Difference between revisions of "Compiling ScummVM/Android"
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This page describes how to build Android packages from the ScummVM source tree. | This page describes how to build Android packages from the ScummVM source tree. | ||
While one can go through the process of manually installing and configuring the toolchains for the target Android architectures, as well as cross-compiling any third party libraries (again for each target architecture), currently ''the recommended method'' is to use a Docker container that can be built using scripts from our [https://github.com/scummvm/dockerized-bb Dockerised Buildbot repository]. This page will cover how to build ScummVM for the supported target Android architecture using the Docker container method. | |||
Android | However, one can still attempt the manual way of setting up the Android toolchain(s), without using Docker containers, by following the logic and commands in our scripts for building the Docker images. It should be noted that the process of manually setting up the toolchains is ''considerably easy if the developer does not need any of the cross-compiled third party libraries'' that some of the game engines or functionalities of ScummVM depend on. | ||
= Preparatory work = | |||
== On a Linux 64bit distribution == | |||
This process requires running on a recent Linux 64bit distribution, eg. Ubuntu 16.04 LTS or higher (or equivalent). These instructions were tested on a host running Ubuntu x64 20.04 LTS. | |||
Install the <tt>git</tt> package in order to clone the ScummVM source code repository and keep it up-to-date, and also some additional packages to build the Docker toolchain containers: | |||
<code>sudo apt-get update</code> | |||
<code>sudo apt-get upgrade</code> | |||
<code>sudo apt-get install git m4 make</code> | |||
Follow the instructions on the [https://docs.docker.com/engine/install/ubuntu/ official Docker documentation page to install the Docker Engine on Linux]. We tested with Docker Engine Community Edition 19.03.12, (build 48a66213fe) using containerd.io version 1.2.13 on Linux Ubuntu x64 20.04 LTS. | |||
== On Windows 10 (version 1904 or higher) using WSL2 == | |||
Please, follow the instructions on the [https://docs.docker.com/docker-for-windows/wsl/ official Docker documentation page to install the Docker Engine on Windows 10 using WSL2]. This process requires rebooting your PC at least a couple of times. The instructions also link to appropriate documentation on how to enable WSL on Windows and install a Linux distribution from the Windows Store. These instructions were tested with the Ubuntu 20.04 LTS app installed. | |||
After enabling WSL2, and running Docker Desktop (with WSL integration), launch a bash shell for your installed Linux distribution by running the respective Windows app (here, Ubuntu 20.04 LTS). You can launch multiple bash shells by running the Linux distribution app multiple times. | |||
From the Linux bash shell do: | |||
<code>sudo apt-get update</code> | |||
<code>sudo apt-get upgrade</code> | |||
<code>sudo apt-get install git m4 make</code> | |||
*Important note: The instructions below assume that you are running the commands from a Linux bash shell. If you're on Windows, please make sure you '''always have Docker Desktop up and running before launching your Linux bash shell(s)'''. | |||
== On macOS == | |||
# If you don't already have Xcode command line tools, Xcode from the app store, then from the Terminal run: <code>xcode-select --install</code> | |||
# If you don't have homebrew installed, install it from https://brew.sh/, then from the Terminal, install docker with <code>brew install docker</code> | |||
# Install a docker server. The easiest one is probably [https://docs.docker.com/desktop/install/mac-install/ Docker Desktop] | |||
= Setting up the environment = | |||
In this step we will fetch the latest code from the ScummVM source code repository, and create a few additional folders and files that will help in the building process and/or improve its ease of use (eg. by maintaining the history of submitted commands). | |||
From your Linux host shell do: | |||
<code>mkdir -p ~/Workspace</code> | |||
<code>mkdir -p ~/Workspace/android-scummvm-bb/bshomes</code> | |||
<code>touch ~/Workspace/android-scummvm-bb/.bash_history</code> | |||
