Difference between revisions of "Driller"

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===ZX Spectrum releases===
===ZX Spectrum releases===


If the ZX Spectrum release is from a tape, it [https://timwolverson.wordpress.com/2016/05/10/how-to-convert-zx-spectrum-programs-from-cassette-tape-to-tzx-files/ should be saved first from the original cassette into a tzx file]. Make sure you save the complete disk, not just a single program from it. Once the tape is saved, [https://github.com/shred/tzxtools install tzxtools] to extract the last three files from them.  
If the ZX Spectrum release is from a tape, it [https://timwolverson.wordpress.com/2016/05/10/how-to-convert-zx-spectrum-programs-from-cassette-tape-to-tzx-files/ should be saved first from the original cassette into a tzx file]. Make sure you save the complete disk, not just a single program from it. Once the tape is saved, [https://github.com/shred/tzxtools install tzxtools] you will need to extract three files:
 
* The title screen image, which should be renamed as "driller.zx.title" and has exactly 6912 bytes.
* The game data, which should be renamed as "driller.zx.data" and is around 37k bytes.
* The border image, which should be renamed as "driller.zx.border" and has exactly 6912 bytes.
For instance, for the original Incentive release (1987), you can inspect their files using the <code>tzxls</code> command:
For instance, for the original Incentive release (1987), you can inspect their files using the <code>tzxls</code> command:


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For the Musical 1 release (1991) run:
For the Musical 1 release (1991) run:


<code>tzxcat driller.tzx -b 5 > driller.zx.data</code>
<code>
tzxcat driller.tzx -b 4 > driller.zx.title
 
tzxcat driller.tzx -b 5 > driller.zx.data
 
tzxcat driller.tzx -b 6 > driller.zx.border
</code>


For the VirtualWorlds release (1991) run:
For the VirtualWorlds release (1991) run:


<code>tzxcat driller.tzx -b 7 > driller.zx.data</code>
<code>
tzxcat driller.tzx -b 6 > driller.zx.title
 
tzxcat driller.tzx -b 7 > driller.zx.data
 
tzxcat driller.tzx -b 8 > driller.zx.border
</code>


using the image of the tape 1 side B disk.
using the image of the tape 1 side B disk.
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<span style="color:red;">&#x2717;</span> No palette swap special effect is played when the player takes damage in Mitral. It is unclear if this is a bug or not, but the color used for the special effect in Mitral is invalid (21).
<span style="color:red;">&#x2717;</span> No palette swap special effect is played when the player takes damage in Mitral. It is unclear if this is a bug or not, but the color used for the special effect in Mitral is invalid (21).
<span style="color:red;">&#x2717;</span> Climbing on top of something, and then shooting to destroy that thing will not make the player fall. This was fixed in the following Freescape games.


==Guides and Walkthroughs==
==Guides and Walkthroughs==
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==External links==
==External links==
*[https://www.mobygames.com/game/space-station-oblivion MobyGames entry for Driller]
*[https://www.mobygames.com/game/4933/space-station-oblivion/ MobyGames entry for {{PAGENAME}}]
*[https://en.wikipedia.org/wiki/Driller_(video_game) Wikipedia article on Driller]
*[https://en.wikipedia.org/wiki/Driller_(video_game) Wikipedia article on {{PAGENAME}}]
*[https://www.scummvm.org/screenshots/other/freescape:driller/ Screenshots]


[[Category:Freescape Games]]
[[Category:Freescape Games]]
[[Category:Supported Games]]
[[Category:Supported Games]]
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