image=https://www.scummvm.org/data/screenshots/agi/winnie/winnie_dos_en_1_2.jpg| | |||
release=1984| | release=1984| | ||
alternateNames=Winnie the Pooh| | alternateNames=Winnie the Pooh| | ||
Line 32: | Line 32: | ||
*Hover the mouse cursor at the edge of the screen; it changes to red if it is possible to walk in that direction. Click to walk to change to that location. | *Hover the mouse cursor at the edge of the screen; it changes to red if it is possible to walk in that direction. Click to walk to change to that location. | ||
==External links== | ==External links== | ||
*[ | *[https://www.mobygames.com/game/7274/winnie-the-pooh-in-the-hundred-acre-wood/ MobyGames article on Winnie the Pooh in the Hundred Acre Wood] | ||
*[ | *[https://www.scummvm.org/screenshots/sierra/disney/ Screenshots (Disney's AGI Series)] | ||
[[Category:Supported Games]] | [[Category:Supported Games]] | ||
[[Category:AGI Games]] | [[Category:AGI Games]] |
Latest revision as of 05:23, 28 June 2023
Winnie the Pooh in the Hundred Acre Wood | ||
---|---|---|
First release | 1984 | |
Also known as | Winnie the Pooh | |
Developed by | Sierra | |
Published by | Walt Disney Computer Software, Inc. | |
Distributed by | (unknown) | |
Platforms | Amiga, Apple II, Atari ST, Commodore C64, MS-DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.11.0 | |
Available for Purchase |
No |
Winnie the Pooh in the Hundred Acre Wood was a graphic adventure computer game released by Sierra and programmed by Al Lowe. The plot involves finding items in the hundred acre wood and returning them to their rightful owner after a strong wind blew them away.
Installation
Required data files
All platforms
- *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
- OBJECT
- *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
- WORDS.TOK
and if available
- PAL.*
Save games
It is possible to import saved games from the original interpreter of the game into ScummVM.
Controls
There is extensive mouse support for the game under ScummVM, even though there wasn't any mouse support in the original game.
- Select menu items using the mouse
- Hover the mouse cursor at the edge of the screen; it changes to red if it is possible to walk in that direction. Click to walk to change to that location.