Difference between revisions of "Sam & Max Hit the Road"
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'''Sam & Max Hit the Road''' was the ninth game to use the [[SCUMM]] scripting language. The game first follows the crime fighting duo, a dog named Sam and a lagomorph named Max, as they recover a bigfoot who was stolen from a carnival. Later, the game follows the characters as they uncover an ancient spell to restore the Earth to it's original state. | '''Sam & Max Hit the Road''' was the ninth game to use the [[SCUMM]] scripting language. The game first follows the crime fighting duo, a dog named Sam and a lagomorph named Max, as they recover a bigfoot who was stolen from a carnival. Later, the game follows the characters as they uncover an ancient spell to restore the Earth to it's original state. | ||
== Miscellaneous == | |||
A list of [[Boot_Params#Sam_.26_Max_Hit_the_Road|boot params]] is available for this game. | |||
==External links== | ==External links== |
Revision as of 12:44, 2 February 2007
Sam & Max Hit the Road | ||
---|---|---|
First release | 1993 | |
Also known as | Sam and Max, Hit the Road, Sam & Max, SNM | |
Developed by | LucasArts | |
Published by | LucasArts | |
Distributed by | (unknown) | |
Platforms | DOS, Macintosh | |
Resolution | (unknown) | |
Engine | SCUMM | |
Support | Since ScummVM 0.2.0 | |
Available for Purchase |
No |
Sam & Max Hit the Road was the ninth game to use the SCUMM scripting language. The game first follows the crime fighting duo, a dog named Sam and a lagomorph named Max, as they recover a bigfoot who was stolen from a carnival. Later, the game follows the characters as they uncover an ancient spell to restore the Earth to it's original state.
Miscellaneous
A list of boot params is available for this game.