Difference between revisions of "Adibou 2"

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** “romain”: 10/07/1990
** “romain”: 10/07/1990
** “elsa”: 03/09/1995
** “elsa”: 03/09/1995
==Debug Menu==
* You can create DEBUGA.BOU in the game directory of Adibou 2 then you have some debug stuff enabled inside ScummVM. (Only for the retail 1996 release.)
* For newer versions like 2.12, Go to the Game directory then CONFIG.PHO add there in brackets an new section called Pascal, add there the value DebugA and set it to 1.


==External links==
==External links==

Latest revision as of 04:34, 21 November 2024

Adibou 2
adibou2_dos_fr_1_1.jpg
First release 1996
Also known as Addy Junior (DE) Adiboo (EN)
Developed by Coktel Vision
Published by Sierra
Distributed by (unknown)
Platforms Windows
Resolution 640x480, 256 colors (DOS, SVGA)
Engine Gob
Support Since ScummVM 2.7.0
Available for
Purchase
No

Adibou 2 is an educational game developed by Coktel Vision in 1996 that used the Gob engine. It offers an intelligent and appealing introduction to essential knowledge like reading and math.


Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

Environment CD

  • *.STK (INTRO.STK, INTROENV.STK, CONSTRUC.STK, PALETTE.STK...)
  • *.ITK (INTRO.ITK, INTROENV.ITK, CONSTRUC.ITK, ENVBOUC.ITK, ENVBOU2.ITK...)
  • *.LTK (INTRO.LTK, INTROENV.LTK...)
  • *.CD1 (e.g. BECBF21.CD1)
  • *.DBF (ENVBOU2.DBF, ENVBOUC.DBF)
  • CURSOR32.DLL or CURSOR.DLL
  • ENVIR/*.DBF (APPLI_01.DBF...)
  • ENVIR/*.INI (APPLI_01.INI...)
  • ENVIR/*.LBM (APPLI_01.LBM...)
  • ENVIR/*.VMD (APPLI_01.VMD...)


For any Adibou application listed below you need to add, copy the files from the corresponding CD into a (freely named) subdirectory of the game directory added in ScummVM.

For example, if your game directory is "Adibou2" and you want to add both "Read/count 4-5 years" and "Read/count 6-7 years", create two separate subdirectories of "Adibou2" named (for example) "ReadCount45" and "ReadCount67" and copy the required files in them.

Read/Count 4-5 years CD

  • *.STK (INTRO_AP.ITK)
  • *.ITK (APPBOU2.ITK)
  • *.VMD (appli_01.vmd, appli_02.vmd)
  • CD.INF (if present)

Read/Count 6-7 years CD

  • *.STK (INTRO_AP.ITK)
  • *.ITK (APPBOU2.ITK)
  • *.VMD (appli_03.vmd, appli_04.vmd)
  • CD.INF (if present)

Easter Eggs

  • When creating a character with a name from the Coktel team (e.g. 'Cathy'), the birth date is automatically filled with their actual date of birth.
    • “pascal”: 21/12/1967
    • “ollivier” aka. “killer”: 13/01/1970
    • “daniel”: 30/07/1970
    • “nabil”: 03/11/1971
    • “herve”: 05/09/1970
    • “didier”: 18/06/1970
    • “gaelle”: 15/03/1971
    • “cathy”: 17/06/1973
    • “valery”: 11/12/1971
    • “frederic” aka “fred”: 14/09/1969
    • “bertrand”: 04/11/1969
    • “julien” aka “juju”: 24/11/1975
    • “vdb”: 26/10/1972
    • “rodolphe” aka “rod”: 27/10/1972
    • “boris” aka “bob”: 11/10/1970
    • “romain”: 10/07/1990
    • “elsa”: 03/09/1995

Debug Menu

  • You can create DEBUGA.BOU in the game directory of Adibou 2 then you have some debug stuff enabled inside ScummVM. (Only for the retail 1996 release.)
  • For newer versions like 2.12, Go to the Game directory then CONFIG.PHO add there in brackets an new section called Pascal, add there the value DebugA and set it to 1.

External links