Difference between revisions of "Obsidian/QA Guide"

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=Forest Chapter=
=Forest Chapter=
Turn left and enter the tent.
Turn right and go forward to start the opening credits sequence.
 
After the title, look down and go forward to continue the credits sequence and reach the campsite.
 
Turn left and go forward the tent.


Open the right sleeping bag, then open the journal.
Open the right sleeping bag, then open the journal.


Power on the journal and click Continue.
Power on the journal and click Continue.  While in the journal, you can click Back to go back to the previous page.


View the following journal entries (you don't need to play the videos, just open them)
View the following journal entries (you don't need to play the videos, just open them)


==Mail==
===Mail===
Open all 3 videos.
Open all 3 videos.


==Projects==
===Projects===
Open the following:
Open the following:


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DREAM-red tape (Fifth entry in left column)
DREAM-red tape (Fifth entry in left column)


Turn off the journal, leave the tent, turn left.  You should hear Max scream.  Go forward to start the Bureau chapter.
Turn off the journal, leave the tent, and turn left.  You should hear Max scream.  Go forward to start the Bureau chapter.
 
=Bureau Chapter=
Look down, click the elevator button.  Go forward to the information desk.


=Bureau=
English versions: Turn left, then go forward, then turn left again and go forward twice to reach the bookshelf area.
Look down, click the elevator button.  Go forward to the information desk.  Turn left, then go forward, then turn left again and go forward twice to reach the bookshelf area.


Turn left, go forward, then forward-left to the ladder on the left sidePan up, then go forward to climb the ladderGo forward, turn right, and press the button to ride the elevator to the library.
Non-English versions: Turn left, then go forward, turn right, go forward twice, turn left, and go forward-left to the bridge repair boothTalk to the vidbot to get the documentTake the document, back away from the vidbot, turn left, and go forward 4 times to reach the bookshelf area.


==Library==
Once in the bookshelf area, turn left, go forward, then forward-left to the ladder on the left side.  Pan up, then go forward to climb the ladder.  Go forward, turn right, and press the button to ride the elevator to the library.
 
==Library (English version)==
Turn right, then go forward once, then forward-right to the aisle with "STU-TRO"
Turn right, then go forward once, then forward-right to the aisle with "STU-TRO"


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Press the double-up button 4 times and the up button 5 times to locate the "TRADESMAN" document, and take the document.
Press the double-up button 4 times and the up button 5 times to locate the "TRADESMAN" document, and take the document.


Back out of the filing cabinet, turn right, then go forward-right, turn left, and go forward 3 times to reach the light carousel.  Pull the lever right, then turn right twice and go forward twice to start the cube maze.
Back out of the filing cabinet, turn right, then go forward-right, turn left, and go forward 3 times to reach the light carousel.


==Cube maze==
==Library (Non-English versions)==
Turn right and go forward 3 times to reach the light carousel.
 
==Light Carousel to Cube Maze==
Pull the lever right, then turn right twice and go forward twice to start the cube maze.
 
==Cube Maze==
Take your cards from the vidbot greeter.  The way the cube maze works is you can enter any outer room, but must have cards to transfer into another room.
Take your cards from the vidbot greeter.  The way the cube maze works is you can enter any outer room, but must have cards to transfer into another room.


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the fastest path is 1, 2, 5, 8, 5, 2, 1, 4, 3, 0.
the fastest path is 1, 2, 5, 8, 5, 2, 1, 4, 3, 0.


