Difference between revisions of "Full Throttle"
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{{GameDescription| | {{GameDescription| | ||
name=Full Throttle| | name=Full Throttle| | ||
image=https://www.scummvm.org/data/screenshots/scumm/ft/ft_dos_en_1_6.jpg| | |||
release=1995| | release=1995| | ||
alternateNames=FT| | alternateNames=FT| | ||
developer=[[LucasArts]]| | developer=[[LucasArts]]| | ||
platforms=DOS, Macintosh| | publisher=BraSoft, Creative Labs,<br />[[LucasArts]], [[Softgold]]| | ||
distributor=[[Activision]], BraSoft,<br />Creative Labs,<br />CTO, HomeSoft,<br />Licomp Empik Multimedia,<br />[[LucasArts]], Metro Games,<br />[[Virgin Interactive]]| | |||
platforms=DOS, Macintosh, Windows| | |||
resolution=320x200, 256 colors| | |||
engine=[[SCUMM]]| | engine=[[SCUMM]]| | ||
support=Since ScummVM 0.2.0 | support=Since ScummVM 0.2.0<br />The Remastered version<br />is not supported.| | ||
purchase=No| | |||
}} | }} | ||
'''Full Throttle''' was the tenth game to use the [[SCUMM]] scripting language. The game follows a biker named Ben, as he uncovers a plot of murder that threatens to damage himself, his gang, and his very way of life. | '''Full Throttle''' was the tenth game to use the [[SCUMM]] scripting language. The game follows a biker named Ben, as he uncovers a plot of murder that threatens to damage himself, his gang, and his very way of life. If you think this description is a bit short, wait till you see the game. | ||
==Versions== | |||
''Full Throttle'' was released in several different versions. | |||
*The SCUMM V7 versions (DOS, Macintosh, and Windows) | |||
*The ''Remastered'' version (based on the VGA DOS version with high-resolution assets laid over the original V7 script data). | |||
The high-resolution data ("modern" mode) in the ''Remastered'' version is not supported by ScummVM. It is possible to extract the files of the V6 VGA DOS CD (English) version ("classic" mode) and make them playable via ScummVM. The process is performed using [https://quickandeasysoftware.net/software/doublefine-explorer DoubleFine Explorer]. Do note that by using this method, only the classic mode of ''Full Throttle'' is playable in ScummVM. | |||
==Installation== | |||
===Required data files=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
'''''Macintosh''''' | |||
* Full Throttle Data | |||
'''''Macintosh Demo''''' | |||
* Full Throttle Demo Data | |||
'''''PC''''' | |||
* FT.LA0 | |||
* FT.LA1 | |||
* MONSTER.SOU | |||
* DATA folder, EXCEPT files: | |||
** BENBIKE.NUT | |||
** CHASEBEN.SAN | |||
** ROADRASH.NUT | |||
** ROADRSH2.NUT | |||
* VIDEO folder, EXCEPT files: | |||
** BIKESWAR.SAN | |||
** BLINK.SAN | |||
** BLINK2.SAN | |||
** BLINK3.SAN | |||
** CATCHUP.SAN | |||
** CRUSHDOG.SAN | |||
** CVRAMP.SAN | |||
** DEMOGOGG.TRS | |||
** DRIVEBY.SAN | |||
** FI.TRS | |||
** FI_14.SAN | |||
** HI_SIGN.SAN | |||
** LIMOBY.SAN | |||
** LIMOROAR.SAN | |||
** MIRANDA.TRS | |||
** PLNCRSH.SAN | |||
** POLEEXIT.TRS | |||
** REACHHER.SAN | |||
** RESTSTOP.TRS | |||
** RIPFELL.TRS | |||
** SHOWDOWN.TRS | |||
** TINYTRUC.SAN | |||
Note: For the case of extracting the classic version from the ''Remastered'' one, the DATA and VIDEO folders that were dumped directly within the target folder for the extraction, as well as the DATA and VIDEO folders under the "EN" subfolder, are required to be copied (and merged) under the "classic\en" subfolder. In order to then add the game, please point ScummVM to the "classic\en" folder. | |||
