Difference between revisions of "Slater & Charlie Go Camping"
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==External links== | ==External links== | ||
*[ | *[https://en.wikipedia.org/wiki/Slater_%26_Charlie_Go_Camping Wikipedia article on {{PAGENAME}}] | ||
*[https://www.mobygames.com/game/22337/slater-charlie-go-camping/ MobyGames entry on {{PAGENAME}}] | |||
*[https://www.scummvm.org/screenshots/sierra/sci:slater/ Screenshots] | |||
[[Category:Supported Games]] | [[Category:Supported Games]] | ||
[[Category:SCI Games]] | [[Category:SCI Games]] |
Latest revision as of 18:38, 28 June 2023
Slater & Charlie Go Camping | ||
---|---|---|
First release | 1993 | |
Also known as | ||
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | Sierra | |
Platforms | MS-DOS, Mac | |
Resolution | 320x200 256 colors | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 | |
Available for Purchase |
No |
Slater & Charlie Go Camping is an educational adventure game by Sierra. The game stars Slater, the "petrosaur" from Sierra's 1990 remake of their 1983 game Oil's Well. Slater has another dinosaur friend named Charlie, and the two decide to go on a camping trip together. The game is presented as a series of still images with text at the bottom of the screen detailing each scene. There is an option to have the text narrated by a voice for children who are not old enough to read or for those who have trouble reading.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).