Difference between revisions of "Summer of Code/Blogs"

From ScummVM :: Wiki
Jump to navigation Jump to search
(Added 2017, 2018)
m
 
(10 intermediate revisions by 2 users not shown)
Line 3: Line 3:
|-
|-
!URL!!Student Name!!Nickname!!Year!!Title
!URL!!Student Name!!Nickname!!Year!!Title
|-
|[https://blogs.scummvm.org/ayyg/ ayyg]||Yuri Guimaraes||a-yyg||2021||SAGA2 engine
|-
|[https://blogs.scummvm.org/ankushdutt/ ankushdutt]||Ankush Dutt||ankushdutt||2023||Automated system for packaging freeware games with ScummVM
|-
|-
|[https://blogs.scummvm.org/akz/ akz]||Joni Vähämäki||akz||2014||Improving the "Escape from Monkey Island" engine
|[https://blogs.scummvm.org/akz/ akz]||Joni Vähämäki||akz||2014||Improving the "Escape from Monkey Island" engine
|-
|-
|[https://blogs.scummvm.org/ar28/ ar28]||||ar28||||
|[https://blogs.scummvm.org/ar28/ ar28]||Aryan Rawlani||ar28||2020||Unicode and BiDi support for GUI & Move Detection features to the main executable
|-
|[https://blogs.scummvm.org/av-dx/ av-dx]||Aashwin Vaish||av_dx||2021||GUI for Game Library Management
|-
|-
|[https://blogs.scummvm.org/b-gent/ b-gent]||Bartek Gentkowski||b-gent||2020 (GSoD)||Doxygen improvements
|[https://blogs.scummvm.org/b-gent/ b-gent]||Bartek Gentkowski||b-gent||2020 (GSoD)||Doxygen improvements
Line 16: Line 22:
|[https://blogs.scummvm.org/cp-gsoc/ cp-gsoc]||Christopher Page ||cp||2008||Return to Launcher and Global Main Menu / Savestate Management
|[https://blogs.scummvm.org/cp-gsoc/ cp-gsoc]||Christopher Page ||cp||2008||Return to Launcher and Global Main Menu / Savestate Management
|-
|-
|[https://logs.scummvm.org/dkasak/ dkasak]||Denis Kasak||dkasak||2009||Reimplementing Dragon's History engine in ScummVM
|[https://blogs.scummvm.org/chico/ Chico]||Chike Lee ||chico||2024||Implementation of a Game Files Integrity Checking System for ScummVM
|-
|[https://blogs.scummvm.org/dkasak/ dkasak]||Denis Kasak||dkasak||2009||Reimplementing Dragon's History engine in ScummVM
|-
|[https://blogs.scummvm.org/djsrv/ djsrv]||Deborah Servilla||djsrv||2020||Macromedia Director
|-
|[https://blogs.scummvm.org/djsrv/ djsrv]||Deborah Servilla||djsrv||2021||Macromedia Director
|-
|-
|[https://blogs.scummvm.org/drenn1/ drenn1]||Matthew Stewart||drenn1||2018||Star Trek Engine
|[https://blogs.scummvm.org/drenn1/ drenn1]||Matthew Stewart||drenn1||2018||Star Trek Engine
|-
|-
|[https://blogs.scummvm.org/douglas/ douglas]||Douglas Liu||douglas||2018||Improve the Stark Engine
|[https://blogs.scummvm.org/douglas/ douglas]||Douglas Liu||douglas||2018||Improve the Stark Engine
|-
|[https://blogs.scummvm.org/eklipsed eklipsed]||Wyatt Radkiewicz||eklipsed||2023||Optimize blending code for AGS
|-
|-
|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine
|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine
|-
|[https://blogs.scummvm.org/grisenti/ grisenti]||Emanuele Grisenti||grisenti||2022||Integrating the HPL1 engine and Penumbra: Overture in ScummVM
|-
|[https://blogs.scummvm.org/gunnar/ gunnar]||Gunnar Birke||gunnar||2020||Wintermute 3D
|-
|[https://blogs.scummvm.org/hikigaya/ hikigaya]||Divyam Ahuja||hikigaya||2021||Stalled Engines
|-
|[https://blogs.scummvm.org/hsk HSK]||Harishankar Kumar||HSK||2023||Macromedia Director
|-
|-
|[https://blogs.scummvm.org/iskrich/ iskrich]||Dmitriy Iskrich||iskrich||2016||Macromedia Director Engine
|[https://blogs.scummvm.org/iskrich/ iskrich]||Dmitriy Iskrich||iskrich||2016||Macromedia Director Engine
Line 33: Line 55:
|-
|-
|[https://blogs.scummvm.org/josejx/ JoseJX]||Joseph Jezak||JoseJX||2014||Improving ResidualVM Support for Escape from Monkey Island