'''''PC Demo''''' | |||
* ft.000 | |||
* ft.001 | |||
* monster.sou | |||
* DATA folder, EXCEPT files: | |||
** benbike.nut | |||
** harlrev.sad | |||
** laser2.sad | |||
** liftbord.san | |||
** liftchay.san | |||
** liftgog.san | |||
** lidtsaw.san | |||
** roadrash.nut | |||
** roadrsh2.nut | |||
** smushcut.txt | |||
* VIDEO folder, EXCEPT files: | |||
** barkdog.san | |||
** bed.nut | |||
** bigfoot.nut | |||
** blackfrm.nut | |||
** blink.nut | |||
** blink2.nut | |||
** blink3.nut | |||
** burstdog.san | |||
** crash.nut | |||
** cvramp.san | |||
** demogogg.san | |||
** dodge.nut | |||
** face-6.nut | |||
** finsushi.san | |||
** fire.nut | |||
** fishgogg.nut | |||
** focus.nut | |||
** fucus-5.nut | |||
** goggles.nut | |||
** limopan.nut | |||
** peelout.nut | |||
** riding.nut, | |||
** takeoff.san | |||
** test.san | |||
** vision.san | |||
==Default controls== | |||
To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the [https://docs.scummvm.org/en/latest/settings/keymaps.html user documentation] | |||
{| class="wikitable" | |||
!Hotkey | |||
!Description | |||
|- | |||
|<code>Ctrl</code> + <code>0</code>-<code>9</code> | |||
|Loads saved game | |||
|- | |||
|<code>Alt</code> + <code>0</code>-<code>9</code> | |||
|Saves game | |||
|- | |||
|<code>Crtl</code> + <code>Alt</code> + <code>d</code> | |||
|Starts the debugger | |||
|- | |||
|<code>Crtl</code> + <code>f</code> | |||
|Toggles fast mode on/off | |||
|- | |||
|<code>Crtl</code> + <code>g</code> | |||
|Toggles really REALLY fast mode on/off | |||
|- | |||
|<code>Crtl</code> + <code>t</code> | |||
|Switches between 'Speech only', 'Speech and Subtitles' and 'Subtitles only' | |||
|- | |||
|Tilde <code>~</code> | |||
|Shows/hides the debugging console | |||
|- | |||
|<code>[</code> and <code>]</code> | |||
|Changes music volume down/up | |||
|- | |||
|<code>-</code> and <code>+</code> | |||
|Changes text speed slower/faster | |||
|- | |||
|<code>F5</code> | |||
|Displays the save/load window | |||
|- | |||
|<code>Alt</code> + <code>F5</code> | |||
| Displays the original save/load window, if the game has one. | |||
|- | |||
|Space | |||
|Pauses | |||
|- | |||
|Period <code>.</code> | |||
|Skips current line of text in some games | |||
|- | |||
|<code>Enter</code> | |||
|Simulates left mouse button click | |||
|- | |||
|<code>Tab</code> | |||
|Simulates right mouse button click | |||
|} | |||
== Boot Params == | |||
For more information on using boot params, see the [[Boot Params]] wiki page. | |||
Target: ft. | |||
{| class="wikitable" | |||
!Param | |||
!Description | |||
|- | |||
|193 | |||
|The Chrysler demo. | |||
|- | |||
|194 | |||
|Chrysler demo, pt. 2 | |||
|- | |||
|195 | |||