<code>sudo chmod o+rw ~/Workspace/android-scummvm-bb/.bash_history</code> | |||
Now clone the ScummVM repository: | |||
<code>cd ~/Workspace</code> | |||
<code>git clone https://github.com/scummvm/scummvm.git</code> | |||
Also clone the ScummVM dockerized buildbot repository and build the Docker containers: | |||
<code>git clone https://github.com/scummvm/dockerized-bb.git ~/Workspace/android-scummvm-bb/dockerized-bb</code> | |||
<code>cd ~/Workspace/android-scummvm-bb/dockerized-bb</code> | |||
<code>make toolchains/android/pull</code> | |||
At this point the <code>docker images</code> command should return something like the following; <code>toolchains/android</code> is the required image: | |||
<code>docker images</code> | |||
REPOSITORY TAG IMAGE ID CREATED SIZE | |||
toolchains/android latest 2005faedc472 22 minutes ago 3.9GB | |||
toolchains/android-common latest c726cca9065b About an hour ago 30kB | |||
toolchains/common latest c751ec410582 About an hour ago 24.7kB | |||
*Important note: From time to time, you may need get updates from our Dockerized buildbot code (using <code>git pull</code>) and rebuild the toolchain containers, in order to make use of the latest improvements and any additional third party cross-compiled libraries. | |||
= Launch the Docker container = | |||
Now launch the Docker container shell: | |||
<code>docker run -v ~/Workspace/scummvm:/data/scummvm -v ~/Workspace/android-scummvm-bb/bshomes:/data/bshomes/android -v ~/Workspace/android-scummvm-bb/.bash_history:/root/.bash_history -w /data/scummvm -it toolchains/android /bin/bash</code> | |||
= Compiling = | = Compiling = | ||
The Android | == Set the environment variables == | ||
The following commands are meant to be run from <u>the Docker Container shell</u>: | |||
First, make sure that the required environment variables are set with the correct values: | |||
export RO_ANDROID_ROOT=/opt/android \ | |||
ANDROID_EXTERNAL_ROOT=/data/bshomes/android \ | |||
HOST_TAG=linux-x86_64 | |||
Then run: | |||
export ANDROID_NDK_ROOT=${RO_ANDROID_ROOT}/ndk \ | |||
ANDROID_TOOLCHAIN=${RO_ANDROID_ROOT}/ndk/toolchains/llvm/prebuilt/linux-x86_64 \ | |||
ANDROID_SDK_ROOT=${ANDROID_EXTERNAL_ROOT}/sdk \ | |||
ANDROID_SDK_HOME=${ANDROID_EXTERNAL_ROOT}/sdk-home \ | |||
GRADLE_USER_HOME=${ANDROID_EXTERNAL_ROOT}/gradle \ | |||
ANDROID_SDK_BTOOLS_VERSION=29.0.3 | |||
*Important note 1: The above command reflects the SDK build tools version installed by the container at the time of writing. This version string may need updating if the container is updated to set up a more recent version of the SDK build tools. | |||
*Important note 2: Essentially, the set up of the SDK build tools path as an environmental variable, which is appended to the <code>$PATH</code> environemental variable below, is required only for running the <code>apksigner</code> command to sign a release build manually. | |||
Additionally, run: | |||
export ANDROID_SDK_TOOLS=${ANDROID_SDK_ROOT}/tools \ | |||
ANDROID_SDK_BTOOLS=${ANDROID_SDK_ROOT}/build-tools/${ANDROID_SDK_BTOOLS_VERSION} \ | |||
PATH=${ANDROID_SDK_TOOLS}:${ANDROID_SDK_BTOOLS}:${PATH} \ | |||
NDK_LOG=1 \ | |||
LC_ALL=C \ | |||
CCACHE_COMPRESS=1 | |||
Also, after setting up these variables, run the following command: | |||
<code>mkdir -p "${ANDROID_SDK_ROOT}" "${ANDROID_SDK_HOME}" "${GRADLE_USER_HOME}"</code> | |||
<code>cp -R "${RO_ANDROID_ROOT}"/sdk/licenses "${ANDROID_SDK_ROOT}"/licenses</code> | |||
*Important note: The above command is only required to be run once, since it sets up some required folders and copies required SDK licenses to the external mounted folders (on the host Linux, outside the container itself) | |||
== Configuring and Compiling ScummVM == | |||
<u>From your Linux host</u> (ie. not from within the Container shell): | |||
You should probably first make sure you are working with the latest ScummVM code. Please, run: | |||
<code>cd ~/Workspace/scummvm</code> | |||
<code>git pull</code> | |||
<u>From the Docker container shell</u>: | |||
Clean up any remnants folders from a previous build: | |||
<code>rm -rf android_project</code> | |||
<code>rm -rf debug</code> | |||
<code>rm -rf release</code> | |||
=== '''Configure and build ScummVM''' === | |||
Supported target architectures for the configure command (values for the <code>--host</code> switch parameter): | |||