|[https://blogs.scummvm.org/josejx/ JoseJX]||Joseph Jezak||JoseJX||2014||Improving ResidualVM Support for Escape from Monkey Island
|-
|[https://blogs.scummvm.org/hax0kartik Kartik]||Kartik Agarwala||Kartik||2023||CRAB engine
|-
|[https://blogs.scummvm.org/markhor/ kashmiri_markhor]||Nabeel Shabbir||kashmiri_markhor||2024||Add Keymapper to multiple Engines
|-
|-
|[https://blogs.scummvm.org/kenny-gsoc/ kenny-gsoc]||Stephen Kennedy||kenny||2008||Virtual Keyboard and Keymapper
|[https://blogs.scummvm.org/kenny-gsoc/ kenny-gsoc]||Stephen Kennedy||kenny||2008||Virtual Keyboard and Keymapper
|-
|-
|[https://blogs.scummvm.org/kjdf/ kjdf]||Michał Janeczek||kjdf||2009||Game Script Decompiler
|[https://blogs.scummvm.org/kjdf/ kjdf]||Michał Janeczek||kjdf||2009||Game Script Decompiler
|-
|[https://blogs.scummvm.org/krish/ krish]||Krish Ganatra||krish||2024||Enhance Macromedia Director Support
|-
|[https://blogs.scummvm.org/kunxl/ kunxl.gg]||Kunal Tiwari||kunxl.gg||2024||Porting qdEngine to ScummVM
|-
|[https://blogs.scummvm.org/kyranet/ kyranet]||Antonio Román Cerezo||kyranet||2019||Networking Moonbase Commander
|-
|-
|[https://blogs.scummvm.org/littleboy/ littleboy]||||littleboy||||
|[https://blogs.scummvm.org/littleboy/ littleboy]||||littleboy||||
Line 46: Line 78:
|[https://blogs.scummvm.org/marwanhilmi/ marwanhilmi]||Marwan Hilmi||marwanhilmi||2008||Support for AMIGA Audio Formats: TFMX and MaxTrax
|[https://blogs.scummvm.org/marwanhilmi/ marwanhilmi]||Marwan Hilmi||marwanhilmi||2008||Support for AMIGA Audio Formats: TFMX and MaxTrax
|-
|-
|[https://blogs.scummvm.org/nipungarg/ nipungarg]||||nipungarg||||
|[https://blogs.scummvm.org/nipungarg/ nipungarg]||Nipun Garg||nipungarg||2019||Hyperspace Delivery Boy engine
|-
|-
|[https://blogs.scummvm.org/nolange/ nolange]||Norbert Lange||nolange||2009||Add support for Amiga MOD formats
|[https://blogs.scummvm.org/nolange/ nolange]||Norbert Lange||nolange||2009||Add support for Amiga MOD formats
|-
|-
|[https://blogs.scummvm.org/npjg/ npjg]||||npjg||||
|[https://blogs.scummvm.org/npjg/ npjg]||Nathanael Gentry||npjg||2020||Macromedia Director
|-
|-
|[https://blogs.scummvm.org/pantherengine/ pantherengine]||https://pantherengine.wordpress.com||whiterandrek||2018||Pink Panther Engine
|[https://blogs.scummvm.org/pantherengine/ pantherengine]||Andrii Prykhodko||whiterandrek||2018||Pink Panther Engine
|-
|[https://blogs.scummvm.org/pantherengine/ pantherengine]||Andrii Prykhodko||whiterandrek||2019||Red Comrades Engine
|-
|[https://blogs.scummvm.org/phoenixflame101/ PhoenixFlame101]||Abhinav Chennubhotla||PhoenixFlame101||2023||System for checking the game files integrity
|-
|-
|[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler
|[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler
|-
|-
|[https://blogs.scummvm.org/remere/ remere]||Hampus Nilsson||remere||||GUI Frontend for ScummVM De/compression tools
|[https://blogs.scummvm.org/quote58/ quote58]||Michael Hayman||quote58||2022||Complete The Immortal game engine
|-
|[https://blogs.scummvm.org/raikou/ raikou]||Pragyansh Chaturvedi||Raikou||2022||Macromedia Director
|-
|[https://blogs.scummvm.org/remere/ remere]||Hampus Nilsson||remere||2009||GUI Frontend for ScummVM De/compression tools
|-
|-
|[https://blogs.scummvm.org/richiesams/ richiesams]||Adrian Astley||richiesams||2013||Implement Z Engine
|[https://blogs.scummvm.org/richiesams/ richiesams]||Adrian Astley||richiesams||2013||Implement Z Engine
Line 67: Line 107:
|-
|-
|[https://blogs.scummvm.org/sev/ sev]||||sev||||