|Chrysler demo, roadrash | |||
|- | |||
|196 | |||
|Chrysler demo, pt. 3 | |||
|- | |||
|197 | |||
|Chrysler demo, pt. 4 | |||
|- | |||
|200 | |||
|just after the opening (dumpster) | |||
|- | |||
|210 | |||
|ride out from barfront | |||
|- | |||
|222 | |||
|melonweed intro (Tim's version) | |||
|- | |||
|242 | |||
|Melonweed: meet Miranda. | |||
|- | |||
|300 | |||
|just after the roadrash (mo-cu) (Steve's version) | |||
|- | |||
|333 | |||
|After whackin Todd | |||
|- | |||
|353 | |||
|simulate CES demo (gas-gate) | |||
|- | |||
|360 | |||
|open gate (gas-gate) | |||
|- | |||
|361 | |||
|Get Gas (gastower) | |||
|- | |||
|361 | |||
|Gas-Run (gastower) | |||
|- | |||
|370 | |||
|get in junkyard (junkgate) | |||
|- | |||
|380 | |||
|Junkyard interior | |||
|- | |||
|399 | |||
|the fixed bike showcase! | |||
|- | |||
|400 | |||
|Corley's murder | |||
|- | |||
|401 | |||
|Testing Ben's riding in and out of kickstand | |||
|- | |||
|444 | |||
|After murder, back at Kickstand | |||
|- | |||
|446 | |||
|In bar with badge | |||
|- | |||
|450 | |||
|After murder, testing night sequence of rooms | |||
|- | |||
|495 | |||
|Arriving at Mink Ranch (daed si luap) | |||
|- | |||
|496 | |||
|Enter ranch from highway9 | |||
|- | |||
|500 | |||
|Ben rides into caveturn to get ramp | |||
|- | |||
|500 | |||
|Ben rides into caveroad to get ramp | |||
|- | |||
|505 | |||
|Ben rides into cavemesa to get ramp | |||
|- | |||
|509 | |||
|scold n&b wipeout | |||
|- | |||
|510 | |||
|ben has the goggles & is pursued | |||
|- | |||
|530 | |||
|Messing with Emmet's load. | |||
|- | |||
|535 | |||
|Messing with Emmet's load. | |||
|- | |||
|545 | |||
|Messing with Emmet's load. | |||
|- | |||
|546 | |||
|Messing with Emmet's load. | |||
|- | |||
|550 | |||
|Test mineroad | |||
|- | |||
|551 | |||
|Test Mineroad with goggles | |||
|- | |||
|552 | |||
|enter dustspill from vista | |||
|- | |||
|556 | |||
|The real cavefish hijacking scene | |||
|- | |||
|575 | |||
|Talk to Father Torque on the mineroad | |||
|- | |||
|580 | |||
|Return to vista with ramp | |||
|- | |||
|585 | |||
|Jump the Mighty Poyahoga! | |||
|- | |||
|600 | |||
|arrive at corville | |||
|- | |||
|650 | |||
|souvenier stand | |||
|- | |||
|660 | |||
|Ben arrives at the minefield | |||
|- | |||
|661 | |||
|Ben arrives at the big-door | |||
|- | |||
|662 | |||
|Ben arrives at the vultures | |||
|- | |||
|666 | |||
|the Vultures' hideout | |||
|- | |||
|670 | |||
|Looking at the Photos | |||
|- | |||
|680 | |||
|demo derby intro | |||
|- | |||
|690 | |||
|a test of the demo-derby | |||
|- | |||
|700 | |||
|Inside shot of the derby car | |||
|- | |||
|797 | |||
|Ben and mo blow up | |||
|- | |||
|798 | |||
|Squish that firefly... | |||
|- | |||
|799 | |||
|The arena burns | |||
|- | |||
|800 | |||
|Ben returns after the demolition derby | |||
|- | |||
|840 | |||
|Ripburger's speech to the shareholders | |||
|- | |||
|850 | |||
|Corley's will | |||
|- | |||
|900 | |||
|Finale: Intro | |||
|- | |||
|910 | |||
|Finale: On the bumper | |||
|- | |||
|920 | |||
|Finale: Hopping on fuel lines | |||
|- | |||
|930 | |||
