Difference between revisions of "Adibou 2"
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CrystalBen (talk | contribs) m (fix Debug Menu section) |
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** “romain”: 10/07/1990 | ** “romain”: 10/07/1990 | ||
** “elsa”: 03/09/1995 | ** “elsa”: 03/09/1995 | ||
==Debug Menu== | |||
* You can create DEBUGA.BOU in the game directory of Adibou 2 then you have some debug stuff enabled inside ScummVM. (Only for the retail 1996 release.) | |||
* For newer versions like 2.12, Go to the Game directory then CONFIG.PHO add there in brackets an new section called Pascal, add there the value DebugA and set it to 1. | |||
==External links== | ==External links== |
Latest revision as of 04:34, 21 November 2024
Adibou 2 | ||
---|---|---|
First release | 1996 | |
Also known as | Addy Junior (DE) Adiboo (EN) | |
Developed by | Coktel Vision | |
Published by | Sierra | |
Distributed by | (unknown) | |
Platforms | Windows | |
Resolution | 640x480, 256 colors (DOS, SVGA) | |
Engine | Gob | |
Support | Since ScummVM 2.7.0 | |
Available for Purchase |
No |
Adibou 2 is an educational game developed by Coktel Vision in 1996 that used the Gob engine. It offers an intelligent and appealing introduction to essential knowledge like reading and math.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Environment CD
- *.STK (INTRO.STK, INTROENV.STK, CONSTRUC.STK, PALETTE.STK...)
- *.ITK (INTRO.ITK, INTROENV.ITK, CONSTRUC.ITK, ENVBOUC.ITK, ENVBOU2.ITK...)
- *.LTK (INTRO.LTK, INTROENV.LTK...)
- *.CD1 (e.g. BECBF21.CD1)
- *.DBF (ENVBOU2.DBF, ENVBOUC.DBF)
- CURSOR32.DLL or CURSOR.DLL
- ENVIR/*.DBF (APPLI_01.DBF...)
- ENVIR/*.INI (APPLI_01.INI...)
- ENVIR/*.LBM (APPLI_01.LBM...)
- ENVIR/*.VMD (APPLI_01.VMD...)
For any Adibou application listed below you need to add, copy the files from the corresponding CD into a (freely named) subdirectory of the game directory added in ScummVM.
For example, if your game directory is "Adibou2" and you want to add both "Read/count 4-5 years" and "Read/count 6-7 years", create two separate subdirectories of "Adibou2" named (for example) "ReadCount45" and "ReadCount67" and copy the required files in them.
Read/Count 4-5 years CD
- *.STK (INTRO_AP.ITK)
- *.ITK (APPBOU2.ITK)
- *.VMD (appli_01.vmd, appli_02.vmd)
- CD.INF (if present)
Read/Count 6-7 years CD
- *.STK (INTRO_AP.ITK)
- *.ITK (APPBOU2.ITK)
- *.VMD (appli_03.vmd, appli_04.vmd)
- CD.INF (if present)
Easter Eggs
- When creating a character with a name from the Coktel team (e.g. 'Cathy'), the birth date is automatically filled with their actual date of birth.
- “pascal”: 21/12/1967
- “ollivier” aka. “killer”: 13/01/1970
- “daniel”: 30/07/1970
- “nabil”: 03/11/1971
- “herve”: 05/09/1970
- “didier”: 18/06/1970
- “gaelle”: 15/03/1971
- “cathy”: 17/06/1973
- “valery”: 11/12/1971
- “frederic” aka “fred”: 14/09/1969
- “bertrand”: 04/11/1969
- “julien” aka “juju”: 24/11/1975
- “vdb”: 26/10/1972
- “rodolphe” aka “rod”: 27/10/1972
- “boris” aka “bob”: 11/10/1970
- “romain”: 10/07/1990
- “elsa”: 03/09/1995
Debug Menu
- You can create DEBUGA.BOU in the game directory of Adibou 2 then you have some debug stuff enabled inside ScummVM. (Only for the retail 1996 release.)
- For newer versions like 2.12, Go to the Game directory then CONFIG.PHO add there in brackets an new section called Pascal, add there the value DebugA and set it to 1.