Difference between revisions of "Cranston Manor"
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{{GameDescription| | {{GameDescription| | ||
name=Cranston Manor| | name=Cranston Manor| | ||
image=https://www.scummvm.org/data/screenshots/adl/hires3/hires3_apple2_en_1_2.jpg| | |||
release=1981| | release=1981| | ||
alternateNames=Hi-Res Adventure #3:<br />Cranston Manor| | alternateNames=Hi-Res Adventure #3:<br />Cranston Manor<br />クランストンマナー| | ||
publisher=[[Sierra]]| | publisher=[[Sierra]]| | ||
developer=[[Sierra]]| | developer=[[Sierra]]| | ||
Line 8: | Line 9: | ||
platforms=Apple II, FM-7, PC-88, PC-98| | platforms=Apple II, FM-7, PC-88, PC-98| | ||
engine=[[ADL]]| | engine=[[ADL]]| | ||
support= | support=Since ScummVM 2.0.0| | ||
purchase=No | purchase=No | ||
}} | }} | ||
'''Cranston Manor''', marketed as '''Hi-Res Adventure #3: Cranston Manor''', is a text adventure game with graphics. A thief invades a mansion that was occupied by a millionaire to steal the sixteen treasures that are inside of it. | '''Cranston Manor''', marketed as '''Hi-Res Adventure #3: Cranston Manor''', is a text adventure game with graphics. A thief invades a mansion that was occupied by a millionaire to steal the sixteen treasures that are inside of it. | ||
==Installation== | |||
===Required data files=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
'''''Apple II disk image''''' | |||
*CRANSTON.D13 | |||
Other disk image formats can be used, see [[ADL/Disk_Images|ADL Disk Images]] for more information. | |||
The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image. | |||
==Notes== | |||
The original author was Larry Ledden, who developed ''The Cranston Manor Adventure'' for Atari 8-bit computers and for the CP/M operating system using a custom data-driven engine. He sold the rights for the illustrated version, developed by Ken Williams and Harold DeWitz, to Sierra. The text-only versions are not supported by ScummVM. | |||
==External links== | ==External links== | ||
* [ | * [https://www.mobygames.com/game/15281/hi-res-adventure-3-cranston-manor/ MobyGames entry for {{PAGENAME}}] | ||
* [ | * [https://www.mobygames.com/group/7351/sierra-hi-res-adventures/ MobyGames entry for Hi-Res Adventures] | ||
* [https://en.wikipedia.org/wiki/Cranston_Manor Wikipedia article on {{PAGENAME}}] | |||
* [https://www.mobygames.com/game/121794/the-cranston-manor-adventure/ MobyGames entry for The Cranston Manor Adventure] | |||
[[Category:ADL Games]] | [[Category:ADL Games]] | ||
[[Category: | [[Category:Supported Games]] |
Latest revision as of 10:17, 15 January 2024
Cranston Manor | ||
---|---|---|
First release | 1981 | |
Also known as | Hi-Res Adventure #3: Cranston Manor クランストンマナー | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | Sierra | |
Platforms | Apple II, FM-7, PC-88, PC-98 | |
Resolution | (unknown) | |
Engine | ADL | |
Support | Since ScummVM 2.0.0 | |
Available for Purchase |
No |
Cranston Manor, marketed as Hi-Res Adventure #3: Cranston Manor, is a text adventure game with graphics. A thief invades a mansion that was occupied by a millionaire to steal the sixteen treasures that are inside of it.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Apple II disk image
- CRANSTON.D13
Other disk image formats can be used, see ADL Disk Images for more information.
The .D13 format is a raw 13-sector disk image. Track 0, sector 10 is missing on the disk and should be zeroed out in the image (the KryoFlux tools seem to fill this sector with random garbage instead). This sector covers the 256 bytes starting at offset 2560 in the image.
Notes
The original author was Larry Ledden, who developed The Cranston Manor Adventure for Atari 8-bit computers and for the CP/M operating system using a custom data-driven engine. He sold the rights for the illustrated version, developed by Ken Williams and Harold DeWitz, to Sierra. The text-only versions are not supported by ScummVM.