|Finale: In the cargo plane | |||
|- | |||
|940 | |||
|Finale: Kill Ripburger! | |||
|- | |||
|950 | |||
|Finale: Finale | |||
|- | |||
|1150 | |||
|funeral (*sniff* *sniff*) | |||
|- | |||
|1199 | |||
|end credits | |||
|- | |||
|1200 | |||
|bunny attack | |||
|} | |||
==External links== | ==External links== | ||
*[ | *[https://en.wikipedia.org/wiki/Full_Throttle_(1995_video_game) Wikipedia article on {{PAGENAME}}] | ||
*[ | *[https://www.mobygames.com/game/940/full-throttle/ MobyGames entry for {{PAGENAME}}] | ||
*[https://www.scummvm.org/screenshots/lucasarts/scumm:ft/ Screenshots] | |||
[[Category:Games]] | [[Category:Supported Games]] | ||
[[Category:SCUMM Games]] |
Latest revision as of 09:18, 21 January 2024
Full Throttle | ||
---|---|---|
First release | 1995 | |
Also known as | FT | |
Developed by | LucasArts | |
Published by | BraSoft, Creative Labs, LucasArts, Softgold | |
Distributed by | Activision, BraSoft, Creative Labs, CTO, HomeSoft, Licomp Empik Multimedia, LucasArts, Metro Games, Virgin Interactive | |
Platforms | DOS, Macintosh, Windows | |
Resolution | 320x200, 256 colors | |
Engine | SCUMM | |
Support | Since ScummVM 0.2.0 The Remastered version is not supported. | |
Available for Purchase |
No |
Full Throttle was the tenth game to use the SCUMM scripting language. The game follows a biker named Ben, as he uncovers a plot of murder that threatens to damage himself, his gang, and his very way of life. If you think this description is a bit short, wait till you see the game.
Versions
Full Throttle was released in several different versions.
- The SCUMM V7 versions (DOS, Macintosh, and Windows)
- The Remastered version (based on the VGA DOS version with high-resolution assets laid over the original V7 script data).
The high-resolution data ("modern" mode) in the Remastered version is not supported by ScummVM. It is possible to extract the files of the V6 VGA DOS CD (English) version ("classic" mode) and make them playable via ScummVM. The process is performed using DoubleFine Explorer. Do note that by using this method, only the classic mode of Full Throttle is playable in ScummVM.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Macintosh
- Full Throttle Data
Macintosh Demo
- Full Throttle Demo Data
PC
- FT.LA0
- FT.LA1
- MONSTER.SOU
- DATA folder, EXCEPT files:
- BENBIKE.NUT
- CHASEBEN.SAN
- ROADRASH.NUT
- ROADRSH2.NUT
- VIDEO folder, EXCEPT files:
- BIKESWAR.SAN
- BLINK.SAN
- BLINK2.SAN
- BLINK3.SAN
- CATCHUP.SAN
- CRUSHDOG.SAN
- CVRAMP.SAN
- DEMOGOGG.TRS
- DRIVEBY.SAN
- FI.TRS
- FI_14.SAN
- HI_SIGN.SAN
- LIMOBY.SAN
- LIMOROAR.SAN
- MIRANDA.TRS
- PLNCRSH.SAN
- POLEEXIT.TRS
- REACHHER.SAN
- RESTSTOP.TRS
- RIPFELL.TRS
- SHOWDOWN.TRS
- TINYTRUC.SAN
Note: For the case of extracting the classic version from the Remastered one, the DATA and VIDEO folders that were dumped directly within the target folder for the extraction, as well as the DATA and VIDEO folders under the "EN" subfolder, are required to be copied (and merged) under the "classic\en" subfolder. In order to then add the game, please point ScummVM to the "classic\en" folder.