|[https://blogs.scummvm.org/sev/ sev]||||sev||||
|-
|[https://blogs.scummvm.org/sheep/ sheep]||Crane Yang||sheep||2021||Macromedia Director
|-
|-
|[https://blogs.scummvm.org/singron/ singron]||Eric Culp||singron||2012||Scaler Plugin System
|[https://blogs.scummvm.org/singron/ singron]||Eric Culp||singron||2012||Scaler Plugin System
Line 75: Line 117:
|-
|-
|[https://blogs.scummvm.org/st/ st]||||st||||
|[https://blogs.scummvm.org/st/ st]||||st||||
|-
|[https://blogs.scummvm.org/stablesteady/ stablesteady]||Avijeet Maurya||stablesteady||2022||Finishing implementation of incomplete engines
|-
|-
|[https://blogs.scummvm.org/subr3v/ subr3v]||Stefano Musumeci||subr3v||2014||TinyGL refactoring and optimization
|[https://blogs.scummvm.org/subr3v/ subr3v]||Stefano Musumeci||subr3v||2014||TinyGL refactoring and optimization
Line 89: Line 133:
|-
|-
|[https://blogs.scummvm.org/toneman/ toneman]||Tony Puccinelli||toneman||2010||Implementing support for Loadable Modules on MIPS and ARM-based platforms
|[https://blogs.scummvm.org/toneman/ toneman]||Tony Puccinelli||toneman||2010||Implementing support for Loadable Modules on MIPS and ARM-based platforms
|-
|[https://blogs.scummvm.org/twan/ twan]||Twan||Twan||2021||Enhance Accessibility of More ScummVM Engines by Text To Speech (TTS)
|-
|-
|[https://blogs.scummvm.org/upthorn/ upthorn]||Jody Northup||upthorn||2009||16 bit graphic support for game engines
|[https://blogs.scummvm.org/upthorn/ upthorn]||Jody Northup||upthorn||2009||16 bit graphic support for game engines
Line 100: Line 146:
|[https://blogs.scummvm.org/vgvgf/ vgvgf]||Alejandro Marzini||vgvgf||2010||Refactoring of the SDL backend and OpenGL support
|[https://blogs.scummvm.org/vgvgf/ vgvgf]||Alejandro Marzini||vgvgf||2010||Refactoring of the SDL backend and OpenGL support
|-
|-
|[https://blogs.scummvm.org/vyzigold/ vyzigold]||||vyzigold||||
|[https://blogs.scummvm.org/vyzigold/ vyzigold]||Jaromír Wysoglad||vyzigold||2019||Mission Supernova 2 engine
|-
|-
|[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||Bendegúz Nagy||wintergrascph||2016||Dungeon Master Engine
|[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||Bendegúz Nagy||wintergrascph||2016||Dungeon Master Engine

Latest revision as of 08:11, 19 May 2024

Past student blogs

URL Student Name Nickname Year Title
ayyg Yuri Guimaraes a-yyg 2021 SAGA2 engine
ankushdutt Ankush Dutt ankushdutt 2023 Automated system for packaging freeware games with ScummVM
akz Joni Vähämäki akz 2014 Improving the "Escape from Monkey Island" engine
ar28 Aryan Rawlani ar28 2020 Unicode and BiDi support for GUI & Move Detection features to the main executable
av-dx Aashwin Vaish av_dx 2021 GUI for Game Library Management
b-gent Bartek Gentkowski b-gent 2020 (GSoD) Doxygen improvements
blorente Borja Lorente blorente 2016 MacVenture Engine
buddha Kari Antero Salminen buddha 2008 Adding support for Operation Stealth
cp-gsoc Christopher Page cp 2008 Return to Launcher and Global Main Menu / Savestate Management
Chico Chike Lee chico 2024 Implementation of a Game Files Integrity Checking System for ScummVM
dkasak Denis Kasak dkasak 2009 Reimplementing Dragon's History engine in ScummVM
djsrv Deborah Servilla djsrv 2020 Macromedia Director
djsrv Deborah Servilla djsrv 2021 Macromedia Director
drenn1 Matthew Stewart drenn1 2018 Star Trek Engine
douglas Douglas Liu douglas 2018 Improve the Stark Engine
eklipsed Wyatt Radkiewicz eklipsed 2023 Optimize blending code for AGS
enginmanap Engin Manap enginmanap 2011 Objectify CruisE Engine
grisenti Emanuele Grisenti grisenti 2022 Integrating the HPL1 engine and Penumbra: Overture in ScummVM