If you need to check the "attempt to get stuck in the middle room" scenario, the path to attempt to get stuck from room 3 is: 2, 5, 4, 7, 8, 5, 4, 3, 4, the path to attempt to get stuck from room 7 is 7, 4, 5, 2, 5, 4, 7, 4, and the path to attempt to get stuck from the north room is 1, 4There is no way to get stuck from room 5.  There would be if the max card limit worked the way the scripts are set up by going 7, 4, 5, 4, which would cause a card overflow if you tried exiting through room 7, but doing that just gives you a fifth red card.
Paths which would result in getting stuck include:
* Stuck from west room: 2 -> 5 -> 4 -> 7 -> 8 -> 5 -> 4 -> 3 -> 4
* Stuck from south room: 7 -> 4 -> 5 -> 2 -> 5 -> 4 -> 7 -> 4
 
There is no way to get stuck from room 5.  There would be if the max card limit worked the way the scripts are set up by going 7, 4, 5, 4, which would cause a card overflow if you tried exiting through room 7, but doing that just gives you a fifth red card.


Anyway, once you reach room 0, talk to to the vidbot to stamp the document, then back away, turn left, and go forward to exit the maze.
Anyway, once you reach room 0, talk to to the vidbot to stamp the document, then back away, turn left, and go forward to exit the maze.
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Go forward-right, then forward to the information desk.  Turn right, then go forward to step on the information vidbot.  When it finishes yelling at you, go forward 3 times to start the Spider chapter.
Go forward-right, then forward to the information desk.  Turn right, then go forward to step on the information vidbot.  When it finishes yelling at you, go forward 3 times to start the Spider chapter.


=Spider Chapter=
=Spider Chapter=
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Look down and drag the card into the fourth slot.
Look down and drag the card into the fourth slot.
Look down and drag the card into the third slot.


Turn around and follow the steps from the end of the previous puzzle to return to the front of the spider.
Turn around and follow the steps from the end of the previous puzzle to return to the front of the spider.
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[[File:Propulsion.jpg|thumb|Propulsion puzzle solution]]
[[File:Propulsion.jpg|thumb|Propulsion puzzle solution]]


In progress
Click outside of the frame to finish the puzzle.  If it animates correctly (and you can hear the engine running) then back out, otherwise click the puzzle again and correct the animation.  Once the engine is fixed, turn right twice and go forward, then forward-left to the pilot's seat.
 
Look down and click the key.  Complete the takeoff sequence as instructed.
 
Click the middle planet to go to the Church of the Machine.  Back out of the pilot seat and go forward to enter the church.
 
==Church/Robot Puzzle==
Turn right and forward-left twice, then forward once to enter the robot.
 
Using the 4 buttons in the upper-right, set the robot to the program:
 
Left, Forward, U-Turn, Forward, Right, Forward, Left, Left, Left, Right
 
Pull the lever on the bottom-right and wait for the robot to finish.  Click outside of the screen to exit the robot.
 
Turn right twice, look down, and take the chip.
 
Turn right twice, go forward, turn left, go forward-right up the stairs, turn left, and go forward to return to the plane.
 
Turn right, and click the "INSERT" slot to place the chip.
 
Turn right and go forward-left to enter the pilot seat.
 
Look down, click the key, and follow the takeoff sequence instructions again.
 
Click the third planet to go to the Statue.  Back out of the pilot seat and go forward to enter the statue.
 
==Statue/Canvas Puzzle==
Turn left and go forward to enter the gallery.
 
Go forward once, turn right, then go forward 4 times.  Turn left and go forward twice to enter the painting room.  Go forward-left to look at the printer.
 
Press the yellow button until the pieces are in a square shape.
 
Drag the piece at the bottom-center to the right so that it aligns against the right edge and the bottom of the image has two "normal-sized" squares.
 
Drag the "odd-shaped" piece at the right-center toward the middle so that the fat part of the piece overlaps the center, causing the image to form a normal-sized square in the lower-right.
 
Drag the upper-right piece down to the bottom-edge so that the image forms an "L"
 
Drag the lower-left piece right until it overlaps the bottom part, forming 2 normal-sized squares connected diagonally.
 
Drag the 2 triangles composing the top-left square on to the bottom-right square to remove it and clear the canvas.
 
Press the green button.
 
Pull the lever in the lower-left part of the screen to cast the painting to the frame.
 
Click the right part of the screen to back out to in front of the painting.
 
