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Difference between revisions of "CNCSA"

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CNCSA is a Engine developed by Europress Software in 1996, its currently only known that these Games are used for  [[List of games embedded in Adi 4|Adi 4's Game Box]]. The name CNCSA stands for Click & Create - Stand alone applicationApplication.
CNCSA is a Engine developed by Europress Software in 1996, its currently only known that these Games are used for  [[List of games embedded in Adi 4|Adi 4's Game Box]] and for the Game machine in Adi 5. The name CNCSA stands for Click & Create - Stand alone application.




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* Des dalles
* Des dalles
* Stockar
* Stockar
* Rally Gomme
* Push & Pusher
* Gems
* Electron
* The Diamond
* Fuzzy
* Escape
* Row
* CAR 97
* The Diamond
* Coffres
* Coccinelle
* Little Billards
* Jaywalker
* Jumping Toon


==Versions==
==Versions==
* 1.03
* 1.4.1.34
* 1.4.1.34
* 1.1.1.24 (CNCS32.DLL)
* 1.1.1.24 (CNCS32.DLL)
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*GAMESP.HLP (Spain manual)
*GAMESP.HLP (Spain manual)
*GAMEUK.HLP (English manual)
*GAMEUK.HLP (English manual)
*GAMEENG.TXT (English Manual for Mouse & Keyboard)
*GAMESP.TXT (Spain Manual for Mouse & Keyboard)
*GAMEFR.TXT (French Manual for Mouse & Keyboard)
*GAMEGER.TXT (German Manual for Mouse & Keyboard)
*GAMEITA.TXT (Italian Manual for Mouse & Keyboard)


==HLP Files==
==HLP Files==
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==CNCS32.DLL==
==CNCS32.DLL==
* CNCS32.DLL is the Graphics Library of the Engine.
* CNCS32.DLL is the Graphics Library of the Engine. (known as Click & Create Graphic library)
* it controls different things like Direct Sound, Direct Draw, WinG.
* it controls different things like Direct Sound, Direct Draw, WinG.
* The Library searches for different File Formats: .bmp .dib .rle .pcx .gif .lbm *.iff
* The Library searches for different File Formats: .bmp .dib .rle .pcx .gif .lbm *.iff


==Graphics==
==Graphics==
* all games run in True / High color mode (if 256 color is used it can result lower loading times)
* all games can be run in True or High color mode (if 256 color is used it can result lower loading times), you can select the Graphic mode that you want to use in the settings Menu.
* Sprites are known as fs64-@:Sprite (example: gamename:fs64-@:Sprite)
* Sprites are known as fs64-@:Sprite (example: gamename:fs64-@:Sprite)
* Buttons are known as fs64-@:Button (example: buttonname:fs64-@:Button)
* Buttons are known as fs64-@:Button (example: buttonname:fs64-@:Button)
* Counters are known as fs64-@:Counter (example:countername:fs64-@:Counter)
* Counters are known as fs64-@:Counter (example:countername:fs64-@:Counter)
* Texts are known as fs64-@:Text (example: textname:fs64-@:Text)
==Font==
*the Games / Engine ís using Arial as Font
==WIN.INI==
* WIN.INI is storing configurations for various Programs, its the predecessor of regedit.exe (Registry Editor)
[BILLARD] (Billard Francais)
*Bande=30
*Tapis=30
*Canne=30
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