gunnar Gunnar Birke gunnar 2020 Wintermute 3D
hikigaya Divyam Ahuja hikigaya 2021 Stalled Engines
HSK Harishankar Kumar HSK 2023 Macromedia Director
iskrich Dmitriy Iskrich iskrich 2016 Macromedia Director Engine
jakimushka Danil Ishkov jakimushka 2012 Testing Framework for ScummVM
joefish-gsoc Joseph-Eugene Winzer joefish 2017 Mission Supernova games
joefish-gsoc Joseph-Eugene Winzer joefish 2018 Porting The Immortal
JoseJX Joseph Jezak JoseJX 2014 Improving ResidualVM Support for Escape from Monkey Island
Kartik Kartik Agarwala Kartik 2023 CRAB engine
kashmiri_markhor Nabeel Shabbir kashmiri_markhor 2024 Add Keymapper to multiple Engines
kenny-gsoc Stephen Kennedy kenny 2008 Virtual Keyboard and Keymapper
kjdf Michał Janeczek kjdf 2009 Game Script Decompiler
krish Krish Ganatra krish 2024 Enhance Macromedia Director Support
kunxl.gg Kunal Tiwari kunxl.gg 2024 Porting qdEngine to ScummVM
kyranet Antonio Román Cerezo kyranet 2019 Networking Moonbase Commander
littleboy littleboy
lostsoulsalliance lostsoulsalliance
lukaslw Łukasz Wątka lukaslw 2014 Implement engine for ‘The Prince and the Coward’
marwanhilmi Marwan Hilmi marwanhilmi 2008 Support for AMIGA Audio Formats: TFMX and MaxTrax
nipungarg Nipun Garg nipungarg 2019 Hyperspace Delivery Boy engine
nolange Norbert Lange nolange 2009 Add support for Amiga MOD formats
npjg Nathanael Gentry npjg 2020 Macromedia Director
pantherengine Andrii Prykhodko whiterandrek 2018 Pink Panther Engine
pantherengine Andrii Prykhodko whiterandrek 2019 Red Comrades Engine
PhoenixFlame101 Abhinav Chennubhotla PhoenixFlame101 2023 System for checking the game files integrity
pidgeot Michael Madsen pidgeot 2010 Game script (bytecode) decompiler
quote58 Michael Hayman quote58 2022 Complete The Immortal game engine
raikou Pragyansh Chaturvedi Raikou 2022 Macromedia Director
remere Hampus Nilsson remere 2009 GUI Frontend for ScummVM De/compression tools
richiesams Adrian Astley richiesams 2013 Implement Z Engine
rundfunk Narek Mailian rundfunk 2013 Improve Touchscreen GUI
sanguinehearts sanguinehearts
scummsci Sami Zerrade scummsci 2008 FreeSCI Engine
sev sev
sheep Crane Yang sheep 2021 Macromedia Director
singron Eric Culp singron 2012 Scaler Plugin System
somaen Einar Johan Trøan Sømåen somaen 2012 Wintermute integration in ScummVM
smartlikearoboc Vicent Pere Marti Guardiola Tanoku 2008 Graphical User Interface overhaul for ScummVM
st st
stablesteady Avijeet Maurya stablesteady 2022 Finishing implementation of incomplete engines
subr3v Stefano Musumeci subr3v 2014 TinyGL refactoring and optimization
sud03r Neeraj Kumar sud03r 2010 Adding a testing framework for ScummVM's subsystems
t0by Tobia Tesan t0by 2013 Improving Wintermute Engine
t7gre t7gre
tiqpit Jussi Pitkänen tiqpit 2011 Improve AGI Engine
tkachov Alexander Tkachov tkachov 2016 Cloud Storage Integration
toneman Tony Puccinelli toneman 2010 Implementing support for Loadable Modules on MIPS and ARM-based platforms
twan Twan Twan 2021 Enhance Accessibility of More ScummVM Engines by Text To Speech (TTS)
upthorn Jody Northup upthorn 2009 16 bit graphic support for game engines
upthorn Jody Northup upthorn 2012 Saving anywhere
uruk Peter Bozsó uruk 2013 Avalanche Engine
uruk Peter Bozsó uruk 2014 CGE2 Engine
vgvgf Alejandro Marzini vgvgf 2010 Refactoring of the SDL backend and OpenGL support
vyzigold Jaromír Wysoglad vyzigold 2019 Mission Supernova 2 engine
wintergrascph Bendegúz Nagy wintergrascph 2016 Dungeon Master Engine
yinsimei Simei Yin yinsimei 2017 SLUDGE Engine