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===ZX Spectrum releases=== | ===ZX Spectrum releases=== | ||
If the ZX Spectrum release is from a tape, it [https://timwolverson.wordpress.com/2016/05/10/how-to-convert-zx-spectrum-programs-from-cassette-tape-to-tzx-files/ should be saved first from the original cassette into a tzx file]. Make sure you save the complete disk, not just a single program from it. Once the tape is saved, [https://github.com/shred/tzxtools install tzxtools] to extract | If the ZX Spectrum release is from a tape, it [https://timwolverson.wordpress.com/2016/05/10/how-to-convert-zx-spectrum-programs-from-cassette-tape-to-tzx-files/ should be saved first from the original cassette into a tzx file]. Make sure you save the complete disk, not just a single program from it. Once the tape is saved, [https://github.com/shred/tzxtools install tzxtools] you will need to extract three files: | ||
* The title screen image, which should be renamed as "driller.zx.title" and has exactly 6912 bytes. | |||
* The game data, which should be renamed as "driller.zx.data" and is around 37k bytes. | |||
* The border image, which should be renamed as "driller.zx.border" and has exactly 6912 bytes. | |||
For instance, for the original Incentive release (1987), you can inspect their files using the <code>tzxls</code> command: | For instance, for the original Incentive release (1987), you can inspect their files using the <code>tzxls</code> command: | ||
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For the Musical 1 release (1991) run: | For the Musical 1 release (1991) run: | ||
<code>tzxcat driller.tzx -b 5 > driller.zx.data</code> | <code> | ||
tzxcat driller.tzx -b 4 > driller.zx.title | |||
tzxcat driller.tzx -b 5 > driller.zx.data | |||
tzxcat driller.tzx -b 6 > driller.zx.border | |||
</code> | |||
For the VirtualWorlds release (1991) run: | For the VirtualWorlds release (1991) run: | ||
<code>tzxcat driller.tzx -b 7 > driller.zx.data</code> | <code> | ||
tzxcat driller.tzx -b 6 > driller.zx.title | |||
tzxcat driller.tzx -b 7 > driller.zx.data | |||
tzxcat driller.tzx -b 8 > driller.zx.border | |||
</code> | |||
using the image of the tape 1 side B disk. | using the image of the tape 1 side B disk. | ||
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For getting the files for playing the AtariST releases, the files should be copied from the disk. One way to do it is to dump the disk and then [https://github.com/jsummers/deark use deark to extract them]. There are two known releases: the original one (retail) and the Kixx release (budget). For both of them, just extract "x.prg" file. | For getting the files for playing the AtariST releases, the files should be copied from the disk. One way to do it is to dump the disk and then [https://github.com/jsummers/deark use deark to extract them]. There are two known releases: the original one (retail) and the Kixx release (budget). For both of them, just extract "x.prg" file. | ||
Additionally, there is Virtual Worlds release, which features several other Freescape games, but the files are packed so they cannot be used directly in ScummVM. However, there is a way to unpack them using the [https://hatari.tuxfamily.org/ debugger from the hatari emulator]: | Additionally, there is [https://www.mobygames.com/game/37202/virtual-worlds-the-3d-game-collection/ the Virtual Worlds release], which features several other Freescape games, but the files are packed so they cannot be used directly in ScummVM. However, there is a way to unpack them using the [https://hatari.tuxfamily.org/ debugger from the hatari emulator]: | ||
1. Run <code>hatari -D disk.img</code> using the second disk, which contains Driller. As soon as it starts, it will bring the debugging console. | 1. Run <code>hatari -D disk.img</code> using the second disk, which contains Driller. As soon as it starts, it will bring the debugging console. | ||
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<span style="color:red;">✗</span> No palette swap special effect is played when the player takes damage in Mitral. It is unclear if this is a bug or not, but the color used for the special effect in Mitral is invalid (21). | <span style="color:red;">✗</span> No palette swap special effect is played when the player takes damage in Mitral. It is unclear if this is a bug or not, but the color used for the special effect in Mitral is invalid (21). | ||
<span style="color:red;">✗</span> Climbing on top of something, and then shooting to destroy that thing will not make the player fall. This was fixed in the following Freescape games. | |||
==Guides and Walkthroughs== | ==Guides and Walkthroughs== | ||
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==External links== | ==External links== | ||
*[https://www.mobygames.com/game/space-station-oblivion MobyGames entry for | *[https://www.mobygames.com/game/4933/space-station-oblivion/ MobyGames entry for {{PAGENAME}}] | ||
*[https://en.wikipedia.org/wiki/Driller_(video_game) Wikipedia article on | *[https://en.wikipedia.org/wiki/Driller_(video_game) Wikipedia article on {{PAGENAME}}] | ||
*[https://www.scummvm.org/screenshots/other/freescape:driller/ Screenshots] | |||
[[Category:Freescape Games]] | [[Category:Freescape Games]] | ||
[[Category:Supported Games]] | [[Category:Supported Games]] |
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