Difference between revisions of "Ms. Astro Chicken"
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name=Ms. Astro Chicken: <br/>Flight of the Pullet| | name=Ms. Astro Chicken: <br/>Flight of the Pullet| | ||
release=1991| | release=1991| | ||
image=[[File:msastrochicken.png|256px]] | |||
alternateNames=Ms. Astro Chicken| | alternateNames=Ms. Astro Chicken| | ||
publisher=[[Sierra]]| | publisher=[[Sierra]]| |
Revision as of 19:02, 24 January 2024
Ms. Astro Chicken: Flight of the Pullet | ||
---|---|---|
alternateNames=Ms. Astro Chicken | ||
First release | 1991 | |
Also known as | N/A | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | Sierra | |
Platforms | MS-DOS | |
Resolution | 320x200, 256 colors | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 | |
Available for Purchase |
Available from our demos page |
Ms. Astro Chicken: Flight of the Pullet was the arcade game by the fictional company ScumSoft in Space Quest IV. Like Astro Chicken before it, it was released as a standalone game as a demo teaser for Space Quest III. The object of the game is to throw eggs at obstacles in Ms. Astro Chicken's way. Players can use the mouse or the astro keys to control Ms. Astro Chicken. Pressing enter or the right mouse button makes Ms. Astro Chicken shoot an egg. Avoid the other obstacles such as windmills and grating that might get in the way.
Ms. Astro Chicken was also included in the minigame compilation Crazy Nick's Software Picks: Roger Wilco's Spaced Out Game Pack.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).