* <code>android-arm64-v8a</code> - for all new Android devices | |||
*<code>android-arm-v7a</code> - for older Android devices | |||
* <code>android-x86</code> - ideal for emulator with 32bit images | |||
* <code>android-x86_64</code> - ideal for emulator with 64bit images or a Chromebook device | |||
==== '''For a debug build''' ==== | |||
First run a <code>make clean</code> and <code>configure</code> command from inside the local scummvm repository folder (you should be in there by default after running the <code>docker run</code> command). Choose one of the following commands based on the target android architecture: | |||
* ''Target android-arm64-v8a:'' | |||
<code>CXX="ccache ${ANDROID_TOOLCHAIN}/bin/aarch64-linux-android21-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/aarch64-linux-android/21/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/aarch64-linux-android/21" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-arm64-v8a --enable-debug</code> | |||
* ''Target android-arm-v7a:'' | |||
<code>CXX="ccache ${ANDROID_TOOLCHAIN}/bin/armv7a-linux-androideabi16-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/arm-linux-androideabi/16/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/arm-linux-androideabi/16" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-arm-v7a --enable-debug</code> | |||
* ''Target android-x86:'' | |||
<code>CXX="ccache ${ANDROID_TOOLCHAIN}/bin/i686-linux-android16-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/i686-linux-android/16/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/i686-linux-android/16" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-x86 --enable-debug</code> | |||
* ''Target android-x86_64:'' | |||
<code>CXX="ccache ${ANDROID_TOOLCHAIN}/bin/x86_64-linux-android21-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/x86_64-linux-android/21/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/x86_64-linux-android/21" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-x86_64 --enable-debug</code> | |||
Finally, in order to start the build process for '''all the above target architectures''' cases run: | |||
<code>make -j$(nproc) androiddistdebug</code> | |||
If successful, the debug apk file will be created inside a <code>debug</code> subfolder in the ScummVM repository folder. The default name will be <code>ScummVM-debug.apk</code>. | |||
A debug build will be signed ''automatically'' by an auto-generated debug certificate. This certificate will be created by default inside a <code>.android</code> subfolder in your <code>${ANDROID_SDK_HOME}</code> path, which here is the host path: <tt>~/Workspace/android-scummvm-bb/bshomes/sdk-home/.android/</tt>. The debug keystore is named appropriately <code>debug.keystore</code>. | |||
For instructions on how to create a debug signing certificate manually, if the developer wants to create it one their own for some reason, please refer to the [https://developer.android.com/studio/publish/app-signing#debugmode Android Developers instructions here]. | |||
==== '''For a release build (which builds all engines)''' ==== | |||
First run a <code>make clean</code> and <code>configure</code> command from inside the local scummvm repository folder (you should be in there by default after running the <code>docker run</code> command). Choose one of the following commands based on the target android architecture: | |||
* ''Target android-arm64-v8a:'' | |||
<code>CXX="ccache ${ANDROID_TOOLCHAIN}/bin/aarch64-linux-android21-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/aarch64-linux-android/21/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/aarch64-linux-android/21" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-arm64-v8a --disable-debug --enable-release</code> | |||
* ''Target android-arm-v7a:'' | |||
<code>CXX="ccache ${ANDROID_TOOLCHAIN}/bin/armv7a-linux-androideabi16-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/arm-linux-androideabi/16/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/arm-linux-androideabi/16" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-arm-v7a --disable-debug --enable-release</code> | |||
* ''Target android-x86:'' | |||