PC Demo
- ft.000
- ft.001
- monster.sou
- DATA folder, EXCEPT files:
- benbike.nut
- harlrev.sad
- laser2.sad
- liftbord.san
- liftchay.san
- liftgog.san
- lidtsaw.san
- roadrash.nut
- roadrsh2.nut
- smushcut.txt
- VIDEO folder, EXCEPT files:
- barkdog.san
- bed.nut
- bigfoot.nut
- blackfrm.nut
- blink.nut
- blink2.nut
- blink3.nut
- burstdog.san
- crash.nut
- cvramp.san
- demogogg.san
- dodge.nut
- face-6.nut
- finsushi.san
- fire.nut
- fishgogg.nut
- focus.nut
- fucus-5.nut
- goggles.nut
- limopan.nut
- peelout.nut
- riding.nut,
- takeoff.san
- test.san
- vision.san
Default controls
To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the user documentation
Hotkey | Description |
---|---|
Ctrl + 0 -9
|
Loads saved game |
Alt + 0 -9
|
Saves game |
Crtl + Alt + d
|
Starts the debugger |
Crtl + f
|
Toggles fast mode on/off |
Crtl + g
|
Toggles really REALLY fast mode on/off |
Crtl + t
|
Switches between 'Speech only', 'Speech and Subtitles' and 'Subtitles only' |
Tilde ~
|
Shows/hides the debugging console |
[ and ]
|
Changes music volume down/up |
- and +
|
Changes text speed slower/faster |
F5
|
Displays the save/load window |
Alt + F5
|
Displays the original save/load window, if the game has one. |
Space | Pauses |
Period .
|
Skips current line of text in some games |
Enter
|
Simulates left mouse button click |
Tab
|
Simulates right mouse button click |
Boot Params
For more information on using boot params, see the Boot Params wiki page.
Target: ft.
Param | Description |
---|---|
193 | The Chrysler demo. |
194 | Chrysler demo, pt. 2 |
195 | Chrysler demo, roadrash |
196 | Chrysler demo, pt. 3 |
197 | Chrysler demo, pt. 4 |
200 | just after the opening (dumpster) |
210 | ride out from barfront |
222 | melonweed intro (Tim's version) |
242 | Melonweed: meet Miranda. |
300 | just after the roadrash (mo-cu) (Steve's version) |
333 | After whackin Todd |
353 | simulate CES demo (gas-gate) |
360 | open gate (gas-gate) |
361 | Get Gas (gastower) |
361 | Gas-Run (gastower) |
370 | get in junkyard (junkgate) |
380 | Junkyard interior |
399 | the fixed bike showcase! |
400 | Corley's murder |
401 | Testing Ben's riding in and out of kickstand |
444 | After murder, back at Kickstand |
446 | In bar with badge |
450 | After murder, testing night sequence of rooms |
495 | Arriving at Mink Ranch (daed si luap) |
496 | Enter ranch from highway9 |
500 | Ben rides into caveturn to get ramp |
500 | Ben rides into caveroad to get ramp |
505 | Ben rides into cavemesa to get ramp |
509 | scold n&b wipeout |
510 | ben has the goggles & is pursued |
530 | Messing with Emmet's load. |
535 | Messing with Emmet's load. |
545 | Messing with Emmet's load. |
546 | Messing with Emmet's load. |
550 | Test mineroad |
551 | Test Mineroad with goggles |
552 | enter dustspill from vista |
556 | The real cavefish hijacking scene |
575 | Talk to Father Torque on the mineroad |
580 | Return to vista with ramp |
585 | Jump the Mighty Poyahoga! |
600 | arrive at corville |
650 | souvenier stand |
660 | Ben arrives at the minefield |
661 | Ben arrives at the big-door |
662 | Ben arrives at the vultures |
666 | the Vultures' hideout |
670 | Looking at the Photos |
680 | demo derby intro |
690 | a test of the demo-derby |
700 | Inside shot of the derby car |
797 | Ben and mo blow up |
798 | Squish that firefly... |
799 | The arena burns |
800 | Ben returns after the demolition derby |
840 | Ripburger's speech to the shareholders |
850 | Corley's will |
900 | Finale: Intro |
910 | Finale: On the bumper |
920 | Finale: Hopping on fuel lines |
930 | Finale: In the cargo plane |
940 | Finale: Kill Ripburger! |
950 | Finale: Finale |
1150 | funeral (*sniff* *sniff*) |
1199 | end credits |
1200 | bunny attack |