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surface.cpp todo add support for picture formats
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== Status ==
== Bugs, glitches and ToDo's ==
* Gobliiins 1, Gobliins 2, Goblins 3, The Prophecy, Bargon Attack, Lost in Time, Woodruff and Urban Runner are completable.
* A.J's World is playable. No saving + minor glitches.
* Bambou is completable with glitches.
* Fascination is completable. The AdLib player is missing in the DOS version (floppy).
* Inca II is completable. No space shooter.
* Little Red Riding Hood starts and is playable until the bee level. Direction keys required.
* Playtoons start and the story is playable. Creation mode is not fully working.
* The Last Dynasty starts and is playable with glitches. No space shooter.
 
== Bugs, glitches and ToDos ==
=== Script bugs ===
=== Script bugs ===
* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well).
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* Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. - '''This also occurs in the original exe'''
* Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. - '''This also occurs in the original exe'''
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up.
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{BugTrack|num=1705338}}
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{Tracker|id=3155}}
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{BugTrack|num=1786556}}
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{Tracker|id=3392}}
* Goblins 3: 'A Bell' button hotspot disappears. {{BugTrack|num=2016550}}
* Goblins 3: 'A Bell' button hotspot disappears. {{Tracker|id=3805}}
* Goblins 3: Chessboard scene reloads after the rat is first used. {{BugTrack|num=2138762}}
* Goblins 3: Chessboard scene reloads after the rat is first used. {{Tracker|id=3986}}
* Goblins 3: Unable to enter the Battlefield. {{BugTrack|num=2392671}}
* Goblins 3: Unable to enter the Battlefield. {{Tracker|id=4022}}
* Goblins 3: Unable to progress through queen's throne room. {{BugTrack|num=2355116}}
* Goblins 3: Unable to progress through queen's throne room. {{Tracker|id=4016}}
* LOST IN TIME: sprite gets corrupted during a dialogue. {{BugTrack|num=2033907}}
* Lost in Time: sprite gets corrupted during a dialogue. {{Tracker|id=3839}}
* Woodruff: Infinite hypnotic CDs. {{BugTrack|num=1975099}}
* Woodruff: Infinite hypnotic CDs. {{Tracker|id=3750}}
* Woodruff: Access to the Laboratory. {{BugTrack|num=1975177}}
* Woodruff: Access to the Laboratory. {{Tracker|id=3751}}
* Woodruff: Wrong code for safe in temple. {{BugTrack|num=1996714}}
* Woodruff: Wrong code for safe in temple. {{Tracker|id=3777}}
* Woodruff: Bluxtre nut not drawn after leaving it on the ground. {{BugTrack|num=1971739}}
* Woodruff: Bluxtre nut not drawn after leaving it on the ground. {{Tracker|id=3742}}


=== General ===
=== General ===
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* A few graphical glitches remain:  
* A few graphical glitches remain:  
**{{BugTrack|num=1793356}}
** Goblins 3: double sprite glitch in the queen level {{Tracker|id=3401}}
**{{BugTrack|num=1994369}} (Also happens in the original)
** Lost in Time: sprite gets corrupted during a dialogue {{Tracker|id=3839}}
**{{BugTrack|num=2033907}}
** Lost in Time: palette issue with sprites {{Tracker|id=3838}}
**{{BugTrack|num=2033882}}
** Woodruff: Palette glitch {{Tracker|id=3768}} (Also happens in the original)
**{{BugTrack|num=2037184}} (2 of 3 also happens in the original)
** Woodruff: Graphic glitches {{Tracker|id=3848}} (2 of 3 also happens in the original)
**{{BugTrack|num=2828858}} (Also happens in the original)
** Woodruff: GFX Glitches {{Tracker|id=4491}} (Also happens in the original)


=== Sound ===
=== Sound ===
* Ween: Wrong speaker sound when putting away items on some machines.
* Ween: Wrong speaker sound when putting away items on some machines.
* Fascination: The duration of short sounds is sometimes incorrect. The most obvious problem is the sound of the keys of the phone: the sound is not played for each key (first room). This may be similar to the Ween sound issue.
* Fascination: The duration of short sounds is sometimes incorrect. The most obvious problem is the sound of the keys of the phone: the sound is not played for each key (first room). This may be similar to the Ween sound issue.
== Engine-specific tasks ==
* Add OBC Support (OBC is the new Script system which used in DEV7)


== File-specific tasks ==
== File-specific tasks ==
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=== music.cpp ===
=== music.cpp ===
* Gobliiins Mac: musmac1.adl isn't played correctly at all.
* Gobliiins Mac: musmac1.adl isn't played correctly at all.
=== surface.cpp ===
* implement loading of various Picture formats (JPEG,BMP,BRC)


== Game-specific tasks ==
== Game-specific tasks ==
=== Bambou ===
 
* Pink screen for a split-seconds while progressing through the story.
=== Adi 2 ===
* Some voices missing, needs multiple live videos (one sound-only).
* Add missing opcodes.
* Add support for Applications.
 
=== Adi 4 ===
* Add missing opcodes.
* Add support for Applications. (Geographie kind of works, compared to the main Environment itself)
 
=== Adibou 1 ===
* Implement workaround for German CD version, so that the user can use both Applications 4-6 Years and 6-7 Years. {{Tracker|id=14553}}
** Potential solution: if BOUALL.ITK exists from example from 4-6 Years and you have to copy the 6-7 Years BOUALL.ITK as BOUALL67.ITK, and then if only BOUALL.ITK is found use 4-6 only and if both are found open an Dialog window from ScummVM, which let you choice the the Application you want to play.  
** Current Workaround: ScummVM's detection is aware of these two versions, so you can one directory and copy both CD contents into one Folder and you can choice between 4-6 Years and 6-7 Years from the ScummVM Launcher.
=== Adibou 2 ===
* Add Printer support
* Add Microphone support
* Add support for the other Applications (Music, Sciences, English)


=== Fascination ===
=== Fascination ===
* The AdLib player (MDY/TBR) is missing.
* Add support to the [[RAC file]], which is used by the protection of the CD version. (not really required, the game works with extracted STKs)
* Add support to the [[RAC file]], which is used by the protection of the CD version. (not really required, the game works with extracted STKs)


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* Space shooter is hard-coded there, too.
* Space shooter is hard-coded there, too.
* The game currently loops strangely, thanks to the faked shooter return code.
* The game currently loops strangely, thanks to the faked shooter return code.
* Make the Segmented VMD resources working


=== Urban Runner ===
=== Urban Runner ===


* When mousing over the register in the hotel action sequence, the inventory pops up.
* When mousing over the register in the hotel action sequence, the inventory pops up.
 
* Corrupt encoded frames in videos are skipped or masked by original interpreter. Need to do the same.
=== Woodruff ===
** Most of these are now detected and corrected masked, but three cases still remain as of 2011-04-26:
 
*** < 1sec white glitch in video triggered when Max approaches Door in Basement ("mxport2").
* Crash while loading the "Game over" screen for the Rummy game: {{BugTrack|num=1974745}}
*** ~1sec white glitch in video as Adda escapes from warehouse.
*** Large red/orange glitch in Inspector Van Dell video shown after Max complete Pool Hall entry ("sn6").
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