Turn right twice and go forward 4 times, then turn left and go forward twice.  Turn right and go forward to enter the plane.
 
Turn right twice and go forward-left to enter the pilot seat.  Pull the red lever and flip switch D1 to start the non-regulation flight puzzle.
 
==Non-Regulation Flight Puzzle==
Open the cover next to A3 and flip switch D2.
 
Open the cover next to B3 and flip switch D3.
 
Check the cover for C4.  If clicking it reveals a red light, then open the cover next to C3, otherwise (i.e. the red light is at A4), open the cover next to A3.  Flip switch D4.
 
Open the cover next to B3 and flip switch C4.
 
Open the cover next to A3 and flip switch B4 to start the Conductor chapter.


=Conductor Chapter=
=Conductor Chapter=
In progress
Turn right and go forward twice to start the bridge puzzle.
 
==Bridge Puzzle==
Press the following combination on the keypad: Up x3, Left x7, Right x4, Up, Right x3, Down x2, Right.  (Credit: http://www.gameboomers.com/wtcheats/pcOo/obsidian.htm#pathways)
 
Go forward.
 
Look down and drag the orange container out and drop it.
 
Turn right twice and go forward 4 times to activate the toggle puzzle.
 
==Toggle Puzzle==
There are 8 fake switches and 8 real switches.  If you click a fake switch, all switches reset and the fake switches will visibly move to new positions.  You need to click the 8 real switches in a row without hitting a fake switch.
 
Click the lever to play the ending cinematic.
 
Click the lever again for the good ending, or wait for the bad ending.
 
=Obscure Test Cases=
Obscure test cases from the [https://obsidian.internetwhiteknight.com/ 'The Obsidian Realm' fan site].
 
* INTRO
** Walk the reverse path from the camp after the credits?
** Visit the Obsidian structure before Max disappears?
* BUREAU REALM
** Ring the bell more than once?
** Go through the Red Door?
** Look up from the Atlas Statue info kiosk?
** Visit Sources more than once?
** Visit Bridge Repair more than once?
** Visit Reception more than once?
** Visit Bureau Hygiene more than once?
** Give different answers to Rebel Control?
** Grab the blue books when approaching the library?
** Go to th e broken ladder in the library?
** Give Max a "No" answer on the filing terminal?
** Play Guess an Animal more than once?
** Try twisting the lightbulb in the bureau too tightly?
** Witness the growing impatience of the Entry Card Vidbot?
** Talk to all the Vidbots in the cubicles?
** Try to enter the center cubical without having enough cards to leave?
** Complete the Cubical Maze without first acquiring the document?
** Talk to the Entry Card Vidbot after solving the Cubical Maze?
** Solve the Celestial Clock without having a stamped document, or one at all?
** Sit on a bench and wait a year? (Not advised)
** Try to leave the lightbulb area after being contacted by the rebel?
** Call all the different Faces with the phone?
** Climb the lattice on the right side of the Atlas Face?
** Look at the Vidbot who asks you what you're doing?
* SPIDER REALM
** Lift up the Spider's leg with the pulley?
** Talk to Max below the grate?
** Explore the North, South, East & West sections of the factory?
** Ride the gondola to the platform and play with the levers?
** Enter a balcony after its puzzle was completed?
** Complete the topographical map in the Oil Balcony's castle?
* BISMUTH REALM
** Looked up at the Frame when you were on top of the hand?
** Listen to the description of the empty and filled Frame at the Statue?
** Check out the concept art of the different realms in the Gallery?
** Press the yellow button and give Bismuth one of the pre-selected canvases?
** Examine Bismuth's book in the Church of the Machine?
** Explore behind the red curtains in the Church, or the hall of statues?
** Looked at all the frescos in the Piazza
** Visited the Piazza balcony and play the board game?
* FINAL REALM
** Leave Max's prison after he calls out to you?
** Visit Max at the Crossover Chip more than once?
** Listen to The Conductor rather than Max re: the switch?
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