Difference between revisions of "Starship Titanic"

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{{GameDescription|
{{GameDescription|
name=Starship Titanic|
name=Starship Titanic|
        image=|
image=https://www.scummvm.org/data/screenshots/titanic/titanic/titanic_win_en_1_4.jpg|
release=1998|
release=1998|
publisher=[[R&P Electronic Media]]|
publisher=[[Simon & Schuster Interactive]]|
        distributor=[[R&P Electronic Media]]|
distributor=[[Simon & Schuster Interactive]]|
developer=[[The Digital Village]]|
developer=[[The Digital Village]]|
platforms=Windows, Macintosh|
platforms=Windows, Macintosh|
resolution=640x480, 16-bit color|
engine=[[Titanic]]|
engine=[[Titanic]]|
support=Not officially supported. A WIP engine is<br>available in our Git repository.|
support=Since ScummVM 2.0.0|
purchase=No|
purchase=[[Where to get the games#Other Games|Yes]]|
}}
}}


'''Starship Titanic''' is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.
'''Starship Titanic''' is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.
==Installation==
===Required data files ===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
* Assets folder
* newgame.st
== Controls ==
For the purposes of solving the starfield puzzle, only mouse clicks, L and Tab are really needed, though the action glyph in the PET can be used instead of Tab.
== TODOs ==
* We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
* Add support for the Macintosh release of the game.


== External Links ==
== External Links ==
*[http://en.wikipedia.org/wiki/Starship-Titanic Wikipedia article on Starship Titanic]
*[https://en.wikipedia.org/wiki/Starship_Titanic Wikipedia article on {{PAGENAME}}]
*[http://www.mobygames.com/game/http://www.mobygames.com/game/starship-titanic MobyGames article on Starship Titanic]
*[https://www.mobygames.com/game/1374/starship-titanic/ MobyGames article on {{PAGENAME}}]
*[https://www.scummvm.org/screenshots/other/titanic:titanic/ Screenshots]


[[Category:Titanic Games]]
[[Category:Titanic Games]]
[[Category:Unsupported Games]]
[[Category:Supported Games]]

Latest revision as of 06:16, 28 June 2023

Starship Titanic
titanic_win_en_1_4.jpg
First release 1998
Also known as N/A
Developed by The Digital Village
Published by Simon & Schuster Interactive
Distributed by Simon & Schuster Interactive
Platforms Windows, Macintosh
Resolution 640x480, 16-bit color
Engine Titanic
Support Since ScummVM 2.0.0
Available for
Purchase
Yes


Starship Titanic is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

  • Assets folder
  • newgame.st

Controls

For the purposes of solving the starfield puzzle, only mouse clicks, L and Tab are really needed, though the action glyph in the PET can be used instead of Tab.

TODOs

  • We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
  • The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
  • Add support for the Macintosh release of the game.

External Links