<code>CXX="ccache ${ANDROID_TOOLCHAIN}/bin/i686-linux-android16-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/i686-linux-android/16/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/i686-linux-android/16" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-x86 --disable-debug --enable-release</code> | |||
* ''Target android-x86_64:'' | |||
<code>CXX="ccache ${ANDROID_TOOLCHAIN}/bin/x86_64-linux-android21-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/x86_64-linux-android/21/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/x86_64-linux-androidd/21" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-x86_64 --disable-debug --enable-release</code> | |||
Finally, in order to start the build process for '''all the above target architectures''' cases run: | |||
<code>make -j$(nproc) androiddistrelease</code> | |||
If successful, the release apk file will be created inside a <code>release</code> subfolder in the ScummVM repository folder. | |||
Please note that a release build must be signed with a non-debug key in order to be installed on a Android device. In order to sign a release build, assuming you have created a release keystore named <code>scummvm-release-key.keystore</code> and have put it in your <code>${ANDROID_SDK_HOME}</code> path on the host Linux (ie. here <code>~/Workspace/android-scummvm-bb/bshomes/sdk-home</code>), you will need to run a command like the following: | |||
<code>${ANDROID_SDK_BTOOLS}/apksigner sign --ks ${ANDROID_SDK_HOME}/scummvm-release-key.keystore --out release/scummvm-release-signed.apk release/ScummVM-release-unsigned.apk</code> | |||
== Installing the apk on an Android Device == | |||
The quickest way to install a debug apk or a signed release apk on your Android Device is to use the <code>Profile or Debug APK</code> functionality of Android Studio. | |||
* Important note: On Windows 10, you'll likely have Android Studio set up on the Windows host side. Hence, you will need to copy your apk from the Linux WSL2 environment to a Windows accessible folder. Since WSL2 mounts Windows folders by default under <code>/mnt/</code>, you could run from your Linux host (ie. not from inside the Docker Container) something similar to the following: | |||
<code>cp release/scummvm-release-signed.apk /mnt/c/scummvm-android-apks/</code> | |||
= Android Studio setup = | = Android Studio setup = | ||
After compiling | After the compiling process has concluded, one may find within the build directory (if used) a new directory called <tt>android-project.</tt> If following the above process, this folder will be inside the root folder of the locally cloned ScummVM source code repository. | ||
To enable debugging, after opening the <tt> | |||
This folder can be opened by Android Studio. C files are not yet available, but it is possible to edit the Java source files and debug both Java & native code (on an emulator or on a real device via an <tt>adb</tt> connection). | |||
To ''enable debugging'', after opening the <tt>android_project</tt> directory, please edit the <tt>android_project configuration</tt> (click on the dropdown arrow next to the configuration name and select <tt>Edit Configurations...</tt>), select the tab <tt>Debugger</tt>, and set field <tt>Debug type</tt> to <code>Dual</code>. | |||
= References = | |||
* [[Compiling_ScummVM/Docker#Using_the_docker_images | Using the Docker images]] |
Latest revision as of 10:25, 10 January 2024
Compiling ScummVM for Android
This page describes how to build Android packages from the ScummVM source tree.
While one can go through the process of manually installing and configuring the toolchains for the target Android architectures, as well as cross-compiling any third party libraries (again for each target architecture), currently the recommended method is to use a Docker container that can be built using scripts from our Dockerised Buildbot repository. This page will cover how to build ScummVM for the supported target Android architecture using the Docker container method.
However, one can still attempt the manual way of setting up the Android toolchain(s), without using Docker containers, by following the logic and commands in our scripts for building the Docker images. It should be noted that the process of manually setting up the toolchains is considerably easy if the developer does not need any of the cross-compiled third party libraries that some of the game engines or functionalities of ScummVM depend on.
