Difference between revisions of "Ptero"
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CrystalBen (talk | contribs) m (added SVIEW.EXE) |
CrystalBen (talk | contribs) m (→Components) |
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==Components== | ==Components== | ||
* DirectX 7 | * DirectX 7 | ||
* Indeo 3.1 | |||
==0.8 Beta== | ==0.8 Beta== | ||
Line 22: | Line 23: | ||
==SVIEW.EXE== | ==SVIEW.EXE== | ||
* SVIEW is for the TFM Files, for showing the bit of the TFM Files. | * SVIEW is for the TFM Files, for showing the bit of the TFM Files. | ||
==Functions== | |||
* typ_Lobj::GetFrames() | |||
* typ_Lobj::SetAll() | |||
* typ_Lobj::FillOpsh() | |||
* typ_Lobj::InitAfterLoad() | |||
* typ_Lobj::GetMainOsphRad() | |||
* typ_Lobj::GetMainOsphZ() | |||
* typ_Lobj::GetOsph0Rad() | |||
* typ_Lobj::SetLastc_Roll() | |||
* typ_Lobj::ZeroYP_lastc_YP() | |||
* typ_Lobj::ZeroDir() | |||
* typ_Lobj::AddDir() | |||
* typ_Lobj::SetLastRYPS_fromObj() | |||
* typ_Lobj::SetLastc_Pitch() | |||
* typ_Lobj::SetLastc_Yaw() | |||
* typ_Lobj::SetLastc_loc() | |||
* typ_Lobj::Last_diff() | |||
* typ_Lobj::GetValidStep() | |||
* NTG_obj_add() | |||
* check_wrong_faces_world() | |||
* Robj_build_data_anim() | |||
==HEATnet== | |||
*HEAT was developed by Segasoft. | |||
*HEAT is developed in Java (the most of) | |||
*GoToHEAT.exe is a Launcher for HEATnet called: HEAT Launcher. | |||
==CBF Files== | |||
* CBF's archives can be extracted with Dragon UnPacker | |||
==Debug Infos== | |||
* soundtype[%d].name[0]==0 | |||
* calculate_sound d>0 | |||
* calculate_sound d<-10000 |
Latest revision as of 07:15, 16 December 2023
Versions
- 0.69
- 0.84 (found in the 0.69 in fh.exe Flying Heroes in the Dialogs)
- Flying Heroes Pre-Alpha Version (found in the 0.69 in fh.exe Flying Heroes in the Dialogs)
Games that uses the Engine
- Flying Heroes
Components
- DirectX 7
- Indeo 3.1
0.8 Beta
- The Image was found the in the CBF Files.
Sky Heroes
- Flying Heroes was named initialy as Sky Heroes and changed in the Development into Flying Heroes
File Formats
- CBF Files contains Images, Scripts, Audio
SVIEW.EXE
- SVIEW is for the TFM Files, for showing the bit of the TFM Files.
Functions
- typ_Lobj::GetFrames()
- typ_Lobj::SetAll()
- typ_Lobj::FillOpsh()
- typ_Lobj::InitAfterLoad()
- typ_Lobj::GetMainOsphRad()
- typ_Lobj::GetMainOsphZ()
- typ_Lobj::GetOsph0Rad()
- typ_Lobj::SetLastc_Roll()
- typ_Lobj::ZeroYP_lastc_YP()
- typ_Lobj::ZeroDir()
- typ_Lobj::AddDir()
- typ_Lobj::SetLastRYPS_fromObj()
- typ_Lobj::SetLastc_Pitch()
- typ_Lobj::SetLastc_Yaw()
- typ_Lobj::SetLastc_loc()
- typ_Lobj::Last_diff()
- typ_Lobj::GetValidStep()
- NTG_obj_add()
- check_wrong_faces_world()
- Robj_build_data_anim()
HEATnet
- HEAT was developed by Segasoft.
- HEAT is developed in Java (the most of)
- GoToHEAT.exe is a Launcher for HEATnet called: HEAT Launcher.
CBF Files
- CBF's archives can be extracted with Dragon UnPacker
Debug Infos
- soundtype[%d].name[0]==0
- calculate_sound d>0
- calculate_sound d<-10000