Difference between revisions of "DEV7 Information"

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mention DEV7 Editor mutex
m (mention Compiler notes)
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===Compiler===
===Compiler===
* Former versions (1.0.0.0,1.1.0.0,.1.2.0.0 (not the 1.20a release) used standalone Visual Studio 6.0)
* Former versions (1.0.0.0,1.1.0.0,.1.2.0.0 (not the 1.20a release) used standalone Visual Studio 6.0 build 8168)
* Intel Compiler was initially used in version 1.20a of Loader7.exe
* Intel Compiler was initially used in version 1.20a of Loader7.exe
* Later versions of LOADER7 used Intel(R) C++ Compiler for 32-bit applications in version 5.0.1 Build 010922Z used with Visual Studio 6.0 build 8168 (SP5) as Compiler.
* Later versions of LOADER7 used Intel(R) C++ Compiler for 32-bit applications in version 5.0.1 Build 010922Z used with Visual Studio 6.0 build 8168 (SP5) as Compiler.
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* Nathan vacances CE2 (V1.20a)
* Nathan vacances CE2 (V1.20a)


===Versions===
=== Game Internal Versions===
* Adibou 3's Drawing Pad is using beta1.2
* Adibou 3's Drawing Pad is using beta1.2


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==DEV7 Editor==
==DEV7 Editor==
*DEV7 Editor can be acessed if you are have the Error Manager opened, just click then on Debug.
* DEV7 Editor can be acessed if you are have the Error Manager opened, just click then on Debug.
*currently the DEV7 Editor cant be opened because it is not found yet.
* currently the DEV7 Editor cant be opened because it is not found yet.
*This Message appers when DEV7 Editor is not found: DEV7 Editor not found ! Check the <PC_DEBUG\Editor> section in your MDO.INI file
* This Message appers when DEV7 Editor is not found: DEV7 Editor not found ! Check the <PC_DEBUG\Editor> section in your MDO.INI file
* DEV7 Editor uses an Mutex called Dev++_Editor_Mutex


==Unused Contents==
==Unused Contents==
2,064

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