Preparatory work
On a Linux 64bit distribution
This process requires running on a recent Linux 64bit distribution, eg. Ubuntu 16.04 LTS or higher (or equivalent). These instructions were tested on a host running Ubuntu x64 20.04 LTS.
Install the git package in order to clone the ScummVM source code repository and keep it up-to-date, and also some additional packages to build the Docker toolchain containers:
sudo apt-get update
sudo apt-get upgrade
sudo apt-get install git m4 make
Follow the instructions on the official Docker documentation page to install the Docker Engine on Linux. We tested with Docker Engine Community Edition 19.03.12, (build 48a66213fe) using containerd.io version 1.2.13 on Linux Ubuntu x64 20.04 LTS.
On Windows 10 (version 1904 or higher) using WSL2
Please, follow the instructions on the official Docker documentation page to install the Docker Engine on Windows 10 using WSL2. This process requires rebooting your PC at least a couple of times. The instructions also link to appropriate documentation on how to enable WSL on Windows and install a Linux distribution from the Windows Store. These instructions were tested with the Ubuntu 20.04 LTS app installed.
After enabling WSL2, and running Docker Desktop (with WSL integration), launch a bash shell for your installed Linux distribution by running the respective Windows app (here, Ubuntu 20.04 LTS). You can launch multiple bash shells by running the Linux distribution app multiple times.
From the Linux bash shell do:
sudo apt-get update
sudo apt-get upgrade
sudo apt-get install git m4 make
- Important note: The instructions below assume that you are running the commands from a Linux bash shell. If you're on Windows, please make sure you always have Docker Desktop up and running before launching your Linux bash shell(s).
On macOS
- If you don't already have Xcode command line tools, Xcode from the app store, then from the Terminal run:
xcode-select --install
- If you don't have homebrew installed, install it from https://brew.sh/, then from the Terminal, install docker with
brew install docker
- Install a docker server. The easiest one is probably Docker Desktop
Setting up the environment
In this step we will fetch the latest code from the ScummVM source code repository, and create a few additional folders and files that will help in the building process and/or improve its ease of use (eg. by maintaining the history of submitted commands).
From your Linux host shell do:
mkdir -p ~/Workspace
mkdir -p ~/Workspace/android-scummvm-bb/bshomes
touch ~/Workspace/android-scummvm-bb/.bash_history
sudo chmod o+rw ~/Workspace/android-scummvm-bb/.bash_history
Now clone the ScummVM repository:
cd ~/Workspace
git clone https://github.com/scummvm/scummvm.git
Also clone the ScummVM dockerized buildbot repository and build the Docker containers:
git clone https://github.com/scummvm/dockerized-bb.git ~/Workspace/android-scummvm-bb/dockerized-bb
cd ~/Workspace/android-scummvm-bb/dockerized-bb
make toolchains/android/pull
At this point the docker images
command should return something like the following; toolchains/android
is the required image:
docker images
REPOSITORY TAG IMAGE ID CREATED SIZE toolchains/android latest 2005faedc472 22 minutes ago 3.9GB toolchains/android-common latest c726cca9065b About an hour ago 30kB toolchains/common latest c751ec410582 About an hour ago 24.7kB
- Important note: From time to time, you may need get updates from our Dockerized buildbot code (using
git pull
) and rebuild the toolchain containers, in order to make use of the latest improvements and any additional third party cross-compiled libraries.
