Difference between revisions of "The Space Bar"
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name=The Space Bar| | name=The Space Bar| | ||
release=1997| | release=1997| | ||
image=| | image=https://www.scummvm.org/data/screenshots/bagel/spacebar/spacebar_win_en_1_1.jpg| | ||
developer=[[Boffo Games]]| | developer=[[Boffo Games]]| | ||
publisher=Rocket Science Games, SegaSoft| | publisher=Rocket Science Games, SegaSoft| | ||
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resolution=640x480, 16-bit color| | resolution=640x480, 16-bit color| | ||
engine=[[BAGEL]]| | engine=[[BAGEL]]| | ||
support=| | support=Since ScummVM 2.9.0| | ||
purchase=[[Where to get the games#Other Games|Yes]] | purchase=[[Where to get the games#Other Games|Yes]] | ||
}} | }} | ||
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=== jammer === | === jammer === | ||
Prints transmission frequency obtained from Fleebix and whether or not the frequency is set correctly. If called before frequency is generated, returns 100.100 as frequency.< | Prints transmission frequency obtained from Fleebix and whether or not the frequency is set correctly. If called before frequency is generated, returns 100.100 as frequency.<pre>) jammer | ||
Frequency is [Set frequency] | Frequency is [Set frequency] | ||
</ | (Correctly Set.) or (Incorrectly Set) | ||
</pre> | |||
=== megawave === | === megawave === | ||
Prints cooking time for Vedj fruit obtained from Click Snap Snap Rattle. If called before time is generated, returns 0 as time.< | Prints cooking time for Vedj fruit obtained from Click Snap Snap Rattle. If called before time is generated, returns 0 as time.<pre>) megawave | ||
Megawave cooking time is [Set time]</ | Megawave cooking time is [Set time]</pre> | ||
=== load === | === load === | ||
Loads savegame file from original format. SPACEBAR.SAV must be located in the "Save Path" specified in the ScummVM options page.< | Loads savegame file from original format. SPACEBAR.SAV must be located in the "Save Path" specified in the ScummVM options page.<pre>load <saveid></pre>Argument: | ||
* saveid - indexed ID of desired save contained in SPACEBAR.SAV | * saveid - indexed ID of desired save contained in SPACEBAR.SAV | ||
=== save === | === save === | ||
Saves game to original (SPACEBAR.SAV) format.< | Saves game to original (SPACEBAR.SAV) format.<pre>) save | ||
Created new spacebar.sav in saves folder.</ | Created new spacebar.sav in saves folder.</pre> | ||
==External links== | ==External links== | ||
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[[Category:Boffo Games]] | [[Category:Boffo Games]] | ||
[[Category:Supported Games]] |
Latest revision as of 21:41, 22 December 2024
The Space Bar | ||
---|---|---|
First release | 1997 | |
Also known as | N/A | |
Developed by | Boffo Games | |
Published by | Rocket Science Games, SegaSoft | |
Distributed by | SegaSoft | |
Platforms | Macintosh, Windows | |
Resolution | 640x480, 16-bit color | |
Engine | BAGEL | |
Support | Since ScummVM 2.9.0 | |
Available for Purchase |
Yes |
The Space Bar follows human detective Alias Node as he searches for an alien thief inside The Thirsty Tentacle, a spaceport bar on the planet Armpit VI.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
All versions
Combine the contents of all 3 discs:
- AUDITON
- BAR
- CREDITS
- DISK*
- GENERAL*
- INTRO
- KERPUPU
- NEBLITZ
- SRAFFA
- TRISECKS
- VEDJ
- VILDROID
- WLD*
- ZZAZZL
*when copying from discs, GENERAL and WLD will be in a SPACEBAR folder
Debugger Commands
To open the interactive debugger console, press the key combination that is set for "Open Debugger" in they "Keymaps" tab from the ScummVM options page. (the default setting should be Ctrl+Alt+D)
jammer
Prints transmission frequency obtained from Fleebix and whether or not the frequency is set correctly. If called before frequency is generated, returns 100.100 as frequency.
) jammer Frequency is [Set frequency] (Correctly Set.) or (Incorrectly Set)
megawave
Prints cooking time for Vedj fruit obtained from Click Snap Snap Rattle. If called before time is generated, returns 0 as time.
) megawave Megawave cooking time is [Set time]
load
Loads savegame file from original format. SPACEBAR.SAV must be located in the "Save Path" specified in the ScummVM options page.
load <saveid>
Argument:
- saveid - indexed ID of desired save contained in SPACEBAR.SAV
save
Saves game to original (SPACEBAR.SAV) format.
) save Created new spacebar.sav in saves folder.