Difference between revisions of "Ptero"
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CrystalBen (talk | contribs) m (adding extraction method for CBF) |
CrystalBen (talk | contribs) m (→Components) |
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(4 intermediate revisions by the same user not shown) | |||
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==Components== | ==Components== | ||
* DirectX 7 | * DirectX 7 | ||
* Indeo 3.1 | |||
==0.8 Beta== | ==0.8 Beta== | ||
Line 41: | Line 42: | ||
* typ_Lobj::Last_diff() | * typ_Lobj::Last_diff() | ||
* typ_Lobj::GetValidStep() | * typ_Lobj::GetValidStep() | ||
* NTG_obj_add() | |||
* check_wrong_faces_world() | |||
* Robj_build_data_anim() | |||
==HEATnet== | ==HEATnet== | ||
Line 52: | Line 55: | ||
==CBF Files== | ==CBF Files== | ||
* CBF's archives can be extracted with Dragon UnPacker | * CBF's archives can be extracted with Dragon UnPacker | ||
==Debug Infos== | |||
* soundtype[%d].name[0]==0 | |||
* calculate_sound d>0 | |||
* calculate_sound d<-10000 |
Latest revision as of 07:15, 16 December 2023
Versions
- 0.69
- 0.84 (found in the 0.69 in fh.exe Flying Heroes in the Dialogs)
- Flying Heroes Pre-Alpha Version (found in the 0.69 in fh.exe Flying Heroes in the Dialogs)
Games that uses the Engine
- Flying Heroes
Components
- DirectX 7
- Indeo 3.1
0.8 Beta
- The Image was found the in the CBF Files.
Sky Heroes
- Flying Heroes was named initialy as Sky Heroes and changed in the Development into Flying Heroes
File Formats
- CBF Files contains Images, Scripts, Audio
SVIEW.EXE
- SVIEW is for the TFM Files, for showing the bit of the TFM Files.
Functions
- typ_Lobj::GetFrames()
- typ_Lobj::SetAll()
- typ_Lobj::FillOpsh()
- typ_Lobj::InitAfterLoad()
- typ_Lobj::GetMainOsphRad()
- typ_Lobj::GetMainOsphZ()
- typ_Lobj::GetOsph0Rad()
- typ_Lobj::SetLastc_Roll()
- typ_Lobj::ZeroYP_lastc_YP()
- typ_Lobj::ZeroDir()
- typ_Lobj::AddDir()
- typ_Lobj::SetLastRYPS_fromObj()
- typ_Lobj::SetLastc_Pitch()
- typ_Lobj::SetLastc_Yaw()
- typ_Lobj::SetLastc_loc()
- typ_Lobj::Last_diff()
- typ_Lobj::GetValidStep()
- NTG_obj_add()
- check_wrong_faces_world()
- Robj_build_data_anim()
HEATnet
- HEAT was developed by Segasoft.
- HEAT is developed in Java (the most of)
- GoToHEAT.exe is a Launcher for HEATnet called: HEAT Launcher.
CBF Files
- CBF's archives can be extracted with Dragon UnPacker
Debug Infos
- soundtype[%d].name[0]==0
- calculate_sound d>0
- calculate_sound d<-10000