Launch the Docker container
Now launch the Docker container shell:
docker run -v ~/Workspace/scummvm:/data/scummvm -v ~/Workspace/android-scummvm-bb/bshomes:/data/bshomes/android -v ~/Workspace/android-scummvm-bb/.bash_history:/root/.bash_history -w /data/scummvm -it toolchains/android /bin/bash
Compiling
Set the environment variables
The following commands are meant to be run from the Docker Container shell:
First, make sure that the required environment variables are set with the correct values:
export RO_ANDROID_ROOT=/opt/android \ ANDROID_EXTERNAL_ROOT=/data/bshomes/android \ HOST_TAG=linux-x86_64
Then run:
export ANDROID_NDK_ROOT=${RO_ANDROID_ROOT}/ndk \ ANDROID_TOOLCHAIN=${RO_ANDROID_ROOT}/ndk/toolchains/llvm/prebuilt/linux-x86_64 \ ANDROID_SDK_ROOT=${ANDROID_EXTERNAL_ROOT}/sdk \ ANDROID_SDK_HOME=${ANDROID_EXTERNAL_ROOT}/sdk-home \ GRADLE_USER_HOME=${ANDROID_EXTERNAL_ROOT}/gradle \ ANDROID_SDK_BTOOLS_VERSION=29.0.3
- Important note 1: The above command reflects the SDK build tools version installed by the container at the time of writing. This version string may need updating if the container is updated to set up a more recent version of the SDK build tools.
- Important note 2: Essentially, the set up of the SDK build tools path as an environmental variable, which is appended to the
$PATH
environemental variable below, is required only for running theapksigner
command to sign a release build manually.
Additionally, run:
export ANDROID_SDK_TOOLS=${ANDROID_SDK_ROOT}/tools \ ANDROID_SDK_BTOOLS=${ANDROID_SDK_ROOT}/build-tools/${ANDROID_SDK_BTOOLS_VERSION} \ PATH=${ANDROID_SDK_TOOLS}:${ANDROID_SDK_BTOOLS}:${PATH} \ NDK_LOG=1 \ LC_ALL=C \ CCACHE_COMPRESS=1
Also, after setting up these variables, run the following command:
mkdir -p "${ANDROID_SDK_ROOT}" "${ANDROID_SDK_HOME}" "${GRADLE_USER_HOME}"
cp -R "${RO_ANDROID_ROOT}"/sdk/licenses "${ANDROID_SDK_ROOT}"/licenses
- Important note: The above command is only required to be run once, since it sets up some required folders and copies required SDK licenses to the external mounted folders (on the host Linux, outside the container itself)
Configuring and Compiling ScummVM
From your Linux host (ie. not from within the Container shell):
You should probably first make sure you are working with the latest ScummVM code. Please, run:
cd ~/Workspace/scummvm
git pull
From the Docker container shell:
Clean up any remnants folders from a previous build:
rm -rf android_project
rm -rf debug
rm -rf release
Configure and build ScummVM
Supported target architectures for the configure command (values for the --host
switch parameter):
android-arm64-v8a
- for all new Android devicesandroid-arm-v7a
- for older Android devicesandroid-x86
- ideal for emulator with 32bit imagesandroid-x86_64
- ideal for emulator with 64bit images or a Chromebook device
For a debug build
First run a make clean
and configure
command from inside the local scummvm repository folder (you should be in there by default after running the docker run
command). Choose one of the following commands based on the target android architecture:
- Target android-arm64-v8a:
CXX="ccache ${ANDROID_TOOLCHAIN}/bin/aarch64-linux-android21-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/aarch64-linux-android/21/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/aarch64-linux-android/21" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-arm64-v8a --enable-debug
- Target android-arm-v7a:
CXX="ccache ${ANDROID_TOOLCHAIN}/bin/armv7a-linux-androideabi16-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/arm-linux-androideabi/16/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/arm-linux-androideabi/16" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-arm-v7a --enable-debug
- Target android-x86:
CXX="ccache ${ANDROID_TOOLCHAIN}/bin/i686-linux-android16-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/i686-linux-android/16/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/i686-linux-android/16" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-x86 --enable-debug
- Target android-x86_64:
CXX="ccache ${ANDROID_TOOLCHAIN}/bin/x86_64-linux-android21-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/x86_64-linux-android/21/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/x86_64-linux-android/21" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-x86_64 --enable-debug
Finally, in order to start the build process for all the above target architectures cases run:
make -j$(nproc) androiddistdebug
If successful, the debug apk file will be created inside a debug
subfolder in the ScummVM repository folder. The default name will be ScummVM-debug.apk
.
A debug build will be signed automatically by an auto-generated debug certificate. This certificate will be created by default inside a .android
subfolder in your ${ANDROID_SDK_HOME}
path, which here is the host path: ~/Workspace/android-scummvm-bb/bshomes/sdk-home/.android/. The debug keystore is named appropriately debug.keystore
.
For instructions on how to create a debug signing certificate manually, if the developer wants to create it one their own for some reason, please refer to the Android Developers instructions here.
For a release build (which builds all engines)
First run a make clean
and configure
command from inside the local scummvm repository folder (you should be in there by default after running the docker run
command). Choose one of the following commands based on the target android architecture:
- Target android-arm64-v8a:
CXX="ccache ${ANDROID_TOOLCHAIN}/bin/aarch64-linux-android21-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/aarch64-linux-android/21/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/aarch64-linux-android/21" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-arm64-v8a --disable-debug --enable-release
- Target android-arm-v7a:
CXX="ccache ${ANDROID_TOOLCHAIN}/bin/armv7a-linux-androideabi16-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/arm-linux-androideabi/16/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/arm-linux-androideabi/16" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-arm-v7a --disable-debug --enable-release
- Target android-x86:
CXX="ccache ${ANDROID_TOOLCHAIN}/bin/i686-linux-android16-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/i686-linux-android/16/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/i686-linux-android/16" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-x86 --disable-debug --enable-release
- Target android-x86_64:
CXX="ccache ${ANDROID_TOOLCHAIN}/bin/x86_64-linux-android21-clang++" PKG_CONFIG_LIBDIR="${ANDROID_TOOLCHAIN}/sysroot/usr/lib/x86_64-linux-android/21/pkgconfig" PATH=${PATH}:"${ANDROID_TOOLCHAIN}/sysroot/usr/bin/x86_64-linux-androidd/21" make clean; ./configure --enable-verbose-build --enable-all-engines --host=android-x86_64 --disable-debug --enable-release
Finally, in order to start the build process for all the above target architectures cases run:
make -j$(nproc) androiddistrelease
If successful, the release apk file will be created inside a release
subfolder in the ScummVM repository folder.
Please note that a release build must be signed with a non-debug key in order to be installed on a Android device. In order to sign a release build, assuming you have created a release keystore named scummvm-release-key.keystore
and have put it in your ${ANDROID_SDK_HOME}
path on the host Linux (ie. here ~/Workspace/android-scummvm-bb/bshomes/sdk-home
), you will need to run a command like the following:
${ANDROID_SDK_BTOOLS}/apksigner sign --ks ${ANDROID_SDK_HOME}/scummvm-release-key.keystore --out release/scummvm-release-signed.apk release/ScummVM-release-unsigned.apk
Installing the apk on an Android Device
The quickest way to install a debug apk or a signed release apk on your Android Device is to use the Profile or Debug APK
functionality of Android Studio.
- Important note: On Windows 10, you'll likely have Android Studio set up on the Windows host side. Hence, you will need to copy your apk from the Linux WSL2 environment to a Windows accessible folder. Since WSL2 mounts Windows folders by default under
/mnt/
, you could run from your Linux host (ie. not from inside the Docker Container) something similar to the following:
cp release/scummvm-release-signed.apk /mnt/c/scummvm-android-apks/
Android Studio setup
After the compiling process has concluded, one may find within the build directory (if used) a new directory called android-project. If following the above process, this folder will be inside the root folder of the locally cloned ScummVM source code repository.
This folder can be opened by Android Studio. C files are not yet available, but it is possible to edit the Java source files and debug both Java & native code (on an emulator or on a real device via an adb connection).
To enable debugging, after opening the android_project directory, please edit the android_project configuration (click on the dropdown arrow next to the configuration name and select Edit Configurations...), select the tab Debugger, and set field Debug type to Dual
.